Search found 10 matches

by SkiLLeT
Tue Jan 15, 2008 5:30 pm
Forum: Scripting
Topic: Possible to make change gametype script when certain # join?
Replies: 1
Views: 645

Possible to make change gametype script when certain # join?

I have a mod that does not work will below five players. Is it possible to make a looping script that detects how many players are in the server, and when the desired number is reached the game restarts and changes gametype? Is there some mod out there that detects how many players are in a server ...
by SkiLLeT
Sun Dec 10, 2006 4:34 am
Forum: Scripting
Topic: Can weapons be turned off and on?
Replies: 2
Views: 558

Can weapons be turned off and on?

Hello I have various of weapons mods, and I'm wondering if its possible to turn off 1 weapons mod, and turn on another while in-game.

I realize that I cant put two weapon .pk3 files in the main folder. Is there any way around this?
by SkiLLeT
Fri Aug 20, 2004 10:45 pm
Forum: Scripting
Topic: Coronas names?
Replies: 4
Views: 219

Coronas names?

I remember seeing like 4 or 5 diff types. how many are there and can you post the model. i only fs/corona_Red.tik. i konw there is reg and organe but i cant get the right model name. post please.
by SkiLLeT
Thu Aug 19, 2004 7:01 pm
Forum: Scripting
Topic: Glue object to people
Replies: 7
Views: 469

I still cant attach a plane and i dont know why I took of the bind and it still didnt work. I got it to a point were the plane is attached to the person but i cant take it off cause the script was missed up. how can i glue the right way?
by SkiLLeT
Wed Aug 18, 2004 3:59 am
Forum: Scripting
Topic: Glue object to people
Replies: 7
Views: 469

Glue object to people

How can i glue an object on a person or better yet how can i make a person into a object if thats possible.

here is a script but i dont know whats wrong. I want people to turn into the airplane but the plane doesnt attach why?

plane:
local.plane = spawn script_model
local.plane model "vehicles ...
by SkiLLeT
Tue Aug 17, 2004 7:27 pm
Forum: Scripting
Topic: spawning a light entity?
Replies: 15
Views: 570

Hello i need some help I made a fx/corona red and I used the blinking on then off method and it work great by the way. Now i need to figure out how to take the the fx/corona red out at the same time the light turns off. how can i do this? would i just put

mylite_thread:
local.lite = spawn script ...
by SkiLLeT
Thu Aug 12, 2004 8:08 pm
Forum: Scripting
Topic: Spotlight controlled by the player
Replies: 41
Views: 2466

ok thanks. Does anyone know the name of the spotlight model? i want to spawn some spotlights that are turned on. It doesnt have to move like the mod bdbodger did.
by SkiLLeT
Thu Aug 12, 2004 5:38 pm
Forum: Scripting
Topic: Spotlight controlled by the player
Replies: 41
Views: 2466

Is there anyway to start with the lights on, instead of off?
by SkiLLeT
Thu Aug 12, 2004 5:30 pm
Forum: Scripting
Topic: Omaha Night
Replies: 5
Views: 277

The mod link above has r_fastsky 1 as a cvar making people change there .cfg . I thought i heard changing fastsky was a cheat of some sort.
by SkiLLeT
Mon Aug 02, 2004 1:48 am
Forum: Scripting
Topic: Spotlight controlled by the player
Replies: 41
Views: 2466

Hey I had the same problem but i fixed it.

under

level waittill prespawn

//*** Precache Dm Stuff

thread Lights
exec global/player_spotlight.scr towerlights

i think you need to thread the lights b4 u exec the .scr