Search found 74 matches

by Wombat
Thu Aug 29, 2002 5:08 pm
Forum: Scripting
Topic: i have Cardgames working in all maps ( sp and mp )
Replies: 6
Views: 899

Yes, you can , after you copy the models/human/new_generic_human.tik file to your mohaa/main folder , name your SP maps anything you like......

Am investigating, cooperative singleplayer

That is instead of having allies_ai help, real people help you.......

from a multiplayer game.........

Also ...
by Wombat
Fri Aug 16, 2002 4:24 pm
Forum: Mapping
Topic: bomber exploder
Replies: 1
Views: 468

in answer to question 1
yes
it would be easier to setup, a damage trigger to set off the exploder(ing) wall.

as i found the setthread function doesn't work for when the bomb reaches it's destination. (last info_splinepath[bomb])

yes the bomb will automatically appear when the plane passes over the ...
by Wombat
Wed Aug 14, 2002 4:40 pm
Forum: Mapping
Topic: Floating Germans!
Replies: 9
Views: 796

if you change his targetname then, change it in the script to the same as your new name

ie

$sentry exec global/enable_ai.scr

the name of the path is irrelevant and can be anything, but you must tell the ai which path to follow.

set the first info_pathnodes targetname to sentry_path.

select the ...
by Wombat
Tue Aug 13, 2002 5:33 pm
Forum: Mapping
Topic: Floating Germans!
Replies: 9
Views: 796

level.script, tells the game engine, which script to run

exec global/ambient.scr m1l2a what precisely does ambient.scr do?

tells the game to set the background ambience to the same as for map m1l2a


nothing will conflict if you give them different targetnames

I have a test map, where i have ...
by Wombat
Mon Aug 12, 2002 6:09 pm
Forum: Mapping
Topic: German ai patrol tutorial-HELP-he doesn't move.....
Replies: 6
Views: 660

copy the models/human/new_generic_human.tik file from the patrol.pk3 file into your mohaa/main/ folder

Should work then

have you set the ai

$patrolguy exec global/enable_ai.scr

before the waittill prespawn command
by Wombat
Mon Aug 12, 2002 3:51 am
Forum: Mapping
Topic: Floating Germans!
Replies: 9
Views: 796

send it to me?
.map, and .scr files, and the bsp, if you want.
I will try and fix it for you, and maybe explain where you are going wrong?, if it is you of course......
:wink:
by Wombat
Sat Aug 10, 2002 5:58 pm
Forum: Mapping
Topic: Floating Germans!
Replies: 9
Views: 796

the cardgame won't work because yu didn't copy the

models/human/new_generic_human.tik file from the cardgame.pk3 file.

to your mohaa/main/models/human folder...

the exploding trucks has a ( i assume it is garagetruck.pk3)
global/wombat_moveit.scr in it, you need that in your

mohaa/main/global ...
by Wombat
Sat Aug 10, 2002 5:20 pm
Forum: Mapping
Topic: German ai patrol tutorial-HELP-he doesn't move.....
Replies: 6
Views: 660

which script ai tutorial..

i have a patrol tutorial, on

The mapping domain.

Was it this one? or another?
by Wombat
Sat Aug 10, 2002 4:51 pm
Forum: Scripting
Topic: friendlies dont follow
Replies: 12
Views: 1034

also in the global/friendly.scr file it says to execute the call, then set the friendly type

ie

level.friendly3 thread global/friendly.scr::friendlythink
level.friendly3.friendtype = 5
level.friendly3.distance = 128 // set how close to follow
level.friendly3.waitime = 2 // set how long to wait b4 ...
by Wombat
Sat Aug 10, 2002 4:39 pm
Forum: Scripting
Topic: friendlies dont follow
Replies: 12
Views: 1034

maybe try and change the line

$include models/human/animation/scripted/level_m1l1.tik

to

$include models/human/animation/scripted/level_m3l1.tik


in your human/new_generic_human.tik file

at least this has an animation for the medic......
by Wombat
Fri Aug 09, 2002 5:00 am
Forum: Scripting
Topic: friendlies dont follow
Replies: 12
Views: 1034

if they are shoooting, and returning fire, then your map is running the sp stuff. so the name is ok.

will have to have a look

m1l2a has some friendlys i think.........i'll look at that.

but i don't have yur script. I will try and make a test map ok

you set the tether command etc

extract from ...
by Wombat
Thu Aug 08, 2002 5:00 pm
Forum: Scripting
Topic: friendlies dont follow
Replies: 12
Views: 1034

officially to test sp maps, you should call your map test.

In the models/human/new_generic_human.tik file is the list of animations set to run on a certain map, by using the

include test utils{
.....
}
everything inside the curly brackets is added if your map starts with test etc

I have ...
by Wombat
Wed Aug 07, 2002 5:42 pm
Forum: Scripting
Topic: making a truck or jeep drive to a certain destination?
Replies: 7
Views: 927

I was going to put it up on Mappingdomain.com with my other tutes.

Cardgames, in SP and MP
Patrols in SP and MP


but you can mirror it if you want.


It is just a tutorial to move a truck, not a tutorial, on that test map, with all the planes, that will be another tutorial, i will work on, notice ...
by Wombat
Wed Aug 07, 2002 3:46 am
Forum: Scripting
Topic: making a truck or jeep drive to a certain destination?
Replies: 7
Views: 927

ok will do a tutorial, for now the files are all i have to show you.


6planesbombing rename this file to 6planesbombing.pk3 and place it in your mohaa/main folder.

unzip, inside is the .map file..
the models/human/new_generic_human.tik file is a modified file to allow ai to animate properly in MP ...
by Wombat
Tue Aug 06, 2002 6:36 pm
Forum: Scripting
Topic: Scripting Manual
Replies: 17
Views: 1904

yeah that joke hehehe :lol:


maybe a tutorial

attaching ai to models.
trucks to drive from a to b
basic scripting 101