Search found 21 matches

by Herr Klugscheisser
Wed Aug 19, 2009 12:37 am
Forum: News
Topic: All good things...
Replies: 8
Views: 3543

I hope the site can be re-established elsewhere. This site is one of the major cornerstones for the MoH community and I would hate to see it be gone forever.

Thanks everyone who made this site very informative and useful!!
by Herr Klugscheisser
Sun Jun 21, 2009 6:08 am
Forum: Scripting
Topic: mike torso
Replies: 2
Views: 589

Admin Pro has a seperate torso state for each game. Find the one you need and make your changes there. It would be in the global folder and called nagle_aa_torso.st and nagle_aa_legs.st ( or sh & bt ).
by Herr Klugscheisser
Thu Jun 11, 2009 4:20 pm
Forum: Scripting
Topic: award points for melting in AA?
Replies: 6
Views: 760

Tazz wrote:bad thing though is it only works on windows servers and not linux
Did anyone try to add the function to the fgameded.so ?
by Herr Klugscheisser
Thu Jun 11, 2009 4:17 pm
Forum: Scripting
Topic: Portal, Aperiture Sciences.
Replies: 29
Views: 3611

Portal of Honor

:lol:

I'm having a lot of fun with this mod. Superb comes to mind. Great work ... thanks.

:D
by Herr Klugscheisser
Thu May 28, 2009 3:02 pm
Forum: Scripting
Topic: Footstep Trigger
Replies: 5
Views: 668

Did you try adjusting the setsize of the box via scripting?
by Herr Klugscheisser
Mon May 25, 2009 6:56 am
Forum: Scripting
Topic: Black Windows
Replies: 61
Views: 4168

On a side note, I believe the projectile detection is more useful in SP when the dev's want you to destroy something with a rocket as it's the only time I've ever seen it used.
by Herr Klugscheisser
Wed May 20, 2009 3:45 pm
Forum: Scripting
Topic: Black Windows
Replies: 61
Views: 4168

Not sure either. I tried a couple combinations and I could still shoot the glass. His clip should be far enough away but yet the "bullet" keeps going. Strange indeed.
by Herr Klugscheisser
Wed May 20, 2009 12:48 pm
Forum: Scripting
Topic: Black Windows
Replies: 61
Views: 4168

In your file you have:


//clips for black windows

spawn script_origin "targetname" "blocker1"
$blocker1.origin = ( -2700 -2207 345 )
$blocker1 setsize ( 0 0 -70 ) ( 571 5 70 )
$blocker1 solid
$blocker1 nodamage

spawn script_origin "targetname" "blocker2"
$blocker2.origin = ( -2129 -2207 ...
by Herr Klugscheisser
Tue May 19, 2009 4:10 pm
Forum: Scripting
Topic: Black Windows
Replies: 61
Views: 4168

He already mentioned a solution. He realized that part of the box was within a wall ... I had to learn the hard way too that this allows "bullets" to pass through. The clipbrush would have to be outside of the wall without touching it. I found that out trying to help someone on Brest where you can ...
by Herr Klugscheisser
Thu Jan 01, 2009 1:34 am
Forum: Scripting
Topic: script is working but mustard gas isn't burning ppl?
Replies: 7
Views: 577

I have a simple idea if you are doing this for spearhead and have one or more of the smoke nade as a posion gas nade. I prefer the Russian one because of the yellow smoke, but that's just me. Anyway, here is a quick example of one way you could do it.


local.exploder = spawn models/projectiles ...
by Herr Klugscheisser
Mon Dec 22, 2008 7:32 pm
Forum: Scripting
Topic: Cheats in multplayer? How enable?
Replies: 13
Views: 1254

What I do is set it in dmprecache. I have a cvar that I can enable/disable it but in a nutshell:

Code: Select all

level waittill spawn
setcvar "cheats" "1"
setcvar "thereisnomonkey" "1"
by Herr Klugscheisser
Sat Dec 20, 2008 2:34 pm
Forum: Scripting
Topic: everywhere placeable explosive......?
Replies: 7
Views: 681

I would have to see if I can locate any remnants of that because I gave up after it would still go throw windows. Also, I think if you looked straight up it would throw them and stick to the skybox.

I haven't played with that stuff since around August. I was glueing items to grenades(which break ...
by Herr Klugscheisser
Sat Dec 20, 2008 12:33 pm
Forum: Scripting
Topic: everywhere placeable explosive......?
Replies: 7
Views: 681

I wouldn't use that as you can throw the bombs through unbroken windows(probably doors too, but not sure) as well as throw through walls (if you are standing right up to the wall) into the next room. I was going to use his stickybomb script as a base until I learned it haad these problems. He used ...
by Herr Klugscheisser
Thu Dec 18, 2008 4:33 pm
Forum: Scripting
Topic: Sound works for Allied Assault, but not for Spearhead
Replies: 7
Views: 709

In global/ambience.scr add these lines:


if(level.script == "maps/dm/mohdm1.scr")
{
thread sound ( -56 -840 16 ) cricket
thread sound ( 582 2551 420 ) cricket
}
if(level.script == "maps/dm/mohdm2.scr")
{
thread sound ( -3452 -2640 64 ) wind_trees3
}
if(level.script == "maps/dm/mohdm3.scr ...
by Herr Klugscheisser
Wed Dec 17, 2008 4:58 pm
Forum: Scripting
Topic: spawn without anygun?
Replies: 11
Views: 816

A method SorridStroker taught me was to rescript the torso state (what SoR mentioned).


state STAND
{

states
{
PLAYER_SPAWNED : NEW_WEAPON
}

}

state PLAYER_SPAWNED
{
movetype legs

entrycommands
{
//look everyone I have spawned!!
// exec my_script_I_have_just_spawned
commanddelay 0 ...