Search found 12 matches

by DonMoneta
Wed Jul 28, 2004 12:41 pm
Forum: Mapping
Topic: tekstures
Replies: 11
Views: 205

Mj wrote::lol: Beat ya to it :wink:
haha 1 min :)
by DonMoneta
Wed Jul 28, 2004 12:29 pm
Forum: Mapping
Topic: tekstures
Replies: 11
Views: 205

by DonMoneta
Mon Jul 26, 2004 7:59 pm
Forum: Mapping
Topic: new error new topic :S
Replies: 19
Views: 421

open the .shader file with notepad and paste it in here..
by DonMoneta
Mon Jul 26, 2004 7:53 pm
Forum: Mapping
Topic: Lights disappear
Replies: 3
Views: 138

1. Perhaps they in the wall?
2. Perhaps you see them in the bunker when your watching it in front view, but in top view its somewhere else? make sure its in the correct posistion at all views.. else then that i dunno :\
by DonMoneta
Mon Jul 26, 2004 8:44 am
Forum: Mapping
Topic: Error FS_FILE empty when trying to run a map......
Replies: 37
Views: 589

Re: thanks guys for the education....

grb wrote: No use beating a dead horse.
we can eat the horse tho?
by DonMoneta
Thu Jul 22, 2004 7:52 pm
Forum: Mapping
Topic: yay my firstw window
Replies: 8
Views: 276

1. right click on the first window and give it Info , window
if you dont get the entity stuff press "n" then fill in
at key and value
Key: target
value: (whateveryouwant) lets say window1

Deselect everything

Make another brush and right click and say Script , Object
then go to Entity view ("n ...
by DonMoneta
Thu Jul 22, 2004 1:49 pm
Forum: Mapping
Topic: General Question: Walls
Replies: 8
Views: 186

Cheers for the help..

i knew the Compiler messes up the maps basicly but had no idea it also adds new brushes if they only selected one face. That also explains the error you get when you try to compile a stock map to a bsp again. Duplicate brush bla ..

thnx again :)
by DonMoneta
Thu Jul 22, 2004 12:12 pm
Forum: Mapping
Topic: General Question: Walls
Replies: 8
Views: 186

General Question: Walls

After looking threw the Original Stock maps like Hunt and Bridge mostly i find out that the makers of that map use 2 walls as 1 wall.

For example: If we create a wall and the sides have different textures we do CTRL+ SHIFT+ click and select one face.

The original Map creaters make 2 walls for ...
by DonMoneta
Wed Jul 21, 2004 4:40 pm
Forum: Mapping
Topic: Making light.
Replies: 3
Views: 142

Make sure the bottom brush is a ground texture and rest is sky, deselect everything and press 'n' this brings up the entity screen. Go to worldspawn and typ in at key and value the following

Key: suncolor Value: 60 60 60
Key: sundirection Value: -60 90 0
Key: sunflarename Value: sun

dont forget to ...
by DonMoneta
Tue Jul 20, 2004 10:37 pm
Forum: Mapping
Topic: Stripes on Walls
Replies: 9
Views: 174

I guess its my stupidity..

Went in Mohaa Settings, changed videocard settings to 32 bit, texturing high, everything basicly and everything is ok..

thnx for the help guys, hope this will my only post :)
also for anyone interested, this map is a rebuild of Bridge, however it aint gonna be like the ...
by DonMoneta
Tue Jul 20, 2004 10:27 pm
Forum: Mapping
Topic: Stripes on Walls
Replies: 9
Views: 174

Image

I guess they are on highest in Moh Radiant?
by DonMoneta
Tue Jul 20, 2004 9:44 pm
Forum: Mapping
Topic: Stripes on Walls
Replies: 9
Views: 174

Stripes on Walls

Hello..

I have always tried to solve problems myself.. but this one has made me mad and i still do not have a solution. I'm currently facing stripes on the walls where one ends and another starts.

Screenshot:
http://members.lycos.nl/moneta/shot0008.jpg

I have tried mittering it but that kinda ...