Thanks to all who helped me previously with the compiler problems, got that sorted (touch wood) but now......
I've finished planning my map, all the rooms, corridors etc, entered lights and spawn points too. i havent yet put objects in, just empty rooms, i compiled it (with no error messages) yay ...
Search found 4 matches
- Mon Sep 13, 2004 5:02 am
- Forum: Mapping
- Topic: Map Loading - it wont :o(
- Replies: 1
- Views: 119
- Fri Sep 10, 2004 2:59 pm
- Forum: Mapping
- Topic: COMPILER PROBLEMS - solved (for now)
- Replies: 1
- Views: 129
COMPILER PROBLEMS - solved (for now)
Just wanted to say thanks to all that helped me out, especially to M&M, the bsp log told me what was wrong, I had to remove all the custom maps i had downloaded and now it works, big thanks for that
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- Tue Sep 07, 2004 5:36 pm
- Forum: Mapping
- Topic: COMPILER PROBLEMS
- Replies: 3
- Views: 181
COMPILER PROBLEMS
further to my last post, the paths are correct, i double & tripple checked them, it just doesnt seem to want to work.
The paths set for mohaa.exe, and Radiant (not Mbuilder) and for the location of the maps, just as they should be. I have even followed intructions from various of ther sites to do ...
The paths set for mohaa.exe, and Radiant (not Mbuilder) and for the location of the maps, just as they should be. I have even followed intructions from various of ther sites to do ...
- Sun Sep 05, 2004 5:52 pm
- Forum: Mapping
- Topic: COMPILER PROBLEMS
- Replies: 2
- Views: 169
COMPILER PROBLEMS
NO SUCH FILE OR DIRECTORY - HELP PLEASE
Hi, i'm new to mapping and have a problem, having built my map and saved it, i'm trying to compile it using MBUILDER, but its not working right i think, i understand it is suposed to creat a .bsp file in the first part of the function, however it isn't, and ...
Hi, i'm new to mapping and have a problem, having built my map and saved it, i'm trying to compile it using MBUILDER, but its not working right i think, i understand it is suposed to creat a .bsp file in the first part of the function, however it isn't, and ...