Search found 22 matches

by Lt.Audie L Murphy
Thu Mar 03, 2005 6:37 pm
Forum: Scripting
Topic: sigleplayer stock map conversion
Replies: 10
Views: 368

yes with that code it will fade in from black screen
by Lt.Audie L Murphy
Wed Mar 02, 2005 11:56 pm
Forum: Scripting
Topic: sigleplayer stock map conversion
Replies: 10
Views: 368

soon as i removed this line works 100%



"fadein 2 0 0 0 1
wait 5 "



that i do not get :(



owell i can live without a fade in :)
by Lt.Audie L Murphy
Wed Mar 02, 2005 11:28 pm
Forum: Scripting
Topic: sigleplayer stock map conversion
Replies: 10
Views: 368

i am exec the obj from a mapfix.scr
could this be why the obj will not reset

i converted training and m1l1 ans m1l2a with this method all 3 work
obj reset when obj completed
by Lt.Audie L Murphy
Wed Mar 02, 2005 11:24 pm
Forum: Scripting
Topic: sigleplayer stock map conversion
Replies: 10
Views: 368

//
//
//m1l2a
//
//
//

main:
removeclass triggersave
removeclass triggeronce
removeclass actor

// set scoreboard messages
setcvar "g_gametype" "4"
setcvar "session" "4"
setcvar "g_gametypestring" ""
setcvar "g_obj_alliedtext1" ""
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext4 ...
by Lt.Audie L Murphy
Tue Mar 01, 2005 9:22 pm
Forum: Scripting
Topic: Destroying 2 flaks !?!
Replies: 3
Views: 141

level.defusing_team = "axis"
level.planting_team = "allies"
level.targets_to_destroy = 1
level.bomb_damage = 200
level.bomb_explosion_radius = 1024


level waittill spawn

level.dmrespawning = 1
level.dmroundlimit = 10
level.clockside = axis

level waittill roundstart


shouldnt this go like so ?
by Lt.Audie L Murphy
Tue Mar 01, 2005 8:48 pm
Forum: Scripting
Topic: sigleplayer stock map conversion
Replies: 10
Views: 368

i added this to script removeclass triggersave and removeclass triggeronce ,,,,, but stillsame effect
only it dont say in console "cannot save in multiplayer"

bomb can be set and defused and explodes
but after round it doesnt reset :(

im thinking it might be where im setting my obj up

seems to ...
by Lt.Audie L Murphy
Sun Feb 27, 2005 9:16 pm
Forum: Scripting
Topic: sigleplayer stock map conversion
Replies: 10
Views: 368

sigleplayer stock map conversion

seem to be having a slight problem with objective
in a single player map conversion
can a single player save mess up objectives ?
i scripted m1l2b ,,,and the objective i added works fine but when obj has been completed and round restarts seems obj bomb cant be set again
i looked in console and im ...
by Lt.Audie L Murphy
Mon Feb 21, 2005 10:46 pm
Forum: Scripting
Topic: im having a problem with stopwatch
Replies: 5
Views: 219

i tried your code Green Beret kinda worked ,,,, only stop watch appeard after bomb blows up

hehe :D

getting further : ) is all that matters
by Lt.Audie L Murphy
Mon Feb 21, 2005 6:32 pm
Forum: Scripting
Topic: im having a problem with stopwatch
Replies: 5
Views: 219

yes i noticed ,,,, this is my problem ,,,,, i have stop watch code just cant seem to get it to work with code im using

ive placed it everywhere in that code i posted but same result
by Lt.Audie L Murphy
Mon Feb 21, 2005 4:38 pm
Forum: Scripting
Topic: im having a problem with stopwatch
Replies: 5
Views: 219

im having a problem with stopwatch

im having a problem with stopwatch here my code

im using



spawn_a_flak88:
println "[threadStart] spawn_a_flak88"
//******************************
//* The flak88 gun
//******************************
local.flak = spawn script_model "targetname" "exploder"
local.flak model "statweapons/flak88turret ...
by Lt.Audie L Murphy
Mon Feb 21, 2005 2:21 am
Forum: Scripting
Topic: scripting ladders
Replies: 4
Views: 189

Re: scripting ladders

[quote="Lt.Audie L Murphy"]Ive seen many post about ladders here and on other forums but i cant seem to get them to work
quote]

ive tried ever script i could find ,,,,,, tried making my own but no go :(
by Lt.Audie L Murphy
Sun Feb 20, 2005 8:30 pm
Forum: Scripting
Topic: scripting ladders
Replies: 4
Views: 189

plz post your working code
by Lt.Audie L Murphy
Sun Feb 20, 2005 7:49 pm
Forum: Scripting
Topic: Dieing To Get This To Work
Replies: 11
Views: 428

your map helped dude i really appreciate the help
by Lt.Audie L Murphy
Sun Feb 20, 2005 7:45 pm
Forum: Scripting
Topic: scripting ladders
Replies: 4
Views: 189

scripting ladders

Ive seen many post about ladders here and on other forums but i cant seem to get them to work

when i use a lift peeps can get under map
i really would like to avoid this

besides ladders would add realism to the game
adding a lift seems more quake3 type thing

if anyone got a ladder to work plz ...
by Lt.Audie L Murphy
Sun Feb 20, 2005 7:41 pm
Forum: Scripting
Topic: m1l2a
Replies: 2
Views: 145

thank you that was it :lol: