Search found 21 matches

by WhiteEcko
Fri Jul 08, 2005 9:49 pm
Forum: Mapping
Topic: how summon big muzzle flash
Replies: 3
Views: 177

lmao...
by WhiteEcko
Fri Jul 08, 2005 8:23 pm
Forum: Mapping
Topic: how summon big muzzle flash
Replies: 3
Views: 177

reword please.
by WhiteEcko
Fri Jul 08, 2005 8:21 pm
Forum: Mapping
Topic: Surface Inspector (Texture Surface) Texture doesn´t fit
Replies: 11
Views: 220

I had that same problem a couple of days ago with a map that had never done that before.

Try renaming the .map before you compile it. That's all I did and it works fine now :?
by WhiteEcko
Fri Jul 08, 2005 3:56 am
Forum: Mapping
Topic: Light & Brush Problem
Replies: 3
Views: 208

^Yeah, thats how I've built pretty much all my map, except for a couple of parts.

I'll try that common/caulkshadow thing then. Once again, thanks for the help guys. :)
by WhiteEcko
Thu Jul 07, 2005 7:43 am
Forum: Scripting
Topic: practical joke
Replies: 14
Views: 355

jv_map wrote:No :(

Only in BT you can use .netname
So this is possible in Breakthrough?
by WhiteEcko
Thu Jul 07, 2005 4:14 am
Forum: Mapping
Topic: selection
Replies: 8
Views: 179

Click the little "eye" icon in the corner until a 2 appears on it. Also, make sure you have the rest of your preferences set right (look for a tut on setting up MOHRadiant; it should have that info).
by WhiteEcko
Thu Jul 07, 2005 4:06 am
Forum: Mapping
Topic: Light & Brush Problem
Replies: 3
Views: 208

Light & Brush Problem

Ok, here's my problem:

I have a light near the roof of a room in my map. The 'light' from this light passes between brushes (even when there is no space), and even through some of them (like through the roof).

(a) Why does it do this?
(b) How can I fix it?

Is there some kind of 'clip' brush I ...
by WhiteEcko
Thu Jul 07, 2005 3:41 am
Forum: Mapping
Topic: error when compiling a breakthrough map !!!!!
Replies: 19
Views: 483

This was happening with Spearhead for me... Never found out what it was, but I took off all MOHAA/Spearhead/Breakthrough and SDK files (except for a few maps), reinstalled sometime later, and all has worked well since...
by WhiteEcko
Thu Jul 07, 2005 3:35 am
Forum: Scripting
Topic: practical joke
Replies: 14
Views: 355

Viper wrote:lol done that!!! want to get him automatically!!!!

with me absent LOOOL
HAHA thats a great idea...

Now if only someone would've thought of this a couple years ago (I knew a couple of players this would've done some good on)...
by WhiteEcko
Thu Jul 07, 2005 3:33 am
Forum: Scripting
Topic: Multiple Lights Switchable from 1 Switch?
Replies: 7
Views: 240

Ok... I renamed all the script objects/origins like I said I would, and it works like a charm :D. Thanks for all the help guys...

But I have another problem now (check the mapping section, if you can)...
by WhiteEcko
Thu Jul 07, 2005 2:32 am
Forum: Scripting
Topic: Multiple Lights Switchable from 1 Switch?
Replies: 7
Views: 240

lizardkid wrote:that's because the editor changes the targetnames each time you clone. change their targetnames individually and then it'll work ;)
Ok, I'll go that way than.

I'll let you guys know if it works. It's been nice of you guys for helpin a little nub like me :)
by WhiteEcko
Wed Jul 06, 2005 7:54 pm
Forum: Scripting
Topic: Multiple Lights Switchable from 1 Switch?
Replies: 7
Views: 240

that's because the editor changes the targetnames each time you clone. change their targetnames individually and then it'll work ;)
Soooo I'll have to give induvidual names to each item, (such as light1, light2, corona1, corona2) and then represent that in my script?

such as where in the scr it ...
by WhiteEcko
Wed Jul 06, 2005 6:39 am
Forum: Scripting
Topic: Gewitter
Replies: 5
Views: 210

Huh?
by WhiteEcko
Wed Jul 06, 2005 6:33 am
Forum: Scripting
Topic: Multiple Lights Switchable from 1 Switch?
Replies: 7
Views: 240

Multiple Lights Switchable from 1 Switch?

I am wondering if this is possible. What I tried hasnt worked, however.

Ive done the switchable lights tut already, so I know how that works. However, that tut only used one "light", right? so what about when I use a 5 bulb lamp, and try to have 5 different lights switchable by one switch.

I've ...
by WhiteEcko
Wed Jul 06, 2005 6:23 am
Forum: Mapping
Topic: Multiple Lights Switchable from 1 Switch?
Replies: 2
Views: 155

Multiple Lights Switchable from 1 Switch?

I am wondering if this is possible. What I tried hasnt worked, however.

Ive done the switchable lights tut already, so I know how that works. However, that tut only used one "light", right? so what about when I use a 5 bulb lamp, and try to have 5 different lights switchable by one switch.

I've ...