Search found 67 matches

by Flubber
Sat Jun 04, 2005 12:43 am
Forum: Mapping
Topic: NO Shadow!
Replies: 4
Views: 204

shure, check back tomarow, i dont feel like doing it now.
by Flubber
Sat Jun 04, 2005 12:21 am
Forum: Mapping
Topic: NO Shadow!
Replies: 4
Views: 204

NO Shadow!

I got this one shaddow in my map and it dosent look good, and i just dont want it there! isnt there a clip or somthin i can cover an area for NO Shaddows?! TY for the help.
by Flubber
Sat Jun 04, 2005 12:18 am
Forum: Scripting
Topic: MESSED UP! HELP!
Replies: 8
Views: 232

NVM I Got it! , TY
by Flubber
Fri Jun 03, 2005 11:59 pm
Forum: Scripting
Topic: MESSED UP! HELP!
Replies: 8
Views: 232

ok heres what i got!

g_gametypestring will be changed upon restarting.
------ Server Initialization ------
Server: obj/obj_radar
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S ...
by Flubber
Fri Jun 03, 2005 10:31 pm
Forum: Scripting
Topic: MESSED UP! HELP!
Replies: 8
Views: 232

I keep playing my map, and now it seems that my maps isnt even loading the script! OMG HELP! what happend? the script file is named properly, y isnt it working!
by Flubber
Fri Jun 03, 2005 11:17 am
Forum: Scripting
Topic: MESSED UP! HELP!
Replies: 8
Views: 232

ok got that fixed

// Radar
// ARCHITECTURE: Flubber
// SCRIPTING: flubbermasta@hotmail.com

main:


setcvar "g_obj_alliedtext1" "Destroy the control"
setcvar "g_obj_alliedtext2" "panel"
setcvar "g_obj_alliedtext3" "" setcvar "g_obj_axistext1" "Defend the control"
setcvar "g_obj_axistext2" "panel ...
by Flubber
Fri Jun 03, 2005 1:58 am
Forum: Mapping
Topic: Compiling HELP!
Replies: 2
Views: 167

Compiling HELP!

when i try to compile my maps it takes 12 hours to get to 99% and BOOM IT STAYES THERE! Ive posted in the scripting section, you can look at my script there, but it might not be the case! HELP PLEASE!
by Flubber
Fri Jun 03, 2005 1:46 am
Forum: Scripting
Topic: MESSED UP! HELP!
Replies: 8
Views: 232

MESSED UP! HELP!

My script dosent look right plaese help. Rearange it for me so I can use it.

// Radar
// ARCHITECTURE: Flubber
// SCRIPTING: flubbermasta@hotmail.com

main:


setcvar "g_obj_alliedtext1" "Destroy the control"
setcvar "g_obj_alliedtext2" "panel"
setcvar "g_obj_alliedtext3" "" setcvar "g_obj ...
by Flubber
Thu Jun 02, 2005 8:17 pm
Forum: Mapping
Topic: I think ive been gone too long.... HELP!
Replies: 2
Views: 140

hmmm, only got 1 plane, for begining of map.
by Flubber
Thu Jun 02, 2005 5:19 pm
Forum: Mapping
Topic: I think ive been gone too long.... HELP!
Replies: 2
Views: 140

I think ive been gone too long.... HELP!

Im adding a newbwelfer to a multyplayer map. I'm going through the tutorial... NO IM NOT HAVING PROBLEMS, I think that tutorail for the fireing nebwelfer was.. well not to hard.

I just wanted to ask if its ok to add, a fireing newbwelfer to a map that has flying planes, radar {that you have to ...
by Flubber
Sat Feb 05, 2005 12:38 pm
Forum: Mapping
Topic: Fog
Replies: 6
Views: 225

TY
by Flubber
Tue Feb 01, 2005 1:18 am
Forum: Mapping
Topic: Multyplayer map! Wont Work!
Replies: 19
Views: 462

WEEEEEEEEE,
TY GUYS I GOT EVERYTHING..... I FORGOT TO ADD INFO PLAYER LOL LOL.
by Flubber
Mon Jan 31, 2005 7:04 pm
Forum: Mapping
Topic: Multyplayer map! Wont Work!
Replies: 19
Views: 462

ok I fixed the other error now this is the last one. what dose this mean?
ERROR: No player spawn position named ''. Can't spawn player.
by Flubber
Mon Jan 31, 2005 4:29 am
Forum: Mapping
Topic: Multyplayer map! Wont Work!
Replies: 19
Views: 462

ok ty,

I got rid of all my costom maps and mods. And now it dosent crash on me when I load the map. But it is taking me back to the main menue when its done loading. here is the ERROR.

ERROR: global/mike_Torso.st: Unknown condition 'WEAPON_CURRENT_FIRE_ANIM' on line 558.

Hope you guy know how to ...
by Flubber
Mon Jan 31, 2005 4:12 am
Forum: Mapping
Topic: Multyplayer map! Wont Work!
Replies: 19
Views: 462

Ill give it a try. and my that log file wont right anything. ive followd the tutoral.