Search found 6 matches

by tom9077
Wed Feb 02, 2005 1:50 am
Forum: Scripting
Topic: Starting ammo/availability of spawned weapons
Replies: 13
Views: 293

This game is fucked up. I put this code in right:
thread spawnColt
local.spawnDelay = 30
while (1)
{
local.colt45 = spawn models/weapons/colt45.tik origin ( 895.63 501.87 437.17 )
local.colt45 set_respawn 0
wait local.spawnDelay
local.colt45 set_respawn 1
}

I launched the game and it did ...
by tom9077
Wed Feb 02, 2005 1:24 am
Forum: Scripting
Topic: Starting ammo/availability of spawned weapons
Replies: 13
Views: 293

Ok I'm lost. I've tried for hours and can't figure it out. Can I have some more help?
by tom9077
Tue Feb 01, 2005 10:21 pm
Forum: Scripting
Topic: Starting ammo/availability of spawned weapons
Replies: 13
Views: 293

Rookie One I took out the colon at the end of spawnColt and it worked, well sorta. The model of the gun respawns every 10 seconds, but I can still pick up ammo when it's not there. I'll keep trying though.
by tom9077
Tue Feb 01, 2005 9:51 pm
Forum: Scripting
Topic: Starting ammo/availability of spawned weapons
Replies: 13
Views: 293

Rookie One this is the code you gave me:
thread spawnColt:
local.spawnDelay = 10 // this sets the colt to spawn in 10 seconds interval
while (1)
{
local.colt45 = spawn spawn models/weapons/colt45.tik origin ( 895.63 501.87 437.17 )
local.colt45 set_respawn 0
wait local.spawnDelay ...
by tom9077
Tue Feb 01, 2005 9:25 pm
Forum: Mapping
Topic: Server side graphics
Replies: 4
Views: 118

Server side graphics

Is it possible to make a .pk3 file that contains new graphics that players can see/use on my server?

For example: Say I have a bloodpatch that leaves blood on the ground when a player gets shot. The bloodpatch has new grapchis not used in MOHAA. And I am the only one on my server that has that ...
by tom9077
Mon Jan 31, 2005 8:18 am
Forum: Scripting
Topic: Starting ammo/availability of spawned weapons
Replies: 13
Views: 293

Starting ammo/availability of spawned weapons

I have scripted weapons so that they spawn on multiplayer DM maps. They work properly and everything but I can't seem to limit how many rounds of bullets are in the gun when you pick it up. For example when I pick up a this Colt .45 I spawned it comes with full 100 rounds. How do I make the Colt .45 ...