Could you just add the animations to the german_shepard.tik?
unarmed_run_forward dog_run.skc
{
client
{
0 sound dog_fs
2 sound dog_fs
7 sound dog_fs
8 sound dog_fs
}
}
unarmed_run_left dog_run.skc
{
client
{
0 sound dog_fs
2 sound dog_fs
7 sound dog_fs
8 sound dog_fs ...
Search found 4 matches
- Wed Mar 30, 2005 2:54 pm
- Forum: Scripting
- Topic: dog follow player
- Replies: 9
- Views: 313
- Tue Mar 29, 2005 5:48 pm
- Forum: Scripting
- Topic: dog follow player
- Replies: 9
- Views: 313
- Wed Mar 09, 2005 5:18 pm
- Forum: Scripting
- Topic: Midgit, Giant
- Replies: 22
- Views: 496
- Tue Mar 08, 2005 8:31 pm
- Forum: Scripting
- Topic: Midgit, Giant
- Replies: 22
- Views: 496