Search found 49 matches

by GARRAPIGNADO
Sun Aug 22, 2004 11:14 am
Forum: Mapping
Topic: a problem loading the map
Replies: 5
Views: 214

Yeah, I did what jv_map said and I found a "rebel" model_script (only an arrow, without blue square, and if I deselect, it dissapears!!!).

I removed it and it works!

Thank you very much!!!!!!!!!!!!!!!!!! :D :D :D
by GARRAPIGNADO
Sat Aug 21, 2004 3:21 pm
Forum: Mapping
Topic: a problem loading the map
Replies: 5
Views: 214

a problem loading the map

Hi all!!!!! :D

I compiled my map, and tried to play it, but, in middle of loading, it returns to Main menu (spearhead).

In the console, it's the following error

ERROR: Error, ExploderFire at (99999.000000, 99999.000000, 99999.000000) has no model Use 'showerror 1' at the console to bypass this ...
by GARRAPIGNADO
Wed Aug 18, 2004 6:24 pm
Forum: Mapping
Topic: bombing plane problem (where's the explosion?)
Replies: 7
Views: 237

Ok, guys, I'm found that the problem resides in the bomb.

I removed the bomb, and in the script, wrote a thread kaboom. The explosion goes well!!

So, how must I do the bomb?

1.- Put some info_splinepath with the model ammo/us_bomb.tik and link them. They must to have the same #set than the plane ...
by GARRAPIGNADO
Wed Aug 18, 2004 6:06 pm
Forum: Mapping
Topic: bombing plane problem (where's the explosion?)
Replies: 7
Views: 237

Sorry, but trigger_multiple doesn't work.

However, I found an error. The first spline_path of the bomb has a setthread kaboom (I tried also with $setthread), and I included an iprintln in that thread, but it doesn't show.

Another problem (I don't know if there's connected): my bomb starts falling ...
by GARRAPIGNADO
Wed Aug 18, 2004 5:26 pm
Forum: Mapping
Topic: bombing plane problem (where's the explosion?)
Replies: 7
Views: 237

Ok, I'll try it, but, Trigger multiple doesn't triggers when the player touches?
by GARRAPIGNADO
Wed Aug 18, 2004 11:51 am
Forum: Mapping
Topic: bombing plane problem (where's the explosion?)
Replies: 7
Views: 237

I have used the Trude's test_bomber map. There is a setthread kaboom in the first node of the bomb. I have followed the steps, but that kaboom, doesn't works:

kaboom

exec global/exploder: bomb 1 (1 is the #set)

end
by GARRAPIGNADO
Tue Aug 17, 2004 4:00 pm
Forum: Mapping
Topic: bombing plane problem (where's the explosion?)
Replies: 7
Views: 237

bombing plane problem (where's the explosion?)

Hi all.

I'm making a bombing plane. It flies good, it throws the bomb good, it impacts good.

But, the explosion doesn't happen. I have the exploderfire, the exploderchunk and the explodersmashed. The first spline_path of the bomb has a setthread bomb1, and bomb1 has a
exec global/exploder.scr ...
by GARRAPIGNADO
Tue Aug 17, 2004 2:59 pm
Forum: Scripting
Topic: Objectives for both teams in multiplayer
Replies: 23
Views: 741

:D :D :D It worksssss :D :D :D

I found a map with this system, and I loooked its script. I copied using my targetnames, and works fine.

Here is the code:

level waitTill prespawn
thread global/exploder.scr::main

level waitTill spawn
level.clockside = kills // or draw if you want (allies ...
by GARRAPIGNADO
Tue Aug 17, 2004 1:54 pm
Forum: Scripting
Topic: Objectives for both teams in multiplayer
Replies: 23
Views: 741

Yes jv_map, you're all right!

So, there is another problem: When I start the map, allies win automatically at 2 seconds, jejejjejejeeje. It's too easy! :D

I only have the win conditions of Splaetos.

It will happen with axis if I change the order of the winning threads. Do I need another ...
by GARRAPIGNADO
Tue Aug 17, 2004 11:53 am
Forum: Scripting
Topic: Objectives for both teams in multiplayer
Replies: 23
Views: 741

Ok, forget my last post, it's wrong.

One thing: where can I find a map like I want? I would see its scripts and its globals. A map where two teams have to plant a bomb to win.

Thanks :D :D
by GARRAPIGNADO
Tue Aug 17, 2004 10:57 am
Forum: Mapping
Topic: my plane doesn't sounds
Replies: 1
Views: 224

my plane doesn't sounds

Hi all (again)!

I have another question. It's about planes that makes noise. Ok, I've searched in the forum, and I have found some post about the same. I've followed the indications, but that doesn't work.

My planes flyes good :D

I've done the following:

put an script object with the same #set ...
by GARRAPIGNADO
Tue Aug 17, 2004 8:17 am
Forum: Help Wanted / Offered
Topic: looking for a train model/prefab
Replies: 9
Views: 833

Oh thanks you all! I didn't think that it was so good :D
by GARRAPIGNADO
Tue Aug 17, 2004 8:16 am
Forum: Scripting
Topic: Objectives for both teams in multiplayer
Replies: 23
Views: 741

I think it won't work because you say that: "while bomb doesn't explode, the team wins".

I think it will be better something like that (for example, to axis):

axis_victory:

if ($axisbomb.exploded = 1)
{
waitframe
teamwin axis
}

end

but, How can I set exploded to 1? It may be set to 0 at ...
by GARRAPIGNADO
Mon Aug 16, 2004 8:37 pm
Forum: Scripting
Topic: Objectives for both teams in multiplayer
Replies: 23
Views: 741

The winning conditions are my other problem.

I though in what you say, but I don't know to create that variable: one called allies_boom and other axis_boom (for example) with initial value 0 and, set to 1 when explode (in the good obj_dm copy), and how to compare to set the winner (in the map scr ...
by GARRAPIGNADO
Mon Aug 16, 2004 7:43 pm
Forum: Public Releases
Topic: a little information
Replies: 1
Views: 360

a little information

Hello. I'm working in a map.

So, I would like to know how does work your releases system. I say, how must be the map to be in your releases section.

How can I give you my map?

Only a bit information of your working system.

Thanks you all!!!!! :D