Made all caulk surfaces on the camo net into nodraw. Selected the camo net surface and made nonsolid.
Selecting the whole brush and applying nonsolid turns all the nodraw surfaces into camonet surfaces when I hit apply. Turning off ladder checkbox won't work ...
Clone the brush with the camo netting and place it above the existing one. Apply nodraw texture to the surface below the cloned camo net that touches the original camo net.
I've understood that when assigning an angle value to something like a ladder or door, you assume that 360/0 degrees is on the left when looking top-down.
However, on different maps I've had different results using this method. Sometimes it works, other times it's been off by 180 degrees.
Is this really the same program used by the mapmakers of MOH:AA?
Latest annoyance: I cannot load the general structure textures into the texture window while my main working map is loaded. Radiant crashes anytime I try. So..to make anything with these textures I have to make them as prefabs and ...
I made a big model of a bridge, and last night added lots of texture to it.
Tonight I decided to retexture it, so I made a large brush over the entire bridge(only thing on the map) and used "select inside". Then I apply caulk texture to everything. Then when I click on the 2D map, MOHradiant ...