Well I solved the problem last night with some help from tltrude.
As it turns out I had 5 structural brushes and one that was det/structural that one was the ground. Also my cualk textures were lighting caulk not caulk. That is what the problem was. My map no compilers without any errors.
Search found 4 matches
- Tue Jun 29, 2004 3:46 pm
- Forum: Mapping
- Topic: leak, & pointfile doesnt work
- Replies: 10
- Views: 243
- Mon Jun 28, 2004 9:25 pm
- Forum: Mapping
- Topic: leak, & pointfile doesnt work
- Replies: 10
- Views: 243
When I get a Leak error the compiler stops. It never completes the compile. When I try and load the map it is never listed under my other maps. Also it isn't my skybox, of this I am sure. If I delete all the entities in teh map including spawn points the map compiles without err.
As for entities in ...
As for entities in ...
- Mon Jun 28, 2004 1:09 pm
- Forum: Mapping
- Topic: leak, & pointfile doesnt work
- Replies: 10
- Views: 243
Solved, but more issues
The pointfile issue has been solved. I was able to use the command line to manually compile and was able to get Pointfile to work. Turns out that during compile time no .lin file was bieng created.
Another issue, the map still doesnt fully compile. There are two errors I get now on two different ...
Another issue, the map still doesnt fully compile. There are two errors I get now on two different ...
- Thu Jun 24, 2004 3:26 am
- Forum: Mapping
- Topic: leak, & pointfile doesnt work
- Replies: 10
- Views: 243
leak, & pointfile doesnt work
I have spent the last 3 days trying to make a large outdoor map 5040 x 5040
On compile it detects a leak. It drops .bsp .vis .map .bak file into \maps. When Pointfile is loaded there is no change in the display. I have tried using a box then the hollow tool, and I get the same error. I am also using ...
On compile it detects a leak. It drops .bsp .vis .map .bak file into \maps. When Pointfile is loaded there is no change in the display. I have tried using a box then the hollow tool, and I get the same error. I am also using ...