However, I found an error. The first spline_path of the bomb has a setthread kaboom (I tried also with $setthread), and I included an iprintln in that thread, but it doesn't show.
Another problem (I don't know if there's connected): my bomb starts falling ...
I have used the Trude's test_bomber map. There is a setthread kaboom in the first node of the bomb. I have followed the steps, but that kaboom, doesn't works:
I'm making a bombing plane. It flies good, it throws the bomb good, it impacts good.
But, the explosion doesn't happen. I have the exploderfire, the exploderchunk and the explodersmashed. The first spline_path of the bomb has a setthread bomb1, and bomb1 has a exec global/exploder.scr ...
I have another question. It's about planes that makes noise. Ok, I've searched in the forum, and I have found some post about the same. I've followed the indications, but that doesn't work.
I though in what you say, but I don't know to create that variable: one called allies_boom and other axis_boom (for example) with initial value 0 and, set to 1 when explode (in the good obj_dm copy), and how to compare to set the winner (in the map scr ...