Search found 6 matches

by Exones
Wed Sep 01, 2004 1:43 am
Forum: Skinning / Modelling
Topic: Photoshop texture in MOHRadiant??? How?
Replies: 5
Views: 547

ok guys it worked now. Nice :)

Thanks a lot


-------------->JimmyJbo
by Exones
Mon Aug 30, 2004 11:43 pm
Forum: Skinning / Modelling
Topic: Photoshop texture in MOHRadiant??? How?
Replies: 5
Views: 547

Photoshop texture in MOHRadiant??? How?

I make a simple metal texture in PS save it as mymetal.tga and 24 bits. Then i create a textures/models/metals/ in mainta or main directory. Still i cant see my new texture in Radiant when i load the metals from the textures. Any help please???







----------->Exones
by Exones
Mon Aug 30, 2004 11:04 pm
Forum: Skinning / Modelling
Topic: Photoshop paint game textures tutorial.
Replies: 2
Views: 433

Yeah i checked that link Yarik. It doesn't help me much, only in a few parts.

Anyway Thanks for the help.

------------------>Exones
by Exones
Fri Aug 27, 2004 3:52 pm
Forum: Skinning / Modelling
Topic: Photoshop paint game textures tutorial.
Replies: 2
Views: 433

Photoshop paint game textures tutorial.

I need to learn how to make game textures using photoshop. Do you guys know any links with tutorials??? All i find in the internet are web design tuts, and some other classic like simple metal, rust, dirt... wood and stone. Well what i need is to start and make a metalic surface for example of a ...
by Exones
Fri Jul 23, 2004 2:50 pm
Forum: Skinning / Modelling
Topic: Weapon Bones in 3D Studio Max.
Replies: 3
Views: 496

Weapon Bones in 3D Studio Max.

Has anyone made a weapon with bones in 3D SM and used it in game??

Well if yes i have a couple of questions.


Thanks

-----------Exones-----------
by Exones
Mon Jul 19, 2004 7:13 pm
Forum: Skinning / Modelling
Topic: Static model bone Question <3DSM>
Replies: 0
Views: 311

Static model bone Question <3DSM>

I want to make a static model (a bottle) and put it in MOH. Well i first import a MOH model in Light Ray just to see how they have done it. So it has just a single bone at the bottom center of the bottle, as every static model has.

I use now 3DSM to make the actual model. After creating the bottle ...