Heh :D
Now I add a pathnodes, pth file was change but bots still don't move, why ??
This is my script file:
// DESTROYED VILLAGE
// ARCHITECTURE: NED
// SCRIPTING: NED
main:
waitthread makepathnodes
// set scoreboard messages
setcvar "g_obj_alliedtext1" "Destroyed Village"
setcvar "g_obj ...
Search found 6 matches
- Sat Jun 05, 2004 5:38 am
- Forum: Bots
- Topic: how to add bots to stock maps ??
- Replies: 11
- Views: 1131
- Fri Jun 04, 2004 3:43 pm
- Forum: Bots
- Topic: how to add bots to stock maps ??
- Replies: 11
- Views: 1131
- Fri Jun 04, 2004 2:51 pm
- Forum: Bots
- Topic: how to add bots to stock maps ??
- Replies: 11
- Views: 1131
- Fri Jun 04, 2004 2:20 pm
- Forum: Bots
- Topic: how to add bots to stock maps ??
- Replies: 11
- Views: 1131
- Fri Jun 04, 2004 2:03 pm
- Forum: Bots
- Topic: how to add bots to stock maps ??
- Replies: 11
- Views: 1131
- Fri Jun 04, 2004 8:38 am
- Forum: Bots
- Topic: how to add bots to stock maps ??
- Replies: 11
- Views: 1131
how to add bots to stock maps ??
Sory, but my English is not very well because I'm live in poland but I'm still teach it's :D. I've got one question:
I've seen maps like V2 or The hunt with bots so is it real to make DM/TDM stock maps ( like Stalingrad, Village )works with bots ?? If yes please help me how do this :). I have MoH ...
I've seen maps like V2 or The hunt with bots so is it real to make DM/TDM stock maps ( like Stalingrad, Village )works with bots ?? If yes please help me how do this :). I have MoH ...