Search found 5 matches

by Theunkown
Sat Sep 11, 2004 7:13 pm
Forum: Scripting
Topic: SP Conversion
Replies: 12
Views: 410

Cool thx so i've gotta make the script "remove" all the spawns and addons that that map carries like the axis pieces and vehicles as these are already in the map and need editing out once i've got this sorted if i have any problems i'll add it up here ;)
by Theunkown
Wed Sep 08, 2004 8:14 pm
Forum: Scripting
Topic: SP Conversion
Replies: 12
Views: 410

I know how you feel keeping this code to your selves makes you well selfish and well other words you can't really say but really it would be nice to know how to stop the extra stuff because i can add spawns and take away all the SP coding but this causes bugs like extra axis and vehicles that are ...
by Theunkown
Wed Sep 08, 2004 7:49 pm
Forum: Scripting
Topic: SP Conversion
Replies: 12
Views: 410

SP Conversion

M&M wrote:: 1st of all welcome to .map
2nd plz dont bump old posts, making a new topic is alot easier and will get you attention alot faster

now,to answer your question. not sure exactly but i think it was disable spawn or something similar. i know bjarne BZR made something like this for the ...
by Theunkown
Tue Sep 07, 2004 4:18 pm
Forum: Scripting
Topic: adding player spawn points in maps thru script
Replies: 33
Views: 1889

ok i believe no-one is gonna help me here ok cool but it would be cool if we all figured this out i know Virus at the hcg site has figured this out on how to get rid of the extra axis and all the extra tanks and more but i would like to see if we all can do this and i for one would love to do this ...
by Theunkown
Mon Sep 06, 2004 11:24 pm
Forum: Scripting
Topic: adding player spawn points in maps thru script
Replies: 33
Views: 1889

one problem

how do you stop all the axis and objs spawning in the map tried re-writing the scr to a FFA and still axis all over the dam place funny tho co-op SP maps lmao