Search found 13 matches

by unclebob
Fri Feb 13, 2009 7:50 am
Forum: Scripting
Topic: Modding Gewitter
Replies: 20
Views: 1438

Anyone try hex editing the .bsp so the VIS leaf groups are no longer vis leafgroups??? I dont think it will work as they are compiled as a defining building block of the .bsp.

Most likly will cause the map not to load and or crash when the 1st player crosses from one leafgroup to another.

worth a ...
by unclebob
Sat Jan 17, 2009 4:22 am
Forum: General Discussion
Topic: The Skys The Limit? Anyone still playing it???
Replies: 9
Views: 2016

I have been thinking about some new maps. Never got around to it though. (started playing COD4, I know i'm a traitor!)

First idea for a new map English channel. Yeah simalar to the italy map but land for both sides.

2nd map multiple canyons with the two bases kity corner about 1/3 of the way from ...
by unclebob
Sat Jan 17, 2009 12:03 am
Forum: General Discussion
Topic: The Skys The Limit? Anyone still playing it???
Replies: 9
Views: 2016

The Skys The Limit? Anyone still playing it???

Would love to know if anyone is running a server here in the US. If not and anyone is intrestead in doing some small scale fighting in the midwest. (Wisconsin, Illinos area) I can run a 10 - 15 player server with limited lag.

Though I am running it through Spearhead. I modded it so the sound and ...
by unclebob
Wed Jan 12, 2005 6:20 am
Forum: Scripting
Topic: Help Required - Scripting
Replies: 14
Views: 384

It sounds like somthing simalar to CTF or do you want the VP to run a set path?
Reset CTF to make the flag a player Model with farther distance boundries & give the player model a corona

say right in CTF its free to be MODed
by unclebob
Tue Jan 11, 2005 10:19 pm
Forum: Scripting
Topic: spawn tirgger through map script
Replies: 8
Views: 375

So it should be somthing like this then?
I only put in switch A stuff to save forum space why cluder with same thing just difrent names off to work!

main:

setcvar "g_obj_alliedtext1" "Test"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g ...
by unclebob
Tue Jan 11, 2005 11:29 am
Forum: Scripting
Topic: spawn tirgger through map script
Replies: 8
Views: 375

Well I actualy figgured it out 20min after I posted this.
But have a small problem with it yet. I put extra spawn points aswell as a func_beam in the thread, Beam works shows who holds the spawn. But the spawn points dont work. now I saw that Omaha has the shingle spawns disabled, which hints that ...
by unclebob
Tue Jan 11, 2005 6:51 am
Forum: Scripting
Topic: spawn tirgger through map script
Replies: 8
Views: 375

spawn tirgger through map script

Well I need help! My knowledge of scripting is limited to cut & paste & I am looking to do something beyond that level! I have tried several things over the past 2 weeks to be sure I wasn?t giving up to easily.

Here is what I need: A Map Script Spawned switch that has a neutral start position at ...
by unclebob
Tue Jul 20, 2004 8:23 am
Forum: News
Topic: Modern-Warfare Nearing Completion!
Replies: 72
Views: 7555

No they just require more time & effort Plus I have never made a single player map So I would have to learn how to setup ai
by unclebob
Mon Jul 19, 2004 5:39 am
Forum: News
Topic: Modern-Warfare Nearing Completion!
Replies: 72
Views: 7555

Had a great Idea for a map for your MOD
Presidential Motor Cades:

Allies are the Secret service

Axis are of course the terrorists

Small map with strike vehicles that allies spawn in at start & have to open doors to get out & fight with some windows that can be shot out. have the Presidents limo ...
by unclebob
Sun Jul 18, 2004 10:45 am
Forum: News
Topic: Modern-Warfare Nearing Completion!
Replies: 72
Views: 7555

the problem is if he dose that he will have open code avaliable for the hackers to view & counter hack

as I said there is already Wall hacks for the custom textures so it wouldnt take long for the hackers to counter anything he dose in open code or even if he could write code into the game engine ...
by unclebob
Sat Jul 17, 2004 11:01 am
Forum: News
Topic: Modern-Warfare Nearing Completion!
Replies: 72
Views: 7555

It is a great MOD but a few things The sniper rifles are way too powerfull to the point they are the only weapon most ppl use & there are already wallhacks for your custome textures
I have repeatedly found that enemy players are shooting at me well a fence is in the way & have whatched friendlys ...
by unclebob
Sun Jul 11, 2004 3:45 am
Forum: Mapping
Topic: Difrence between entdefs AA/SH
Replies: 4
Views: 208

Thank you aswell that was what I was looking for

Did you know you can unzip it & the file still works

It runs from a folder in mainta "code"

I dont think matchwatch detects it ether


I unzipped it with mohTools by scorpio
by unclebob
Fri Jul 09, 2004 6:53 am
Forum: Mapping
Topic: Difrence between entdefs AA/SH
Replies: 4
Views: 208

Difrence between entdefs AA/SH

ok I was for the longest time using Scorpio_midgets SpearHead entdefs whitch had more items in it But I had to reformat & lost the file
Now I see Scorpio is gone no one apears to know & his site that had the file has been down since he went over to CoD

put simply anyone have the SH entdefs ??
Its ...