Search found 19 matches

by SolidScope
Sun Aug 08, 2004 9:31 pm
Forum: News
Topic: New Map - Runway Sorties 2 (RS2) Released!!!
Replies: 11
Views: 2331

Master-Of-Fungus-Foo-D wrote:looks like you hired yourseves a mapper to make it. looks awesome! but is it AA or spearhead(i wonder because of the carryable mg42)
It's made for MOH:AA
by SolidScope
Tue Aug 03, 2004 2:48 am
Forum: Mapping
Topic: Wont start!!!
Replies: 5
Views: 167

Best way to find out is to look in console. Did you remember to place a info_player_start?
by SolidScope
Mon Aug 02, 2004 11:34 pm
Forum: Scripting
Topic: Spotlight controlled by the player
Replies: 41
Views: 2477

G3mInI wrote:the beam turns off and on
that could be due to you holding down "use" when you only need to hit it once for on and once again for off.
by SolidScope
Mon Aug 02, 2004 5:00 am
Forum: Scripting
Topic: Spotlight controlled by the player
Replies: 41
Views: 2477

G3mInI,

Hey! I got it to work. Thanks a lot G3mInI. Although I have no idea why it wouldn't work before. This time I just scripted the spawning of the model like you did.
by SolidScope
Sun Aug 01, 2004 11:07 pm
Forum: Scripting
Topic: Spotlight controlled by the player
Replies: 41
Views: 2477

When I sayid "spawn" I meant go to my new bot map in radient, make a script_model, and give it the key model and value of the .tik. And also give it the targetname that I put after I exec the file in the maps .scr. Yes I did put it in the global folder. I'm not some n00b. But I'll try it again.
by SolidScope
Sun Aug 01, 2004 8:27 pm
Forum: Scripting
Topic: Spotlight controlled by the player
Replies: 41
Views: 2477

Re: targetname

You have to put the targetname you gave to the base at the end of the line, like this.

level waittill prespawn

exec global/player_spotlight.scr mytargetname

And, that script has to be in main/global.

Did that, nothing happened.

I spawned a script_model in my map. Gave it the key model and ...
by SolidScope
Sun Aug 01, 2004 7:07 pm
Forum: Scripting
Topic: Spotlight controlled by the player
Replies: 41
Views: 2477

I did what he said to do and mine didn't work. All it did was make the base of the light. The little half circle thing. Any ideas?
by SolidScope
Sun Aug 01, 2004 1:39 am
Forum: Public Releases
Topic: Omaha Ficks v0.1
Replies: 0
Views: 545

Omaha Ficks v0.1

Hey! This is my time trying to impress the lot of you, so wish me luck! I, Elgan, Cobra, and Alien made a mod that should fix most problems with obj_team3 (Omaha Beach). Here's the Readme and a link to the file where you can download it. If you find anything wrong with it plz let me know ...
by SolidScope
Sat Jul 31, 2004 5:56 pm
Forum: Off Topic
Topic: Roller Coaster Tycoon 3! WOW
Replies: 10
Views: 223

I loved the first two games... Got every expansion too... If only the disks still worked o_O. The graphics look awesome! Esp the shiny water ;) I gotta get this to waste some more time!
by SolidScope
Fri Jul 16, 2004 5:30 am
Forum: Off Topic
Topic: Just incase you'll miss me...
Replies: 16
Views: 429

I'll miss ya MJ. Maybe I can take you're job. ;) Or not....
by SolidScope
Thu Jul 15, 2004 12:46 am
Forum: Help Wanted / Offered
Topic: I am missing info_player_start from the entity menu. Help!!!
Replies: 9
Views: 515

Did you place entdefs.pk3 into your MOHAA/main directory like you were supposed to? If not it's still where you installed radient.
by SolidScope
Wed Jul 14, 2004 1:03 am
Forum: Bots
Topic: major help
Replies: 8
Views: 942

Since this is the Bot section of the forum here is a site with bots on the map:

http://www.planetmedal.com/freebrief/mohaa/bots/maps/

Those are just a few of many many maps. If you search this section you will find a lot more maps with bots.

But for MOHAA maps check out:

http://moh.filefront.com/
by SolidScope
Wed Jul 14, 2004 12:07 am
Forum: Skinning / Modelling
Topic: POW!
Replies: 5
Views: 476

Well I didn't make it for the mod. I just made it quickly to show MJ, over there, that it can be done. :P
by SolidScope
Wed Jul 14, 2004 12:05 am
Forum: General Discussion
Topic: BEST GAME EVER!
Replies: 7
Views: 280

I like them, they just have a tendency to create the game as fast as they can, then scrap the whole thing, leave it to die, and start making a whole new game. Just my opinion though.
by SolidScope
Tue Jul 13, 2004 11:48 pm
Forum: General Discussion
Topic: BEST GAME EVER!
Replies: 7
Views: 280

It is an addicting game and good basis, but the fact that EA made it, and didn't make it well kinda hurts it... A lot.