Search found 29 matches
- Fri Oct 14, 2005 3:36 am
- Forum: Scripting
- Topic: AA axis and allies primary weapon select?
- Replies: 12
- Views: 1095
AA axis and allies primary weapon select?
Does anyone know where I can find the file to enable me to choose between axis and allies stock weapons for either side? I was on a AA server that allowed me to choose either axis or an allie weapon from either team side. Thanks in advance for any advice.
- Fri Oct 14, 2005 3:33 am
- Forum: Scripting
- Topic: SpearHead weapon conversion
- Replies: 4
- Views: 297
AHH
thanks for that info, most very resourcefull. 
- Fri Oct 14, 2005 12:15 am
- Forum: Scripting
- Topic: SpearHead weapon conversion
- Replies: 4
- Views: 297
Hmmm...
Are ya talking about this link: http://www.modtheater.com/index.php if so, I dont' see a download section.
- Thu Oct 13, 2005 7:02 pm
- Forum: Scripting
- Topic: SpearHead weapon conversion
- Replies: 4
- Views: 297
SpearHead weapon conversion
Hi all,
1. Does anyone know of where I can obtain the mod for AA to have SpearHead weapons? I would like my players to be able to choose either Axis or Allies weapons for AA.
Thanks in advance for any advice.
1. Does anyone know of where I can obtain the mod for AA to have SpearHead weapons? I would like my players to be able to choose either Axis or Allies weapons for AA.
Thanks in advance for any advice.
- Sun Nov 21, 2004 10:15 pm
- Forum: Scripting
- Topic: Flughafen completed:
- Replies: 0
- Views: 135
Flughafen completed:
Hi all,
Just wanted to let everyone know that I have completed the Flughafen map and it is being hosted on my Bro's Spearhead server, server ip is: 67.19.118.135. I asked my bro to make sure the credits are posted. I think he has it set to billboard this site on his server. Once again ...Thank you ...
Just wanted to let everyone know that I have completed the Flughafen map and it is being hosted on my Bro's Spearhead server, server ip is: 67.19.118.135. I asked my bro to make sure the credits are posted. I think he has it set to billboard this site on his server. Once again ...Thank you ...
- Fri Nov 19, 2004 10:27 pm
- Forum: Scripting
- Topic: New issue With Flughafen:
- Replies: 4
- Views: 166
Hello:
1. I have a "indycrate" box that I want to destroyed. I have taken the Flughafen map and turned it into like an obj...but I am running it through roundbase type. I was looking at the tow_dm.scr (mainta p1.k3) and it has the script that I need, but its for tow..I need to figure out how I can change ...
- Fri Nov 19, 2004 4:46 pm
- Forum: Scripting
- Topic: New issue With Flughafen:
- Replies: 4
- Views: 166
Yes!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
1. Now I need to know how to make it so when the players go and set the bomb, you will hear the primer sound............
- Fri Nov 19, 2004 1:06 am
- Forum: Scripting
- Topic: New issue With Flughafen:
- Replies: 4
- Views: 166
New issue With Flughafen:
Hello all,
1. Yep, I am back at it with this issue with Flughafen. The runway lights are working brilliant, as I must thank you folks again. Now I am in need of a certain ingredient, the "primer sound" when setting the bombs. I can hear the primer sound in the "Tow" play but in no other plays. All ...
1. Yep, I am back at it with this issue with Flughafen. The runway lights are working brilliant, as I must thank you folks again. Now I am in need of a certain ingredient, the "primer sound" when setting the bombs. I can hear the primer sound in the "Tow" play but in no other plays. All ...
- Thu Nov 18, 2004 9:36 am
- Forum: Scripting
- Topic: Runway Lights?:
- Replies: 25
- Views: 535
The fix:
Hello all,
1. I have found the cure...it appears that it only took three words to be placed in the right spot......Man it took me days to figure this out..but I have to give credit to all of you folks that helped me out the most!!!!...and believe me the list is long...lol....What was the 3 words ...
1. I have found the cure...it appears that it only took three words to be placed in the right spot......Man it took me days to figure this out..but I have to give credit to all of you folks that helped me out the most!!!!...and believe me the list is long...lol....What was the 3 words ...
- Thu Nov 18, 2004 3:41 am
- Forum: Scripting
- Topic: Runway Lights?:
- Replies: 25
- Views: 535
Ahh..
Cool..Thanx mate...
- Thu Nov 18, 2004 2:10 am
- Forum: Scripting
- Topic: Runway Lights?:
- Replies: 25
- Views: 535
Ummm:
1. This is the same file I sent you.....I even tried it and it did the same thing....unless you did something to it and I oversaw it....hmmmm
- Wed Nov 17, 2004 10:34 pm
- Forum: Scripting
- Topic: Runway Lights?:
- Replies: 25
- Views: 535
Cool:
1. If anyone else would like to give it a try, my email is: z_ice_man_101@yahoo.com
drop me a line, hopefully there is a solution to this problem..
drop me a line, hopefully there is a solution to this problem..
- Wed Nov 17, 2004 10:11 pm
- Forum: Scripting
- Topic: Runway Lights?:
- Replies: 25
- Views: 535
hMmm:
1. if you were to copy the script and place it into a template "MP_Flughafen_TOW.scr " file, have another person get on the server and play one round, you will see how the lights work on the first round, but when the next round starts, the lights do not work anymore..
2. If i had a way to upload ...
2. If i had a way to upload ...
- Wed Nov 17, 2004 9:34 pm
- Forum: Scripting
- Topic: Runway Lights?:
- Replies: 25
- Views: 535
interesting:
1. where would i put that command..can u give me an example?
2. Just as a reminder, its just that when a new round starts, the lights remain lit. I do know that when once the server is launched and the "First" round starts, the lights work perfectly, then when I destroy an "item' and the rounds ...
2. Just as a reminder, its just that when a new round starts, the lights remain lit. I do know that when once the server is launched and the "First" round starts, the lights work perfectly, then when I destroy an "item' and the rounds ...
- Wed Nov 17, 2004 9:06 pm
- Forum: Scripting
- Topic: Runway Lights?:
- Replies: 25
- Views: 535
Well..it is big...but maybe there is a conflict:
1. Here you go:
// MP_Flughafen_TOW
// Note: For objective function calls TakeOver and SetCurrent the
// teams are as such:
// 0 = Axis
// 1 = Allies
// 2 = Neutral
// **********************************************************************
// Extended-Gametype Mapscript Version 1.1.1 (08-15-04 ...
// MP_Flughafen_TOW
// Note: For objective function calls TakeOver and SetCurrent the
// teams are as such:
// 0 = Axis
// 1 = Allies
// 2 = Neutral
// **********************************************************************
// Extended-Gametype Mapscript Version 1.1.1 (08-15-04 ...