Search found 38 matches
cylinders
I was wonderin if anyone knew if it would be easier on fps if I used the primative cylinder instead of the brushes of equal size. THe area I am thinking of is faily massive. And, in some areas it takes more then one brush to make the shape. I'm guessing that the cylinder will be easier on fps, but I ...
Wow, i'm an idiot! Can't say what I did wrong cause its embarrasing. I still can not get it to work though I did get a lot closer. The bagalore flashes now, but one, I can't plant it, and two, it seems to be a bit dark. Almost like the there is the flashing bagalore, and the regular bagalore at the ...
Wow, i'm an idiot! Can't say what I did wrong cause its embarrasing. I still can not get it to work though I did get a lot closer. The bagalore flashes now, but one, I can't plant it, and two, it seems to be a bit dark. Almost like the there is the flashing bagalore, and the regular bagalore at the ...
Thanks for the help Dodger, but I
just got off work and tried this out with no luck. There is one thing i was confused about, maybe two.
"make a script_model and use either the models/animate/bangalore_pulsateing.tik"
I tried this and am i actually supose to see the bangalore or does it remaing a ...
just got off work and tried this out with no luck. There is one thing i was confused about, maybe two.
"make a script_model and use either the models/animate/bangalore_pulsateing.tik"
I tried this and am i actually supose to see the bangalore or does it remaing a ...
Bangalors
I wanted to blow up some barbwire with a bangalor just like on omaha. I decompiled omaha but could not get the trigger to work. The bangalor does not flash red. I could not find any tuts on this, but if you know of one could post a link?
- Sat Jul 03, 2004 10:20 pm
- Forum: Mapping
- Topic: mohaa shuts down
- Replies: 8
- Views: 252
- Sat Jul 03, 2004 9:51 pm
- Forum: Mapping
- Topic: mohaa shuts down
- Replies: 8
- Views: 252
- Sat Jul 03, 2004 2:23 pm
- Forum: Skinning / Modelling
- Topic: .Tik
- Replies: 1
- Views: 371
.Tik
I can't seem to find a tutorial on .tiks. What I am mostly interested in is finding out how all these numbers effect the guns performance. Because waht I want to do is change the accuracy of the gun, and the damage it can cause. ANy help would be appreciated. Thank you
Wheat
Wheat
- Fri Jul 02, 2004 4:39 am
- Forum: Mapping
- Topic: Areaportals
- Replies: 27
- Views: 523
Well, I found no holes in my tower. I have no entities either. :(
But, my vis datasize is now down to 284744 because of the help of Bjarne! So, I want to say thanks to him for all his help. He took lots of time explaining a lot of stuff to me. Once I took his advice the results were amazing. I have ...
But, my vis datasize is now down to 284744 because of the help of Bjarne! So, I want to say thanks to him for all his help. He took lots of time explaining a lot of stuff to me. Once I took his advice the results were amazing. I have ...
- Thu Jul 01, 2004 7:50 pm
- Forum: Mapping
- Topic: Areaportals
- Replies: 27
- Views: 523
- Thu Jul 01, 2004 4:43 pm
- Forum: Mapping
- Topic: No Worldspawn
- Replies: 6
- Views: 151
- Thu Jul 01, 2004 4:38 pm
- Forum: Mapping
- Topic: Areaportals
- Replies: 27
- Views: 523
Okay, I have reconstructed major parts of my map. It is lookin a lot better then it did before. But I am still having major trouble with my areaportals not working. It still says, "areaportal brush 1 does not touch to areas." something like that. And sometimes it will say that about the same brush ...
- Sun Jun 27, 2004 7:24 pm
- Forum: Scripting
- Topic: Problem with Explosions
- Replies: 17
- Views: 357
- Thu Jun 24, 2004 5:38 am
- Forum: Mapping
- Topic: leak, & pointfile doesnt work
- Replies: 10
- Views: 229