Search found 13 matches

by [RSoBB]-Tybalt
Tue Jul 12, 2005 8:29 pm
Forum: Mapping
Topic: Mesh... High vs Low : \
Replies: 12
Views: 260

Wish I could do meshes :(

Its nice to see that his new clan gets a mention though :D
by [RSoBB]-Tybalt
Fri Jul 08, 2005 12:12 pm
Forum: General Discussion
Topic: Ever thought about doing a .Map Map Pack?
Replies: 11
Views: 983

Tybalt, as instigator, would you care to start compiling the map pack? Make a list of the maps you want :)

Yeah sure, you'll have to wait til my PC gets repaired though, all my games related stuff is on that PC im affraid. Hopefully I'll have it back next week.

Tough job tybolt theres a lot of ...
by [RSoBB]-Tybalt
Thu Jul 07, 2005 10:00 pm
Forum: General Discussion
Topic: Ever thought about doing a .Map Map Pack?
Replies: 11
Views: 983

MasterMind wrote:we could make a seperate Spearhead .Map pak
Sounds like a plan, glad people are showing interest :D
by [RSoBB]-Tybalt
Wed Jul 06, 2005 9:55 pm
Forum: General Discussion
Topic: Ever thought about doing a .Map Map Pack?
Replies: 11
Views: 983

Mj wrote:er, ok :)

Community members only?
Well I was just thinking the .Map community, but it could just as easily be the MoHAA community as a whole. Im glad you've shown an interest MJ, I've downloaded a few of your maps and they've all been impressive :)
by [RSoBB]-Tybalt
Wed Jul 06, 2005 3:32 pm
Forum: General Discussion
Topic: Ever thought about doing a .Map Map Pack?
Replies: 11
Views: 983

Ever thought about doing a .Map Map Pack?

This may have been asked before but I'm gonna ask again anyway :P

Theres a lot of talented people here at .Map and I was wondering if you had ever considered releasing a community map pack? I aint much of a mapper but I still enjoy checking out what people are upto on here but finding some of the ...
by [RSoBB]-Tybalt
Wed May 04, 2005 7:28 pm
Forum: Public Releases
Topic: Stargate Anubis Apogee
Replies: 7
Views: 598

http://www.pure-mohaa.co.uk/forum/downl ... ile_id=312
Try getting it from here, much quicker :)

Nice vid Dark, is Posh still helping to test it?
by [RSoBB]-Tybalt
Wed May 04, 2005 1:01 am
Forum: Public Releases
Topic: Dieppe DM/FFA/RB Release
Replies: 9
Views: 791

Image

Sorry it turned out a bit dark but you can just about make out what im looking at.

Nice map anyway :D
by [RSoBB]-Tybalt
Tue Mar 15, 2005 7:15 pm
Forum: Public Releases
Topic: ***Objective Saint Floretes 3 for Spearhead***
Replies: 1
Views: 464

Arghhh, Dog!! :shock:

Im new to mapping so cant really make any contributing comments, but I posted a link on my clans forum, so plenty of people are gonna see your map :wink:
by [RSoBB]-Tybalt
Tue Feb 15, 2005 12:23 am
Forum: Mapping
Topic: Help with MG42, not appearing in turretweapon_german
Replies: 11
Views: 260

I meant maxyawoffset, :lol: Just me being dumb
by [RSoBB]-Tybalt
Mon Feb 14, 2005 10:10 pm
Forum: Mapping
Topic: Help with MG42, not appearing in turretweapon_german
Replies: 11
Views: 260

Nope, im using the MoH SDK downloaded off the link on here. I tried addon_turretweapon_german_mg42 but maxwayoffset didnt work so it rotated around through a full 360 degrees :?
by [RSoBB]-Tybalt
Mon Feb 14, 2005 7:30 pm
Forum: Mapping
Topic: Help with MG42, not appearing in turretweapon_german
Replies: 11
Views: 260

my project settings are as follows

basepath c:\program files\ea games\mohaa\

mapspath c:\program files\ea games\mohaa\maps\

autosave c:\program files\ea games\mohaa\maps\

rshcmd (blank)

antitydir code/

modelmask *.tik

moddir main

MOHAA.exe is in c:\program files\ea games\mohaa\
by [RSoBB]-Tybalt
Mon Feb 14, 2005 7:14 pm
Forum: Mapping
Topic: Help with MG42, not appearing in turretweapon_german
Replies: 11
Views: 260

I have, I did read how to install it and set it up to aswell :P

So even with entdefs in main im still getting the problem :(
by [RSoBB]-Tybalt
Mon Feb 14, 2005 7:02 pm
Forum: Mapping
Topic: Help with MG42, not appearing in turretweapon_german
Replies: 11
Views: 260

Help with MG42, not appearing in turretweapon_german

Hello all :)

I've just recently taken an interest in mapping and have been working my way through the Nemesis tutorials. On the whole it was going quite well until I encountered a problem with the MG42 tutorial. When it came to look for the MG42 itself it wasnt there. The tutorial directed me to ...