hello
i have been working on m4l2 the objectives r set up and the spawns r set up to enable and disable when objectives r completed, the problem is the axis dont respawn i have tried rebuilding the map many times now and i guess im stuck.here is my script,would be good if someone could look at it ...
Search found 38 matches
- Fri Nov 26, 2004 12:31 pm
- Forum: Scripting
- Topic: sp obj converstoin spawn problem
- Replies: 4
- Views: 188
- Fri Nov 26, 2004 12:25 pm
- Forum: Scripting
- Topic: axis wont respawn on sp converstion obj
- Replies: 1
- Views: 323
axis wont respawn on sp converstion obj
hello
i have been working on map m4l2 turniing it into a obj version,
i have set the objectives up and set the spawns to change after each objective.the problem is the axis dont respawn, it just goes to a spectate type screen i have tried rebuiding but i still get this same problem every time.here ...
i have been working on map m4l2 turniing it into a obj version,
i have set the objectives up and set the spawns to change after each objective.the problem is the axis dont respawn, it just goes to a spectate type screen i have tried rebuiding but i still get this same problem every time.here ...
- Fri Nov 26, 2004 12:21 pm
- Forum: Scripting
- Topic: axis wont respawn on sp converstion obj
- Replies: 0
- Views: 88
axis wont respawn on sp converstion obj
hello
i have been working on map m4l2 turniing it into a obj version,
i have set the objectives up and set the spawns to change after each objective.the problem is the axis dont respawn, it just goes to a spectate type screen i have tried rebuiding but i still get this same problem every time.here ...
i have been working on map m4l2 turniing it into a obj version,
i have set the objectives up and set the spawns to change after each objective.the problem is the axis dont respawn, it just goes to a spectate type screen i have tried rebuiding but i still get this same problem every time.here ...
- Fri Nov 26, 2004 12:20 pm
- Forum: Scripting
- Topic: axis wont respawn on sp converstion obj
- Replies: 0
- Views: 84
axis wont respawn on sp converstion obj
hello
i have been working on map m4l2 turniing it into a obj versoin,
i have set the objectives up and set the spawns to change after each objective.the problem is the axis dont respawn, it just goes to a spectate type screen i have tried rebuiding but i still get this same problem every time.here ...
i have been working on map m4l2 turniing it into a obj versoin,
i have set the objectives up and set the spawns to change after each objective.the problem is the axis dont respawn, it just goes to a spectate type screen i have tried rebuiding but i still get this same problem every time.here ...
- Thu Oct 07, 2004 9:35 am
- Forum: Mapping
- Topic: sound problems
- Replies: 5
- Views: 197
now
now the server dont work :cry: when i add the map
i have put both the script and the .bsp in the dm folder i try it on my pc and teh sound works uploadit to server teh server dont work.
any ideas maybe its the way i pack it its a small map , can download it and tell me were im going wrong :
http ...
i have put both the script and the .bsp in the dm folder i try it on my pc and teh sound works uploadit to server teh server dont work.
any ideas maybe its the way i pack it its a small map , can download it and tell me were im going wrong :
http ...
- Wed Oct 06, 2004 10:01 am
- Forum: Mapping
- Topic: sound problems
- Replies: 5
- Views: 197
- Mon Oct 04, 2004 6:56 pm
- Forum: Mapping
- Topic: sound problems
- Replies: 5
- Views: 197
- Mon Oct 04, 2004 9:13 am
- Forum: Scripting
- Topic: target naming spawn points
- Replies: 6
- Views: 182
thats good i need that, also
thats good i need that also but need to no the correct way of creating the target named spawn this is what i have tried:
example1
local.allies = spawn info_player_allied "targetname" "al1"
local.allies.angle = 7
local.allies.origin = ( -6480 -3802 476 )
local.axis = spawn info_player_axis ...
example1
local.allies = spawn info_player_allied "targetname" "al1"
local.allies.angle = 7
local.allies.origin = ( -6480 -3802 476 )
local.axis = spawn info_player_axis ...
- Mon Oct 04, 2004 9:07 am
- Forum: Mapping
- Topic: sound problems
- Replies: 5
- Views: 197
sound problems
hello
i am wondering if anyone can help with player sound guns,body movement all that stuff just aint working.
niceone
Dragon013
i am wondering if anyone can help with player sound guns,body movement all that stuff just aint working.
niceone
Dragon013
- Sun Oct 03, 2004 12:20 pm
- Forum: Scripting
- Topic: target naming spawn points
- Replies: 6
- Views: 182
target naming spawn points
hello
does anyone no the script for adding and target naming spawn points?
if u do can give exzample
niceone
does anyone no the script for adding and target naming spawn points?
if u do can give exzample
niceone
- Sat Sep 25, 2004 8:18 am
- Forum: Mapping
- Topic: converting single player mohaa maps to multiplayer
- Replies: 19
- Views: 619
yes man
i can delete stuff in map now
john bon jovi and jim morrisom
what a mix
u a cowboy
so i thought i check it out wow helena city looks mental some of the archutecture is amazing and teh place its like in th e middle of the mountains looks cool place to live. specialy like the cathidral .
how ...
john bon jovi and jim morrisom
what a mix
u a cowboy
so i thought i check it out wow helena city looks mental some of the archutecture is amazing and teh place its like in th e middle of the mountains looks cool place to live. specialy like the cathidral .
how ...
nice one
i deleted all teh doors i will replace then today hope they dont leak this time.
i tried to pack it so bsts members could run about and give me ideas but sadly i did not work . i looked on your packing tut and i thought i go it but i didnt :cry:
also the spiral stairs work now added some steps ...
i tried to pack it so bsts members could run about and give me ideas but sadly i did not work . i looked on your packing tut and i thought i go it but i didnt :cry:
also the spiral stairs work now added some steps ...
- Fri Sep 24, 2004 3:57 pm
- Forum: Scripting
- Topic: new to this
- Replies: 6
- Views: 163
yeah
i have spearhead but not installed at the mo .
m2/1 is the map im working its good really i only had to get rid of one fence and opened the whole map up.
can seem to see teh script for add axis spawn and add allied spawn
yeah i found it it was stairing me in the face couldnt see for looking ...
m2/1 is the map im working its good really i only had to get rid of one fence and opened the whole map up.
can seem to see teh script for add axis spawn and add allied spawn
yeah i found it it was stairing me in the face couldnt see for looking ...
- Fri Sep 24, 2004 12:58 pm
- Forum: Scripting
- Topic: new to this
- Replies: 6
- Views: 163
hmmn
yeah i htought i better go to scripting forum being as its going that way.
yeah i played on a couple of levels someone else has converted a few, and your right it does bottle neck .but the conversoin is only the begining of the plan the next step would be to decide were the bottle necks r and place ...
yeah i played on a couple of levels someone else has converted a few, and your right it does bottle neck .but the conversoin is only the begining of the plan the next step would be to decide were the bottle necks r and place ...
- Fri Sep 24, 2004 11:49 am
- Forum: Mapping
- Topic: converting single player mohaa maps to multiplayer
- Replies: 19
- Views: 619
script
hello i have messed about with t e script abit
main:
level waittill spawn
wait 1
removeclass Actor
waitframe
exec global/DMprecache.scr
exec global/ambient.scr m2l1
// Axis spawn modifier
thread move_spawn_to_point (3888 1744 -312) (3562 516 -194)
thread move_spawn_to_point (3840 1216 -306 ...
main:
level waittill spawn
wait 1
removeclass Actor
waitframe
exec global/DMprecache.scr
exec global/ambient.scr m2l1
// Axis spawn modifier
thread move_spawn_to_point (3888 1744 -312) (3562 516 -194)
thread move_spawn_to_point (3840 1216 -306 ...