Search found 233 matches
- Wed Mar 23, 2005 10:09 am
- Forum: News
- Topic: Hell In The Pacific 2.0 Released!
- Replies: 6
- Views: 2945
- Wed Mar 23, 2005 7:51 am
- Forum: News
- Topic: Hell In The Pacific 2.0 Released!
- Replies: 6
- Views: 2945
Hell In The Pacific 2.0 Released!
http://www.hitp.modtheater.com/Image/Banners/banner1.jpg
Download links and more information here
Its with great joy that the Hell in the Pacific TC team for MOH:AA brings you version 2.0. It has been a very long road in development of this project but it finally comes to the end. Now we are ...
Download links and more information here
Its with great joy that the Hell in the Pacific TC team for MOH:AA brings you version 2.0. It has been a very long road in development of this project but it finally comes to the end. Now we are ...
- Wed Dec 31, 2003 9:31 am
- Forum: Mapping
- Topic: Detail brushes... ?
- Replies: 6
- Views: 314
Take a look at this...might help!
- Tue Oct 28, 2003 7:17 am
- Forum: Mapping
- Topic: missing faces in maps
- Replies: 6
- Views: 285
- Sun Oct 19, 2003 2:05 pm
- Forum: Mapping
- Topic: Light Emitting Textures
- Replies: 5
- Views: 299
You can change the light that a texture is emitting by editing the shader but as tltrude said, that won't change the texture itself. Would look strange if a texture with blue surface is emitting a red light. But you can always edit a texture to. Just copy the texture and edit it and save it with a ...
- Fri Oct 17, 2003 7:54 pm
- Forum: Mapping
- Topic: triggering a fan
- Replies: 5
- Views: 308
- Fri Oct 17, 2003 6:56 am
- Forum: Mapping
- Topic: triggering a fan
- Replies: 5
- Views: 308
If you want to turn it off and on use a trigger_use, place the trigger where you want the player to press use....maybe where the pilot are supposed to sit. Give the trigger key/value setthread/mythread and key/value targetname/yourtriggername
Then some where in the begining of your level scr file ...
Then some where in the begining of your level scr file ...
- Thu Oct 16, 2003 6:03 am
- Forum: Mapping
- Topic: Breakthrough...
- Replies: 9
- Views: 413
- Wed Oct 15, 2003 10:37 am
- Forum: Mapping
- Topic: TDM and OBJ both
- Replies: 9
- Views: 259
- Tue Oct 14, 2003 5:43 pm
- Forum: Mapping
- Topic: Breakthrough...
- Replies: 9
- Views: 413
- Thu Oct 09, 2003 10:24 am
- Forum: Mapping
- Topic: final compile again
- Replies: 8
- Views: 341
- Tue Oct 07, 2003 11:58 am
- Forum: Mapping
- Topic: Faster compling ?
- Replies: 9
- Views: 342
- Mon Oct 06, 2003 4:17 pm
- Forum: Mapping
- Topic: Faster compling ?
- Replies: 9
- Views: 342
- Mon Oct 06, 2003 10:35 am
- Forum: Mapping
- Topic: Make a constant spin using func/rotating_door
- Replies: 8
- Views: 269
Re: Make a constant spin using func/rotating_door
Is it possible to make lets say a propeller spin constantly using the rotating_door function?
I'm a noob at this and I'm not familuar with scripting... :oops:
I made it spin when u hit the use key but that kinda sucks!
Thx again
Yes you can do exactly that!!
http://www.modtheater.com/forum ...
I'm a noob at this and I'm not familuar with scripting... :oops:
I made it spin when u hit the use key but that kinda sucks!
Thx again
Yes you can do exactly that!!
http://www.modtheater.com/forum ...
- Mon Oct 06, 2003 10:28 am
- Forum: Mapping
- Topic: Faster compling ?
- Replies: 9
- Views: 342