UNITED-FAIRPLAY / MOH-COMMUNITY HAS RISED AGAIN
Hello!
Importand Information
UNITED-FAIRPLAY / MOH-COMMUNITY
http://www.united-fairplay.de
We will be back at Saterday, 02-02-2008,
with a NEW design and with new custommaps!
What will you find there?
) New Hompage
) New Forum
) A Big AA/SH ...
Search found 37 matches
- Sun Jan 27, 2008 10:56 pm
- Forum: Bragging
- Topic: 3 new custommaps à la AQUAMARIN
- Replies: 2
- Views: 2264
- Fri Jan 04, 2008 9:33 am
- Forum: Mapping
- Topic: unexpected camera rotation???
- Replies: 3
- Views: 766
This is the sript of the cam?s, but the first cam works fine, and the rotation starts by the second cam ( $allies_win_cam ).
The first cam show the explosion of the teamtarget, and the second cam ( the rotating cam ) show the burning building ( from a camerapath ). Booth cams are targeted on a node ...
The first cam show the explosion of the teamtarget, and the second cam ( the rotating cam ) show the burning building ( from a camerapath ). Booth cams are targeted on a node ...
- Fri Jan 04, 2008 9:26 am
- Forum: Mapping
- Topic: Textures too light...
- Replies: 3
- Views: 746
- Thu Jan 03, 2008 1:22 pm
- Forum: Mapping
- Topic: Compile Error: SetupGrid: malloc failed....
- Replies: 10
- Views: 976
- Wed Jan 02, 2008 1:54 pm
- Forum: Mapping
- Topic: unexpected camera rotation???
- Replies: 3
- Views: 766
- Tue Dec 18, 2007 4:29 pm
- Forum: Mapping
- Topic: unexpected camera rotation???
- Replies: 3
- Views: 766
unexpected camera rotation???
In my map theres 5 cameras, but one rotates everytime 3 times around, bevore they follow his path. The others will work fine....
The script is allso the same for any camera, and in the mapfile the camera is targeted on a camera_target. So - i dont know why this rotation comes around...
Any ideas for ...
The script is allso the same for any camera, and in the mapfile the camera is targeted on a camera_target. So - i dont know why this rotation comes around...
Any ideas for ...
- Tue Dec 18, 2007 3:10 pm
- Forum: Mapping
- Topic: Textures too light...
- Replies: 3
- Views: 746
- Sun Dec 16, 2007 4:06 pm
- Forum: Mapping
- Topic: Textures too light...
- Replies: 3
- Views: 746
Textures too light...
Hello!
My problem is:
i use a lot of no-shader-textures, and after compiling the non-shader-textures are too light. They are shine to brightly, that it looks like a fog...
Is there any way to give them some darker ambiente ( in worldspawn i use ambientlight 7 7 7, but it have NO effect to the ...
My problem is:
i use a lot of no-shader-textures, and after compiling the non-shader-textures are too light. They are shine to brightly, that it looks like a fog...
Is there any way to give them some darker ambiente ( in worldspawn i use ambientlight 7 7 7, but it have NO effect to the ...
- Sat Dec 08, 2007 3:43 pm
- Forum: Mapping
- Topic: Compiling Errors - List 'em and their solutions
- Replies: 188
- Views: 40067
- Sat Dec 08, 2007 12:40 pm
- Forum: Mapping
- Topic: Compiling Errors - List 'em and their solutions
- Replies: 188
- Views: 40067
- Fri Dec 07, 2007 11:14 pm
- Forum: Mapping
- Topic: Compiling Errors - List 'em and their solutions
- Replies: 188
- Views: 40067
- Thu Dec 06, 2007 8:33 am
- Forum: Mapping
- Topic: Compiling Errors - List 'em and their solutions
- Replies: 188
- Views: 40067
How can i tell you...
The Mapfile has near 9Mb - i make some kind of Campaigne...
My plan was 7 maps, and i have to make a cut to 5, becorse i crashed the borders of the radiant... I work now more then 6 Month on this project, and its heavy for me, to cut more things on it.
How ever - its not easy ...
The Mapfile has near 9Mb - i make some kind of Campaigne...
My plan was 7 maps, and i have to make a cut to 5, becorse i crashed the borders of the radiant... I work now more then 6 Month on this project, and its heavy for me, to cut more things on it.
How ever - its not easy ...
- Wed Dec 05, 2007 10:14 pm
- Forum: Mapping
- Topic: Compiling Errors - List 'em and their solutions
- Replies: 188
- Views: 40067
- Wed Dec 05, 2007 7:57 pm
- Forum: Mapping
- Topic: Compiling Errors - List 'em and their solutions
- Replies: 188
- Views: 40067
- Mon Sep 24, 2007 7:06 am
- Forum: Mapping
- Topic: Script for Campain
- Replies: 16
- Views: 1745