Search found 92 matches
- Wed Jun 23, 2004 9:14 am
- Forum: Scripting
- Topic: trigger_push angle values ? (how horizontal?)
- Replies: 10
- Views: 323
- Sun Jun 20, 2004 11:36 am
- Forum: Mapping
- Topic: Brest VIS ?
- Replies: 6
- Views: 180
- Sun Jun 20, 2004 9:52 am
- Forum: Scripting
- Topic: Spawn an entity ? (randomly) (dog: ai_german_hund_dog-real)
- Replies: 34
- Views: 958
- Sun Jun 20, 2004 9:44 am
- Forum: Mapping
- Topic: Brest VIS ?
- Replies: 6
- Views: 180
- Sat Jun 19, 2004 8:23 pm
- Forum: Mapping
- Topic: Brest VIS ?
- Replies: 6
- Views: 180
Brest VIS ?
I had a look at MP_Brest_DM using BSPtoMAPconvertor and saw NO brush closing up together with the skybox (under the map) ?
http://freehost03.websamba.com/Cigs-files/underBrest.jpg
wich means there is a BIG hole in the bottom of the map wich doesn't block VIS, I presume ... IS this best for DM maps ...
http://freehost03.websamba.com/Cigs-files/underBrest.jpg
wich means there is a BIG hole in the bottom of the map wich doesn't block VIS, I presume ... IS this best for DM maps ...
- Sat Jun 19, 2004 5:37 pm
- Forum: Scripting
- Topic: Spawn an entity ? (randomly) (dog: ai_german_hund_dog-real)
- Replies: 34
- Views: 958
- Sat Jun 19, 2004 5:36 pm
- Forum: Scripting
- Topic: Spawn an entity ? (randomly) (dog: ai_german_hund_dog-real)
- Replies: 34
- Views: 958
- Sat Jun 19, 2004 5:34 pm
- Forum: Scripting
- Topic: Spawn an entity ? (randomly) (dog: ai_german_hund_dog-real)
- Replies: 34
- Views: 958
- Sat Jun 19, 2004 11:01 am
- Forum: Mapping
- Topic: Tip Of The Day (No Q:s. only A:s please)
- Replies: 72
- Views: 21553
grid down - grid up
why trying to select multiple LODTerrain vertices, you know, when you drag a blue selection-area over the vertices, it can go a slow or notsmooth.
Just lower you grid, to 4 or so, you will notice selecting goes smoother now. after put grid back to what you prefered for manipulating your LOD
Just lower you grid, to 4 or so, you will notice selecting goes smoother now. after put grid back to what you prefered for manipulating your LOD
- Fri Jun 18, 2004 3:15 pm
- Forum: Mapping
- Topic: Surface Properties Flags !
- Replies: 10
- Views: 279
- Fri Jun 18, 2004 1:23 pm
- Forum: Mapping
- Topic: Surface Properties Flags !
- Replies: 10
- Views: 279
nodamage
i have another question
v nodamage (Surface Flag)
does this mean, when a player lands on it no damage occures/ no health is lost ?
v nodamage (Surface Flag)
does this mean, when a player lands on it no damage occures/ no health is lost ?
- Fri Jun 18, 2004 12:12 pm
- Forum: Mapping
- Topic: Surface Properties Flags !
- Replies: 10
- Views: 279
- Fri Jun 18, 2004 12:00 pm
- Forum: Mapping
- Topic: Surface Properties Flags !
- Replies: 10
- Views: 279
- Fri Jun 18, 2004 10:27 am
- Forum: Mapping
- Topic: Surface Properties Flags !
- Replies: 10
- Views: 279
- Thu Jun 17, 2004 11:20 pm
- Forum: Scripting
- Topic: Strip Player's weapons?
- Replies: 15
- Views: 930
tricky, but still IS easy !
:D Whoohoo!
I see why it didn't work few days ago. the speed
figured it out and it's pretty easy. :oops: :P tested a bit
!!! the trigger_push only pushes forward when the speed is (about) 200 & angle -2 !! didn't test some more, just
tried speed/50 pushed UP, speed/100 pushed UP, speed/200 pushed ...
I see why it didn't work few days ago. the speed
figured it out and it's pretty easy. :oops: :P tested a bit
!!! the trigger_push only pushes forward when the speed is (about) 200 & angle -2 !! didn't test some more, just
tried speed/50 pushed UP, speed/100 pushed UP, speed/200 pushed ...