mmmmmmmm
"oops wrong forum, could you please put the bag in the .. off topic area for everyone to enjoy"
Search found 37 matches
- Mon Nov 10, 2003 12:48 am
- Forum: Off Topic
- Topic: Chilli "heatwave" Dorito`s
- Replies: 2
- Views: 168
- Sun Jun 08, 2003 5:40 pm
- Forum: News
- Topic: Site Glitches !!
- Replies: 17
- Views: 1306
- Thu Feb 13, 2003 10:32 am
- Forum: Off Topic
- Topic: Ireland 2 Scotland 0
- Replies: 6
- Views: 411
- Thu Feb 13, 2003 10:29 am
- Forum: Off Topic
- Topic: Graphics Card - Someone help me decide
- Replies: 12
- Views: 765
- Thu Feb 13, 2003 10:19 am
- Forum: Off Topic
- Topic: .map Vs TMT
- Replies: 31
- Views: 1198
- Mon Feb 10, 2003 10:42 am
- Forum: Scripting
- Topic: Spell It In Dumb
- Replies: 12
- Views: 482
- Mon Feb 10, 2003 7:32 am
- Forum: Scripting
- Topic: Dual Team - Objectives
- Replies: 3
- Views: 350
- Mon Feb 10, 2003 7:23 am
- Forum: Scripting
- Topic: Testing objectives
- Replies: 14
- Views: 595
to test obj with only 1 player .... and i quote
"To test the objective scripts. You need to comment out the 'level waitill roundstart' line by adding the '//'[comment command] ie "// level waitill roundstart" . This line tells the Multiplayer game to wait until two opposing members are in the game ...
"To test the objective scripts. You need to comment out the 'level waitill roundstart' line by adding the '//'[comment command] ie "// level waitill roundstart" . This line tells the Multiplayer game to wait until two opposing members are in the game ...
- Mon Feb 10, 2003 2:23 am
- Forum: Mapping
- Topic: OMG, this isnt right.
- Replies: 9
- Views: 292
- Mon Feb 10, 2003 1:42 am
- Forum: Scripting
- Topic: Dual Team - Objectives
- Replies: 3
- Views: 350
Dual Team - Objectives
okay i thought this would be easy .. but ive got a bit stuck ....
Is it possible to give the allied team and axis team a bomb to plant ....?
i am using wombats obj tutorial as reference ..... The problem i have is where the lines ....
level.defusing_team = "axis"
level.planting_team = "allies ...
- Thu Feb 06, 2003 8:19 pm
- Forum: Mapping
- Topic: Eder Dam Beta Released!!!
- Replies: 8
- Views: 335
- Thu Feb 06, 2003 12:07 am
- Forum: Mapping
- Topic: Servers For Custom maps / exploder error in Spearhead
- Replies: 1
- Views: 165
Servers For Custom maps / exploder error in Spearhead
Hi ...
Im currently looking for clansevers to host my maps ..... if anyone can help me with this .... please conact me ...
pmoh_gener_al@hotmail.com
Anyway .... hit a few probs with my bomb script ti works fine in moh but ... with spearhead i get kicked to console before map loads ... with a ...
Im currently looking for clansevers to host my maps ..... if anyone can help me with this .... please conact me ...
pmoh_gener_al@hotmail.com
Anyway .... hit a few probs with my bomb script ti works fine in moh but ... with spearhead i get kicked to console before map loads ... with a ...
- Mon Feb 03, 2003 11:24 am
- Forum: General Discussion
- Topic: New Maps ....New site .....
- Replies: 4
- Views: 639
- Fri Jan 17, 2003 12:14 pm
- Forum: General Discussion
- Topic: New Maps ....New site .....
- Replies: 4
- Views: 639
New Maps ....New site .....
Hi ......
Thought id let you know ... that i have almost finished my map/s for MOH:AA and MOH:Spearhed ..... also another map in the pipeline from W1ldc@rd .... looking very good ... any my map is called a "Bridge to far"
it currently supports both Moh:aa & Moh:s ....both in FFA/TEAM DM modes
OBJ ...
Thought id let you know ... that i have almost finished my map/s for MOH:AA and MOH:Spearhed ..... also another map in the pipeline from W1ldc@rd .... looking very good ... any my map is called a "Bridge to far"
it currently supports both Moh:aa & Moh:s ....both in FFA/TEAM DM modes
OBJ ...