Search found 24 matches

by Ski
Tue Oct 04, 2005 8:26 pm
Forum: Public Releases
Topic: Alsace:Defeating Operation Nordwind is Released!
Replies: 15
Views: 2045

Went to your site and was going to download Alsace: The Strasbourg Initiative Map.... but the link was broken. Would like to take a look at the map if you still have it. Could you let me know the link??

Thanks
Ski
by Ski
Sun Apr 17, 2005 9:38 pm
Forum: Scripting
Topic: Limit Grenades on one map
Replies: 4
Views: 313

Yes I did Rookie... but your suggestion was to limit the genades to one for all maps. Then on all the maps except the one up the grenade limit by two to give 3 grenades on all maps except one.

For one... don't know how I would script that... and second wanted to know if there was a way to take ...
by Ski
Sun Apr 17, 2005 2:53 am
Forum: Scripting
Topic: Limit Grenades on one map
Replies: 4
Views: 313

Guess this isn't an easy thing to do if you guys hear can't help me out.

Ski
by Ski
Wed Apr 13, 2005 2:06 pm
Forum: Scripting
Topic: Limit Grenades on one map
Replies: 4
Views: 313

Limit Grenades on one map

Ok I have a single player map conversion that I would like to limit the amount of grenades a player gets to 1, but only on this map, when the other maps in the rotation are played the players will get 3 grenades. We already use a weapons mode on the server to limit the grenades to 3. Can I add ...
by Ski
Mon Apr 11, 2005 3:46 pm
Forum: Scripting
Topic: Hud Draw - Using Variables to change an element
Replies: 25
Views: 877

Doh!... I think I have this now... thanks everyone!!!!!

Ski
by Ski
Mon Apr 11, 2005 3:27 pm
Forum: Scripting
Topic: Hud Draw - Using Variables to change an element
Replies: 25
Views: 877

well you can put if statements into a thread like the one I posted . I just think it is better to make sure you only have 1 thread running for each trigger .

I think I have this almost worked out... but I still have not been able to figure out a good way to reset the meter and start map again ...
by Ski
Sat Mar 26, 2005 5:18 pm
Forum: Scripting
Topic: Hud Draw - Using Variables to change an element
Replies: 25
Views: 877

Actually what I did was setup all my triggers and gave them a target name like trig1, trig2 and so on... then I threaded a thread the make every trigger after the trig2 nottriggerable like

Triggerset:

$trig3 nottriggerable
$trig4 nottriggerable

This way only the 1st two would act... then In the ...
by Ski
Fri Mar 25, 2005 5:25 pm
Forum: Scripting
Topic: Hud Draw - Using Variables to change an element
Replies: 25
Views: 877

Well I used triggerable/nottriggerable to turn the triggers on and off... it seems to be working.. but not the greatest. I think it must be the placement of the spawns.

I would like to use the spawn thread that you recommended but with the way my spawns are numbered I am not sure how it would work ...
by Ski
Thu Mar 24, 2005 10:48 pm
Forum: Scripting
Topic: Hud Draw - Using Variables to change an element
Replies: 25
Views: 877

I tried the code you had for the spawn trigger with the variable and it works great for Allies side... it only sets the thread once... but when I switch to the axis team and stand in the trigger it still keeps moving the bar everytime the trigger acts. Do I need split this into two different ...
by Ski
Thu Mar 24, 2005 9:54 pm
Forum: Scripting
Topic: Hud Draw - Using Variables to change an element
Replies: 25
Views: 877

The first problem I see is the multiple triggering of the trigger by players either standing on the trigger, or more than one player running through the trigger. How would you stop invalid increments? Disable the trigger until the axis trigger is set off?

Yes I think that is what I need to do ...
by Ski
Thu Mar 24, 2005 9:49 pm
Forum: Scripting
Topic: Hud Draw - Using Variables to change an element
Replies: 25
Views: 877

Ok here is what I have now

For the Huddraw
huddraw:
while (1)
{
local.viedisplay = level.alliedprogress * 10
local.barlength = 80 + local.viedisplay
huddraw_alpha 25 1
huddraw_align 25 left bottom
huddraw_rect 25 298 -110 180 16
huddraw_shader 25 "textures/hud/healthmeter"
huddraw_alpha 26 1 ...
by Ski
Thu Mar 24, 2005 4:09 pm
Forum: Scripting
Topic: Hud Draw - Using Variables to change an element
Replies: 25
Views: 877

I was thinking of something like: spawnchange1:
local.player = parm.other
if ( local.player.dmteam=="allies" )
{
local.alliedprogress++
for (local.i = 1; local.i <= 5; local.i++)
{
$("allied" + local.i) disablespawn
$("allied" + (local.i + 5)) enablespawn
$("axis" + local.i) disablespawn ...
by Ski
Thu Mar 24, 2005 3:50 pm
Forum: Scripting
Topic: Hud Draw - Using Variables to change an element
Replies: 25
Views: 877

I have about 12 triggers all over the map... 6 our allied triggers and 6 our axis triggers... Wacko Im not sure what you have will work... but I sure do appreaciate it. I think I maybe starting to get the idea of all of this... I would have to change all my triggers to use what you have... but if it ...
by Ski
Wed Mar 23, 2005 2:45 pm
Forum: Scripting
Topic: Hud Draw - Using Variables to change an element
Replies: 25
Views: 877

Yes the triggers do determine the players team.

for example: here is one of the triggers

///Spawn Trigger 1.. allies pushing axis back - 1st change

local.trig = spawn trigger_multiple "targetname" "allies1"
local.trig.origin = ( 1216 -211 -255 ) // position it
local.trig setsize ( 0 -5 0) ( 1 ...
by Ski
Tue Mar 22, 2005 11:18 pm
Forum: Scripting
Topic: Hud Draw - Using Variables to change an element
Replies: 25
Views: 877

Could I use triggers to change the level.barlength??

I have triggers to change the spawn points. Can I add a line to the spawn change thread to set level.barlength + 10 or something

Ski