Search found 19 matches

by RJH
Sun Dec 18, 2005 4:55 am
Forum: Skinning / Modelling
Topic: Switch pants
Replies: 13
Views: 1390

I have switched the actual models around. I have The Whermacht tunic with the airborne pants, and i switched some others around also. I can try switching the pants for the sentry if you want.
by RJH
Thu Dec 01, 2005 4:13 am
Forum: Mapping
Topic: New Coronas
Replies: 0
Views: 235

New Coronas

I dont know if its been done befor.
I riped the Red and Green coronas from SH and put them in AA.
You can add them in to your custom maps.

I dont have a site to host them on but if you want them find me on MSN (maverickharris@hotmail.com) the pk3 is only 10.9 kb.
by RJH
Thu Dec 01, 2005 4:01 am
Forum: Mapping
Topic: light blink
Replies: 3
Views: 306

Thanks
by RJH
Mon Nov 21, 2005 2:28 am
Forum: Mapping
Topic: light blink
Replies: 3
Views: 306

light blink

i need some help making a light entity to blink on and off. Im sure its possible if so pls help me out.
by RJH
Fri Sep 09, 2005 4:12 am
Forum: Scripting
Topic: moving object
Replies: 1
Views: 223

moving object

i need some help makeing an entity e.g. static corona move from waypoint to waypoint then disapear and wait to be triggered again?

I already have one set up with a trigger leading to a corona with a targetname of flare1 and a target of flare1wp

then a splinepath with a targetname of flare1wp and ...
by RJH
Sun Aug 21, 2005 11:10 pm
Forum: Mapping
Topic: 2 radiant questions
Replies: 3
Views: 360

Do you mean the models having textures when your zommed in, or everything(models, brushes etc) having textures when you zoom in?
by RJH
Sun Aug 21, 2005 10:57 pm
Forum: Mapping
Topic: lighting problems
Replies: 10
Views: 380

i dont have any leaks, and i just use the MBuilder to compile.
by RJH
Thu Aug 18, 2005 1:17 am
Forum: Bots
Topic: Request new bot features here!
Replies: 181
Views: 23047

didnt jv say the bots will use player anims? but oh well i guess you really wouldnt need the ai to jump.
by RJH
Wed Aug 17, 2005 12:08 am
Forum: Bots
Topic: Request new bot features here!
Replies: 181
Views: 23047

he i got an idea, make bots jump over walls and other things. like make a custum pathnode so you can set it to Jumpforward and make a script so the AI will well jumpforward at that pathnode. then you could put pathnodes in maps next to walls that are small enough to jump over.

i dont know much ...
by RJH
Sun Aug 14, 2005 3:19 am
Forum: General Discussion
Topic: Dial in scope mod
Replies: 5
Views: 589

hey elgan do you still have this mod?
by RJH
Sat Aug 13, 2005 4:48 am
Forum: Mapping
Topic: lighting problems
Replies: 10
Views: 380

it just says

_color 1.000000 0.984314 0.901961
angles 90 0 0
classname light
light 200
origin -100 2205 536
spot_angle 35


now i have some lights lighting models and some not, so i went into radient and copied the ones that work and replaced the non working ones. BUT THEY STILL DONT work. i dont ...
by RJH
Thu Aug 11, 2005 7:28 pm
Forum: Mapping
Topic: lighting problems
Replies: 10
Views: 380

i did the regular light, and that didnt even work, il keep trying.
by RJH
Thu Aug 11, 2005 1:45 am
Forum: Mapping
Topic: lighting problems
Replies: 10
Views: 380

lighting problems

im working on a map and i have a entity light i made in to a beam using the tuts on this site and it worked but models wouldnt light up. like my hands/weapon, or the AI i out under it. how can i make it light them up?
Im going to try the Entity only option but im not sure if that will work or not ...
by RJH
Sat Jul 23, 2005 3:50 am
Forum: Scripting
Topic: tracers
Replies: 1
Views: 207

tracers

heh its been a while since i been here, but anyway has any found (and made available to the public) the script for tracers in MP/SP for AA.
by RJH
Sun Aug 29, 2004 7:32 pm
Forum: Help Wanted / Offered
Topic: BotB mod
Replies: 3
Views: 344

please we realy need this! :cry: