Search found 21 matches

by jimmyjbo
Fri Jul 16, 2004 9:55 am
Forum: Skinning / Modelling
Topic: Setting weapon's Bones,Animations only in 3D SM and export!
Replies: 3
Views: 506

Yes friend, its me JimmyJBo.
The creator of CorfuLiberty. I hope you liked and enjoyed that map.

I finish my army Dutys and i'm back into life again. I want to make something better and bigger, this time with a good friend, and i need to figure out, the correct process of setting & exporting a ...
by jimmyjbo
Fri Jul 16, 2004 1:32 am
Forum: Skinning / Modelling
Topic: Setting weapon's Bones,Animations only in 3D SM and export!
Replies: 3
Views: 506

Setting weapon's Bones,Animations only in 3D SM and export!

Hello to you all.

Does anyone know how to set up the last things of a gun or vehicle in 3D Studio Max, before export? And after, the export part from 3D Studio Max to MOH?? Is out there a tut or at least a guide explaining the process, cause I can?t find much. To be more specific. Let?s say the ...
by jimmyjbo
Sat Jul 05, 2003 1:32 pm
Forum: Skinning / Modelling
Topic: New tutorial (Textured Models: gMax>Ms3d>MohRadiant)
Replies: 8
Views: 640

Hello again guys

Is there a way to control the scale of your models in order to have correct dimensions in the MOH Radiant world?? I've seen somewhere in this forum some info about it, but i don't remember where. You have to import a MOH model in LR 3d or Milkshape and scale your model compared to ...
by jimmyjbo
Fri Jul 04, 2003 4:10 pm
Forum: Skinning / Modelling
Topic: Question for modelling new objects and use them in QRadiant?
Replies: 13
Views: 605

mohaa_rox is there a way to scale your models to much the dimensions of moh world?? You do that by importing MoH models in Milk shape 3d?/ or what????

Thanks

----------->JimmyJBo
by jimmyjbo
Wed Jul 02, 2003 11:39 am
Forum: Skinning / Modelling
Topic: New tutorial (Textured Models: gMax>Ms3d>MohRadiant)
Replies: 8
Views: 640

Finally a proper tutorial has arrived by m0g , explaining all the steps for how to get your models-materials-textures from Gmax/3ds max---->Milkshape 3d---------> into MOHRadiant.

I love it , it helped me a lot. It includes pictures too(very important//lol

What more can i say.

Thanks a lot m0g ...
by jimmyjbo
Wed Jul 02, 2003 10:49 am
Forum: Skinning / Modelling
Topic: Question for modelling new objects and use them in QRadiant?
Replies: 13
Views: 605

m0g thank you so much.

You are da man.

I try it ,and is working fine,cool :lol:

Now is time for modelling//lol

Thanks again

------------>JimmyJBo
by jimmyjbo
Tue Jul 01, 2003 6:18 pm
Forum: Skinning / Modelling
Topic: Question for modelling new objects and use them in QRadiant?
Replies: 13
Views: 605

Hello anyone here??

I have try so many ways of skinning a model, i know how to use materials, sub materials, uvw map, unwrap uvw and also a few different ways of assign a texture in a model, like using textporter, make the box .tga with all the parts of the model separate in it and all that.

WHAT ...
by jimmyjbo
Mon Jun 30, 2003 12:10 pm
Forum: Skinning / Modelling
Topic: Question for modelling new objects and use them in QRadiant?
Replies: 13
Views: 605

I uvw map it but is not working. I can't carry the texture from Gmax to the Milkshape 3d. Can someone please give me details on how to do that????? I'm sure i'm doing something wrong big time//lol

Thanks --------->JimmyJBo
by jimmyjbo
Sat Jun 28, 2003 11:25 am
Forum: Skinning / Modelling
Topic: Question for modelling new objects and use them in QRadiant?
Replies: 13
Views: 605

I have seen you tutorial Yarik and it helped me a lot//thx. But still my problem is the skin-material of the model.

All the models have a shader,tiki file which they target the .tga file of the material you have paint in photoshop. Thats my problem. How you put a skin on your teapot, that can ...
by jimmyjbo
Fri Jun 27, 2003 7:26 pm
Forum: Skinning / Modelling
Topic: Question for modelling new objects and use them in QRadiant?
Replies: 13
Views: 605

Question for modelling new objects and use them in QRadiant?

Is it possible to design a static model(Crate or chair) in Gmax, skin it with its .tga--> assign materials, export it and see it in game and use it in QRadiant.

I mean to do it proper without have to modify another model of the game and use the new one on top of the old one files. Thats the way ...
by jimmyjbo
Sun May 04, 2003 12:46 pm
Forum: Map Reviews
Topic: [NEW REVIEW] Corfu Liberty (SP)
Replies: 13
Views: 6131

Well my friend i have receive many e-mails from many people, and have discuss with some others about my map and none of them has told me that before. Also my PC that i've made that map is a Pentium III 800 with 128 SDR and a G force 3Ti 200 and never had that kind of problem. Ofcourse the map hasn't ...
by jimmyjbo
Thu Apr 24, 2003 1:50 pm
Forum: Map Reviews
Topic: [NEW REVIEW] Corfu Liberty (SP)
Replies: 13
Views: 6131

The map maker!!!

Hello to all of you and thanks for your kind words. I'm the guy who made "CorfuLiberty"---------->JimmyJBo. :P

Sorry for not being around of the community and that?s cause at the moment i'm a soldier in the Greek army. I'll do some explaining and try to cover all of your posts. I'm aware of the ...
by jimmyjbo
Mon Feb 10, 2003 4:16 am
Forum: Mapping
Topic: SP common/texture question???
Replies: 1
Views: 120

SP common/texture question???

Hello to you all.

I have 2 questions about SP maps.

My problem is that when i kill AI in the map i'm making, they die and stay between the walls,doors, stairs...
Also they do the same when they are hit and try to move on the floor. I have try to put every where needed the
common textures like ...
by jimmyjbo
Tue Oct 15, 2002 4:39 pm
Forum: Scripting
Topic: New TANK tutorial here:
Replies: 4
Views: 749

New TANK tutorial here:

Hello to all mappers and scripters

Very soon there is going to be a new MOH advanced scripting site.

At the moment there is a Tank tutorial sample waiting for you here:

m

Kalahad is making it and hopefully i'll stick some AI tuts in it.

The same guy has made the Flakk88 tutorial at NEMESIS site ...
by jimmyjbo
Sat Oct 12, 2002 6:04 pm
Forum: Scripting
Topic: Tank Script - your sugestion wanted
Replies: 25
Views: 1800

Is nice to know that it worked for you

Thanks guys,

Thats why we are here to help each other.

As for the:

self.gun = selfQueryTurretSlotEntity 0 // 0 is for cannon,
//1 is for the mg

yes "1" is for the machine gun. I haven't try it yet but i'm sure i know how to do it in my head.

Is the same or close, like with the stuka7 ...