Search found 6 matches

by alexander
Sat Oct 02, 2004 6:45 pm
Forum: Scripting
Topic: Vehicle Problem
Replies: 5
Views: 227

ok ill try...

already thanx...

it didn't work :( ..by the way...this is the .map file:

Scrip file
Map file
by alexander
Sat Oct 02, 2004 9:19 am
Forum: Scripting
Topic: Vehicle Problem
Replies: 5
Views: 227

Vehicle Problem

I've got a map, and i've made vehicle points on it. and i have a crossing
there are 2 ways you can come from, and 2 ways you can leave from the crossing. and i have the following script



main:
exec global/ai.scr
exec global/loadout.scr maps/test_truckmove.scr
exec gloal/friendly.scr

level ...
by alexander
Tue Sep 28, 2004 5:22 am
Forum: Mapping
Topic: extra func's
Replies: 10
Views: 356

Scripts

By the way, I want to create a Objective MP level, but i dont understand very much of the scripting language. i've got a few things from a level, called obj/mnstry_bots (THANX, TLTRUDE :D), and i know how to fix some things now, but i still don't know how to open a script_door etc. could anybody ...
by alexander
Mon Sep 20, 2004 5:03 pm
Forum: Mapping
Topic: extra func's
Replies: 10
Views: 356

alexander wrote:thx bjarne :D :D :D
o and by the way, i've been started editing MOH this week...i've done Jedi Academy, Jedi Outcast etc before, so its pretty simple to find...
by alexander
Mon Sep 20, 2004 5:00 pm
Forum: Mapping
Topic: extra func's
Replies: 10
Views: 356

thx bjarne :D :D :D
by alexander
Mon Sep 20, 2004 2:55 pm
Forum: Mapping
Topic: extra func's
Replies: 10
Views: 356

I can help you

Its very easy to do:

make with texteditor a file, named myproject.cpp or something like it
after that:
set this in the file:

/*QUAKED [MENU*]_[ITME**] (x y z) (x y z )2 (x y z)3 [anyoptions***]
[text****]
*/

where:
*: menu name (like func)
**: option name (like door)
(x, y, z): color of the box ...