Search found 14 matches

by GiGanT
Fri Sep 23, 2005 1:59 pm
Forum: Mapping
Topic: Dawnville for MoH:AA
Replies: 13
Views: 462

no one?
by GiGanT
Sun Sep 18, 2005 8:57 pm
Forum: Mapping
Topic: Dawnville for MoH:AA
Replies: 13
Views: 462

i tink atomic is saying you're just taking the example ap, getting rid of the parts MOHRad cant handle, (thus as piece of cake opening it), and then expecting someone else to do your work for you so you can get the credit.

LOD isnt hard mate, do it yourself :roll:

Look I aint want no credit ...
by GiGanT
Sun Sep 18, 2005 12:40 pm
Forum: Mapping
Topic: Dawnville for MoH:AA
Replies: 13
Views: 462

At0miC wrote:What do you want to say with that, that you build the whole thing?
Well if you just remove the terrain patches and other stuff mohradiant can't handle, it's just a piece of cake.
no didnt build the whole thing doh... did the last part that u wrote... but if it was so eazy why hasnt anyone made it?
by GiGanT
Sun Sep 18, 2005 11:27 am
Forum: Mapping
Topic: Dawnville for MoH:AA
Replies: 13
Views: 462

dude u can try to open it in mohradiant "The one from the CoDRadiant pack"... Withount success :P... go on :P
by GiGanT
Sun Sep 18, 2005 9:49 am
Forum: Mapping
Topic: Dawnville for MoH:AA
Replies: 13
Views: 462

neillomax wrote:I'd like to take a look at it but "clicky" don't take me to download site
sorry dude netsplit... its up now i think just have to check if i got new ip.. naaa its the same ip so download and have a loook :)
by GiGanT
Sat Sep 17, 2005 11:58 pm
Forum: Mapping
Topic: Dawnville for MoH:AA
Replies: 13
Views: 462

There are no textures and the terrian needs to be made. But all the buildings are there...
if anyone is up for the challange *Clicky*

//Regards Thommy aka GiGanT[/url]
by GiGanT
Thu Sep 15, 2005 5:09 pm
Forum: Mapping
Topic: Dawnville for MoH:AA
Replies: 13
Views: 462

Dawnville for MoH:AA

Ok dudes I?we got tha map for mohaa... but i need help with the terrian and the textures for the map... so if anyone is up for it then i will give u a shoot
by GiGanT
Sat Jun 18, 2005 10:21 pm
Forum: Mapping
Topic: Anyone who wants to build a closecombat map for AA?
Replies: 4
Views: 165

So no one wants a new closecobat map... Are u all sniper HoBoS? :P
by GiGanT
Fri Jun 10, 2005 9:57 am
Forum: Mapping
Topic: Anyone who wants to build a closecombat map for AA?
Replies: 4
Views: 165

Anyone who wants to build a closecombat map for AA?

Hi dudes... Have anyone noticed that there is to many open maps, where a sniper is around everyconer? I would like a mapper to build a Realy nice V2 like map (Close combat!). Where the allies start on the outside and the axis inside.... The allies should have 3 ways to go to theire objective. The ...
by GiGanT
Fri Mar 18, 2005 2:13 pm
Forum: Scripting
Topic: More Fog on obj_team3
Replies: 13
Views: 289

// THE BRIDGE
// ARCHITECTURE: POWZER
// SCRIPTING: POWZER

main:


setcvar "g_obj_alliedtext1" "Defend the bridge"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""

setcvar "g_obj_axistext1" "Place an explosive"
setcvar "g_obj_axistext2" "under the bridge"
setcvar "g_obj_axistext3 ...
by GiGanT
Fri Mar 18, 2005 9:35 am
Forum: Scripting
Topic: More Fog on obj_team3
Replies: 13
Views: 289

That didnt work :?
by GiGanT
Thu Mar 17, 2005 9:14 pm
Forum: Scripting
Topic: More Fog on obj_team3
Replies: 13
Views: 289

Can i make it so its always on?
by GiGanT
Thu Mar 17, 2005 7:40 pm
Forum: Scripting
Topic: More Fog on obj_team3
Replies: 13
Views: 289

/////////////////////////////////////////
//////// Mod Night /////////////////////
/////// Mod. R@nger ///////////////////
////// The Pathfinders ///////////////
///// wwww.ThePathfinders-Clan.fr.st/
////////////////////////////////////


nightcheck:


if(int(getcvar "night") == 1)
{
local ...
by GiGanT
Thu Mar 17, 2005 4:44 pm
Forum: Scripting
Topic: More Fog on obj_team3
Replies: 13
Views: 289

More Fog on obj_team3

Is there a way to give The Bridge more fog without changing the org bsp?