Search found 5 matches
- Sat Sep 11, 2004 7:13 pm
- Forum: Scripting
- Topic: SP Conversion
- Replies: 12
- Views: 410
- Wed Sep 08, 2004 8:14 pm
- Forum: Scripting
- Topic: SP Conversion
- Replies: 12
- Views: 410
I know how you feel keeping this code to your selves makes you well selfish and well other words you can't really say but really it would be nice to know how to stop the extra stuff because i can add spawns and take away all the SP coding but this causes bugs like extra axis and vehicles that are ...
- Wed Sep 08, 2004 7:49 pm
- Forum: Scripting
- Topic: SP Conversion
- Replies: 12
- Views: 410
SP Conversion
M&M wrote:: 1st of all welcome to .map
2nd plz dont bump old posts, making a new topic is alot easier and will get you attention alot faster
now,to answer your question. not sure exactly but i think it was disable spawn or something similar. i know bjarne BZR made something like this for the ...
2nd plz dont bump old posts, making a new topic is alot easier and will get you attention alot faster
now,to answer your question. not sure exactly but i think it was disable spawn or something similar. i know bjarne BZR made something like this for the ...
- Tue Sep 07, 2004 4:18 pm
- Forum: Scripting
- Topic: adding player spawn points in maps thru script
- Replies: 33
- Views: 1889
ok i believe no-one is gonna help me here ok cool but it would be cool if we all figured this out i know Virus at the hcg site has figured this out on how to get rid of the extra axis and all the extra tanks and more but i would like to see if we all can do this and i for one would love to do this ...
- Mon Sep 06, 2004 11:24 pm
- Forum: Scripting
- Topic: adding player spawn points in maps thru script
- Replies: 33
- Views: 1889