Search found 28 matches

by Nijnrich
Thu Feb 27, 2003 7:36 pm
Forum: General Discussion
Topic: Post your favourite bot name!
Replies: 33
Views: 3091

Erkoek
Erham
Swana
Sauto
:lol:
by Nijnrich
Tue Dec 10, 2002 7:55 pm
Forum: Off Topic
Topic: funny site
Replies: 3
Views: 240

Not funny :evil:
by Nijnrich
Mon Dec 09, 2002 8:42 pm
Forum: Off Topic
Topic: Who is the youngest mapper here?
Replies: 147
Views: 4900

33 :oops:
by Nijnrich
Wed Dec 04, 2002 10:19 pm
Forum: Off Topic
Topic: Am I the only one?
Replies: 11
Views: 527

I'm not so bothered about the Indy en T series anymore. .... The sequels will never revive the feeling when the originals started , same as with Star Wars .
But I really look forward to LOTR II. I hope that it will be as good as part I . These are the kind of movies that has to been seen in the ...
by Nijnrich
Tue Dec 03, 2002 9:03 pm
Forum: Off Topic
Topic: anyone for golf?
Replies: 3
Views: 305

Nice but how about some diving ( sorry about the swedisch language )
http://www.tillsammans.gov.se/skolgarde ... nGame.html
by Nijnrich
Sun Nov 24, 2002 7:54 pm
Forum: General Discussion
Topic: Team God!
Replies: 14
Views: 1050

Has somebody posted that on their forum yet ???
by Nijnrich
Thu Nov 21, 2002 8:30 pm
Forum: General Discussion
Topic: Mohaa Tools help
Replies: 1
Views: 545

It's not a screensaver, it's a script file. It happens that both Windows screensavers as the MOH scripting files share the same extension, .scr.

It's in the folder option in Windows , have look at the .scr extension and remover the screensaver bit.
By then opening a scr file from MOH you're asked ...
by Nijnrich
Mon Nov 18, 2002 7:54 pm
Forum: Mapping
Topic: Spearhead problem #1 :)
Replies: 4
Views: 229

Anonymous wrote:
Surgeon wrote:A few other people have reported the same thing - we either have to wait till the SDK comes out or until ScorpioMidget figures it out
You mean the SMK (ScorpioMidgetKit) :D
Hmm somehow my automatic login failed me once again
by Nijnrich
Fri Nov 15, 2002 3:53 pm
Forum: Scripting
Topic: Script problems
Replies: 3
Views: 578

It's all in the tutorial section
by Nijnrich
Mon Nov 11, 2002 8:30 pm
Forum: Mapping
Topic: Thanks for bailing out on me Jv_map when i needed your help
Replies: 13
Views: 585

Stacey,

Would you please be so kind to keep this kind of personal disputes in private .If you got something personal against somebody, don't post it on a public forum, use the PM instead. By saying sorry for something that is not even his fault, jv_map has earned even higher respect in my opinion ...
by Nijnrich
Thu Nov 07, 2002 11:16 pm
Forum: Scripting
Topic: Scripting "vehicles_thinkers"??
Replies: 21
Views: 1967

Allright this is embarassing but it's not going as I hoped it would be :cry:

What my original idea was to have a solid SdKfz with a solid gunner and additional solid passengers .

I made a test map with a SdKfz in it and a trigger and a path. Walk through trigger and Sdkfz starts to move ...
by Nijnrich
Thu Oct 31, 2002 9:50 pm
Forum: General Discussion
Topic: New Site!
Replies: 3
Views: 623

You copycat, you used the same alphabet as Eyeronic :D

But serious, looks good so far . Bit empty though . But with Matt and Layzee should be interesting to hang around sometimes
by Nijnrich
Fri Oct 25, 2002 10:34 pm
Forum: Mapping
Topic: MBuilder makes problem
Replies: 5
Views: 335

Mbuilder works fine for me.
MBuilder copies the .bsp from the Map Source directory ( where MOHAA is installed) to the Game Directory. If a MP gametype is chosen the subdirectory /DM of the Game Directory is used as a target directory.

My guess is when switched from the SP to the MP map you ...
by Nijnrich
Thu Oct 24, 2002 6:51 pm
Forum: Mapping
Topic: Flying columns
Replies: 4
Views: 280

Workaround

I've seen an texture in MOH where they actually redrawn the shadow of a lamp post on a floor texture. So instead of generating it by the engine, make it yourself . Saves time and performance . It's a desperate workaround but it sure works :D
by Nijnrich
Wed Oct 23, 2002 11:25 pm
Forum: Scripting
Topic: Speed of moving vehicles
Replies: 1
Views: 521

How to set the speed :
this is just a bit from the excellent Tank tutorial of Kalahad. It mentioned somewhere on this site. I suggest you read it.

MoveTank:

First we need to define some local variables before we make the tank drive on the path. Here is what they mean:
local.Path: This is the ...