Search found 38 matches

by Dragon013
Fri Nov 26, 2004 12:31 pm
Forum: Scripting
Topic: sp obj converstoin spawn problem
Replies: 4
Views: 188

sp obj converstoin spawn problem

hello

i have been working on m4l2 the objectives r set up and the spawns r set up to enable and disable when objectives r completed, the problem is the axis dont respawn i have tried rebuilding the map many times now and i guess im stuck.here is my script,would be good if someone could look at it ...
by Dragon013
Fri Nov 26, 2004 12:25 pm
Forum: Scripting
Topic: axis wont respawn on sp converstion obj
Replies: 1
Views: 323

axis wont respawn on sp converstion obj

hello

i have been working on map m4l2 turniing it into a obj version,
i have set the objectives up and set the spawns to change after each objective.the problem is the axis dont respawn, it just goes to a spectate type screen i have tried rebuiding but i still get this same problem every time.here ...
by Dragon013
Fri Nov 26, 2004 12:21 pm
Forum: Scripting
Topic: axis wont respawn on sp converstion obj
Replies: 0
Views: 88

axis wont respawn on sp converstion obj

hello

i have been working on map m4l2 turniing it into a obj version,
i have set the objectives up and set the spawns to change after each objective.the problem is the axis dont respawn, it just goes to a spectate type screen i have tried rebuiding but i still get this same problem every time.here ...
by Dragon013
Fri Nov 26, 2004 12:20 pm
Forum: Scripting
Topic: axis wont respawn on sp converstion obj
Replies: 0
Views: 84

axis wont respawn on sp converstion obj

hello

i have been working on map m4l2 turniing it into a obj versoin,
i have set the objectives up and set the spawns to change after each objective.the problem is the axis dont respawn, it just goes to a spectate type screen i have tried rebuiding but i still get this same problem every time.here ...
by Dragon013
Thu Oct 07, 2004 9:35 am
Forum: Mapping
Topic: sound problems
Replies: 5
Views: 197

now

now the server dont work :cry: when i add the map

i have put both the script and the .bsp in the dm folder i try it on my pc and teh sound works uploadit to server teh server dont work.

any ideas maybe its the way i pack it its a small map , can download it and tell me were im going wrong :

http ...
by Dragon013
Wed Oct 06, 2004 10:01 am
Forum: Mapping
Topic: sound problems
Replies: 5
Views: 197

yeah makes sense now sound at last :D :D

niceone
by Dragon013
Mon Oct 04, 2004 6:56 pm
Forum: Mapping
Topic: sound problems
Replies: 5
Views: 197

i did it typed in console to load map but it didnt find .bsp
by Dragon013
Mon Oct 04, 2004 9:13 am
Forum: Scripting
Topic: target naming spawn points
Replies: 6
Views: 182

thats good i need that, also

thats good i need that also but need to no the correct way of creating the target named spawn this is what i have tried:

example1
local.allies = spawn info_player_allied "targetname" "al1"
local.allies.angle = 7
local.allies.origin = ( -6480 -3802 476 )

local.axis = spawn info_player_axis ...
by Dragon013
Mon Oct 04, 2004 9:07 am
Forum: Mapping
Topic: sound problems
Replies: 5
Views: 197

sound problems

hello

i am wondering if anyone can help with player sound guns,body movement all that stuff just aint working.

niceone

Dragon013
by Dragon013
Sun Oct 03, 2004 12:20 pm
Forum: Scripting
Topic: target naming spawn points
Replies: 6
Views: 182

target naming spawn points

hello

does anyone no the script for adding and target naming spawn points?

if u do can give exzample

niceone
by Dragon013
Sat Sep 25, 2004 8:18 am
Forum: Mapping
Topic: converting single player mohaa maps to multiplayer
Replies: 19
Views: 619

yes man

i can delete stuff in map now

john bon jovi and jim morrisom

what a mix

u a cowboy

so i thought i check it out wow helena city looks mental some of the archutecture is amazing and teh place its like in th e middle of the mountains looks cool place to live. specialy like the cathidral .

how ...
by Dragon013
Sat Sep 25, 2004 8:15 am
Forum: Mapping
Topic: my map
Replies: 16
Views: 439

nice one

i deleted all teh doors i will replace then today hope they dont leak this time.

i tried to pack it so bsts members could run about and give me ideas but sadly i did not work . i looked on your packing tut and i thought i go it but i didnt :cry:

also the spiral stairs work now added some steps ...
by Dragon013
Fri Sep 24, 2004 3:57 pm
Forum: Scripting
Topic: new to this
Replies: 6
Views: 163

yeah

i have spearhead but not installed at the mo .
m2/1 is the map im working its good really i only had to get rid of one fence and opened the whole map up.

can seem to see teh script for add axis spawn and add allied spawn
yeah i found it it was stairing me in the face couldnt see for looking ...
by Dragon013
Fri Sep 24, 2004 12:58 pm
Forum: Scripting
Topic: new to this
Replies: 6
Views: 163

hmmn

yeah i htought i better go to scripting forum being as its going that way.

yeah i played on a couple of levels someone else has converted a few, and your right it does bottle neck .but the conversoin is only the begining of the plan the next step would be to decide were the bottle necks r and place ...
by Dragon013
Fri Sep 24, 2004 11:49 am
Forum: Mapping
Topic: converting single player mohaa maps to multiplayer
Replies: 19
Views: 619

script

hello i have messed about with t e script abit

main:
level waittill spawn
wait 1
removeclass Actor
waitframe

exec global/DMprecache.scr
exec global/ambient.scr m2l1

// Axis spawn modifier
thread move_spawn_to_point (3888 1744 -312) (3562 516 -194)
thread move_spawn_to_point (3840 1216 -306 ...