Search found 92 matches

by Cigs
Wed Jun 23, 2004 9:14 am
Forum: Scripting
Topic: trigger_push angle values ? (how horizontal?)
Replies: 10
Views: 323

ah, yes. :lol: Thanks, Tom.
by Cigs
Sun Jun 20, 2004 11:36 am
Forum: Mapping
Topic: Brest VIS ?
Replies: 6
Views: 180

I think that's the best guess ever.
by Cigs
Sun Jun 20, 2004 9:52 am
Forum: Scripting
Topic: Spawn an entity ? (randomly) (dog: ai_german_hund_dog-real)
Replies: 34
Views: 958

ok :lol:
though it's because of the forum...
by Cigs
Sun Jun 20, 2004 9:44 am
Forum: Mapping
Topic: Brest VIS ?
Replies: 6
Views: 180

Filters: <None>
I see only 1 brush not converted/not there
and, yes, i could be bottom brush it's left out, but even if you'dd picture the BRUSH to be there, there would still be holes in the sky...

http://freehost03.websamba.com/Cigs-files/Brest_holes.jpg

but IMO, I doubt MP_Brest_DM was ...
by Cigs
Sat Jun 19, 2004 8:23 pm
Forum: Mapping
Topic: Brest VIS ?
Replies: 6
Views: 180

Brest VIS ?

I had a look at MP_Brest_DM using BSPtoMAPconvertor and saw NO brush closing up together with the skybox (under the map) ?
http://freehost03.websamba.com/Cigs-files/underBrest.jpg
wich means there is a BIG hole in the bottom of the map wich doesn't block VIS, I presume ... IS this best for DM maps ...
by Cigs
Sat Jun 19, 2004 5:37 pm
Forum: Scripting
Topic: Spawn an entity ? (randomly) (dog: ai_german_hund_dog-real)
Replies: 34
Views: 958

I got it fidured out!

aliascached sounds in ubersound/dmdogsmap.scr (an ubersoundscript)
but the thing that made it work was I HAD TO PUT THE dmdogsmap.pk3 IN EA Games/MOHAA/mainta/dmdogsmap.pk3 !!!!!
(i also think that's why anim/dog_killed.scr has effect now; i dno)

everything works fine ...
by Cigs
Sat Jun 19, 2004 5:36 pm
Forum: Scripting
Topic: Spawn an entity ? (randomly) (dog: ai_german_hund_dog-real)
Replies: 34
Views: 958

delete post :roll:
by Cigs
Sat Jun 19, 2004 5:34 pm
Forum: Scripting
Topic: Spawn an entity ? (randomly) (dog: ai_german_hund_dog-real)
Replies: 34
Views: 958

how delete post
by Cigs
Sat Jun 19, 2004 11:01 am
Forum: Mapping
Topic: Tip Of The Day (No Q:s. only A:s please)
Replies: 72
Views: 21553

grid down - grid up

why trying to select multiple LODTerrain vertices, you know, when you drag a blue selection-area over the vertices, it can go a slow or notsmooth.

Just lower you grid, to 4 or so, you will notice selecting goes smoother now. after put grid back to what you prefered for manipulating your LOD
by Cigs
Fri Jun 18, 2004 3:15 pm
Forum: Mapping
Topic: Surface Properties Flags !
Replies: 10
Views: 279

:lol:
by Cigs
Fri Jun 18, 2004 1:23 pm
Forum: Mapping
Topic: Surface Properties Flags !
Replies: 10
Views: 279

nodamage

i have another question
v nodamage (Surface Flag)
does this mean, when a player lands on it no damage occures/ no health is lost ?
by Cigs
Fri Jun 18, 2004 12:12 pm
Forum: Mapping
Topic: Surface Properties Flags !
Replies: 10
Views: 279

ok I changed the texture to general_industrial/crossbrace1 wich looks just the same . guess this IS a Shader Texture! right! :)
black is invisible. no metal collision. but I can just make that using common/metal texture :)

info
Surf Props: (were automaticly applied when texture was applied)
v ...
by Cigs
Fri Jun 18, 2004 12:00 pm
Forum: Mapping
Topic: Surface Properties Flags !
Replies: 10
Views: 279

Show Non-Shader Textures was allready Disabled.
but i donno what you mean. have to write a *.shader script ? give it an alpha channel in there, add blendfunc blend?
how? wich *.shader script do I copy and adjust? do i have to write e new one? --> u see i don't know how :oops:

what i did do: Surf ...
by Cigs
Fri Jun 18, 2004 10:27 am
Forum: Mapping
Topic: Surface Properties Flags !
Replies: 10
Views: 279

thx for the link, jv_map
but Oh, a bit too complicated for me for now

Say I want this to be like it should. what do I do?

ftp://fa261197:9d57mvqf@users.skynet.be/transculent.jpg
tried Surface properties ; transculent, detail, fence
tried textured the invisible 2 faces 'nodraw'
tried func_crate ...
by Cigs
Thu Jun 17, 2004 11:20 pm
Forum: Scripting
Topic: Strip Player's weapons?
Replies: 15
Views: 930

tricky, but still IS easy !

:D Whoohoo!
I see why it didn't work few days ago. the speed
figured it out and it's pretty easy. :oops: :P tested a bit
!!! the trigger_push only pushes forward when the speed is (about) 200 & angle -2 !! didn't test some more, just
tried speed/50 pushed UP, speed/100 pushed UP, speed/200 pushed ...