How Virus did those conversions has been puzzling me as well. Like you say, clients just crash when they connect. I gave up in the end as I don't know enough on this stuff.
Be nice if someone could do the same and make it public rather than keeping it to themselves.
Search found 28 matches
- Wed Sep 08, 2004 8:05 pm
- Forum: Mapping
- Topic: Shadows on the Walls
- Replies: 13
- Views: 416
- Wed Sep 08, 2004 8:00 pm
- Forum: Mapping
- Topic: Player damage in moving objects
- Replies: 11
- Views: 314
- Tue Sep 07, 2004 8:28 pm
- Forum: Scripting
- Topic: 1st person POV and MG view with hands?
- Replies: 11
- Views: 358
- Tue Sep 07, 2004 10:29 am
- Forum: Mapping
- Topic: Strange lod terrain with shadows
- Replies: 12
- Views: 295
Oh, I've just remembered, I selected the LOD and brought up a box, the name of which I can't remember and theres an option on there called Max Detail, that stops it deforming like panTera said and should stop those shadows appearing.
As for the name of the box or how to get to it, I can't remember ...
As for the name of the box or how to get to it, I can't remember ...
- Tue Sep 07, 2004 10:03 am
- Forum: Mapping
- Topic: Teleport weird behavior
- Replies: 13
- Views: 297
- Tue Sep 07, 2004 9:55 am
- Forum: Mapping
- Topic: Caulk vs, Nodraw
- Replies: 17
- Views: 451
- Mon Sep 06, 2004 11:45 am
- Forum: Scripting
- Topic: Sound only play in one area
- Replies: 3
- Views: 203
Get the player to produce the sound, thats what I do for exactly the same thing, like this:
That is inside my loop which also does the red flashy lights, coincidentally, that makes sure the lights are in sync with the alrm noise. 
Code: Select all
parm.other playsound alarm- Mon Sep 06, 2004 11:07 am
- Forum: Mapping
- Topic: Custom Texture Mess
- Replies: 19
- Views: 435
I originally did my texture as a jpg until I realised that the shader only does tga's. Although, I found out afterwards that it will load a jpg but u have to put tga in the shader.
Anyway, I did my texture 400x100 because that related to the shape of the face I was putting it on. It turned out to ...
Anyway, I did my texture 400x100 because that related to the shape of the face I was putting it on. It turned out to ...
- Mon Sep 06, 2004 8:53 am
- Forum: Mapping
- Topic: Custom Texture Mess
- Replies: 19
- Views: 435
- Mon Sep 06, 2004 8:52 am
- Forum: Mapping
- Topic: Caulk vs, Nodraw
- Replies: 17
- Views: 451
- Mon Sep 06, 2004 8:17 am
- Forum: Scripting
- Topic: velocity of bullets
- Replies: 8
- Views: 350
- Mon Sep 06, 2004 8:11 am
- Forum: Mapping
- Topic: Custom Texture Mess
- Replies: 19
- Views: 435
- Mon Sep 06, 2004 8:06 am
- Forum: Mapping
- Topic: Strange lod terrain with shadows
- Replies: 12
- Views: 295
- Mon Sep 06, 2004 8:03 am
- Forum: Mapping
- Topic: [WIP] Stalingrad 2.1
- Replies: 6
- Views: 302