This is my existing code for the sound:
local.master = spawn ScriptMaster
local.master aliascache snd_besideyouintime sound/bestest2_music/besideyouintime.mp3 soundparms
1.0 0.1 1.0 0.0 300 2500 auto loaded maps "obj dm"
level waittill spawn
$musicspeaker loopsound snd_besideyouintime
end ...
Search found 36 matches
- Fri Sep 30, 2005 6:06 pm
- Forum: Off Topic
- Topic: Your wheels?
- Replies: 23
- Views: 1129
- Thu Sep 29, 2005 3:54 pm
- Forum: Scripting
- Topic: trigger door with rcon
- Replies: 8
- Views: 414
- Thu Sep 29, 2005 3:21 pm
- Forum: Mapping
- Topic: trigger music
- Replies: 7
- Views: 465
- Wed Sep 28, 2005 7:13 pm
- Forum: Mapping
- Topic: trigger music
- Replies: 7
- Views: 465
trigger music
In one of my maps I have a "radio" that plays music. After awhile the song gets annoying.
So, I was wondering.. how do you add a play/stop trigger? (preferably without having to change much of the scripting)
So, I was wondering.. how do you add a play/stop trigger? (preferably without having to change much of the scripting)
- Wed Sep 28, 2005 5:43 pm
- Forum: Scripting
- Topic: trigger door with rcon
- Replies: 8
- Views: 414
Yes, I know. I have switches all over the place.. people find them and lock themselves in rooms.. just wondering if there was a way to use rcon to open one of those doors :)
It's an exclusive map for us to toy around in.. I'm just adding a few improvements today and was hoping I could find a way to ...
It's an exclusive map for us to toy around in.. I'm just adding a few improvements today and was hoping I could find a way to ...
- Wed Sep 28, 2005 4:22 pm
- Forum: Scripting
- Topic: trigger door with rcon
- Replies: 8
- Views: 414
- Wed Sep 28, 2005 5:20 am
- Forum: Scripting
- Topic: trigger door with rcon
- Replies: 8
- Views: 414
- Wed Sep 28, 2005 3:16 am
- Forum: Scripting
- Topic: trigger door with rcon
- Replies: 8
- Views: 414
trigger door with rcon
Just a quick question.. for one of my custom maps I have a few triggered doors.. I'd like to open one with rcon. Is this possible?
I have a door,
Classname: trigger_use
target: uks1
Is there something I could do just server-side to make it triggerable through rcon?
I have a door,
Classname: trigger_use
target: uks1
Is there something I could do just server-side to make it triggerable through rcon?
- Tue Jul 19, 2005 12:30 am
- Forum: Mapping
- Topic: Static Objects..
- Replies: 5
- Views: 201
Static Objects..
I can't seem to select a static object after I place it..
Did I toggle something? I'm so close to finishing too
------------------------------
EDIT
Nevermind! ctrl+shift+U locks and unlocks model movement. Problem fixed. Thanks anyways!
*waves*
Did I toggle something? I'm so close to finishing too
------------------------------
EDIT
Nevermind! ctrl+shift+U locks and unlocks model movement. Problem fixed. Thanks anyways!
*waves*
- Wed Jul 13, 2005 6:10 pm
- Forum: Help Wanted / Offered
- Topic: Recovering Files?
- Replies: 3
- Views: 467
- Wed Jul 13, 2005 5:28 pm
- Forum: Help Wanted / Offered
- Topic: Recovering Files?
- Replies: 3
- Views: 467
Recovering Files?
Hi, I haven't mapped since last year so I'm a little rusty..
I'm trying to recover a few files from when I reloaded my computer.. I saved everything before I cleansed the system.. or so I thought.
I have a map I want to continue that is missing the .bsp :(
And any other map I try to load don't ...
I'm trying to recover a few files from when I reloaded my computer.. I saved everything before I cleansed the system.. or so I thought.
I have a map I want to continue that is missing the .bsp :(
And any other map I try to load don't ...
- Fri Sep 10, 2004 1:31 am
- Forum: Mapping
- Topic: AI crashes radiant
- Replies: 5
- Views: 232
- Thu Sep 09, 2004 3:25 am
- Forum: Mapping
- Topic: AI crashes radiant
- Replies: 5
- Views: 232
Re: .map
The .map file can be opened/modified with Wordpad.
sorry that's what I meant by opening it in notepad.. I need to know the line to find to delete it, or is it fairly obvious? I overloaded the map w/ static models when I made it. could be difficult to find the AI buried in that until I clear up ...
sorry that's what I meant by opening it in notepad.. I need to know the line to find to delete it, or is it fairly obvious? I overloaded the map w/ static models when I made it. could be difficult to find the AI buried in that until I clear up ...
- Thu Sep 09, 2004 2:57 am
- Forum: Mapping
- Topic: AI crashes radiant
- Replies: 5
- Views: 232
AI crashes radiant
Everytime I try to add an AI character to a map, radiant crashes. Now this normally wouldn't be an issue with me, but I'm going through and re-making my very first map. There are TONS of texturing mistakes and errors I didn't even know of when I made it - I'm sure all of you have realized this apon ...
