Search found 15 matches
- Sun May 22, 2005 8:03 am
- Forum: Mapping
- Topic: Compiling error....
- Replies: 13
- Views: 373
- Sat May 21, 2005 4:55 am
- Forum: Mapping
- Topic: Is it possible to mod or extend existing MOHAA maps?
- Replies: 3
- Views: 180
Hey yea welcome to .map. First off i would like to say the multiplayer stock maps are easy to mod (just get the .map files from ea) as for the single player maps those area bit harder and I have not quite figured them out yet. (note: I am a begining mapper my self so be cautious at to heading my ...
- Sat May 21, 2005 4:50 am
- Forum: Mapping
- Topic: How do I modify Allied Assaults original Single Player maps?
- Replies: 6
- Views: 249
- Thu May 19, 2005 1:10 am
- Forum: Mapping
- Topic: Compiling error....
- Replies: 13
- Views: 373
- Thu May 19, 2005 12:47 am
- Forum: Mapping
- Topic: How do I modify Allied Assaults original Single Player maps?
- Replies: 6
- Views: 249
- Thu May 19, 2005 12:43 am
- Forum: Mapping
- Topic: Compiling error....
- Replies: 13
- Views: 373
- Tue May 17, 2005 8:53 pm
- Forum: Mapping
- Topic: Compiling error....
- Replies: 13
- Views: 373
- Tue May 17, 2005 8:14 pm
- Forum: Mapping
- Topic: Compiling error....
- Replies: 13
- Views: 373
- Thu May 12, 2005 4:38 am
- Forum: Mapping
- Topic: Compiling error....
- Replies: 13
- Views: 373
- Mon May 09, 2005 11:07 pm
- Forum: Mapping
- Topic: Compiling error....
- Replies: 13
- Views: 373
- Sat May 07, 2005 9:27 pm
- Forum: Mapping
- Topic: Compiling error....
- Replies: 13
- Views: 373
Compiling error....
I am trying to edit a stock map but I keep getting these errors.
First i get
float plane: bad normal
then at the end of compiling I get
Warning: node without a volume
node has two tiny portals
node referance point -893.29 -2131.12 1030.43
entity reached from outside -- no filling ...
First i get
float plane: bad normal
then at the end of compiling I get
Warning: node without a volume
node has two tiny portals
node referance point -893.29 -2131.12 1030.43
entity reached from outside -- no filling ...
- Sat May 07, 2005 8:52 pm
- Forum: Mapping
- Topic: Custom textures.
- Replies: 14
- Views: 265
- Sat May 07, 2005 8:43 pm
- Forum: Mapping
- Topic: Custom textures.
- Replies: 14
- Views: 265
Custom textures.
I am sure this must have been asked before but how do i get a custom texture to show up in radiant?
- Sat May 07, 2005 8:35 pm
- Forum: Mapping
- Topic: High Density, High FPS grass :)
- Replies: 24
- Views: 548
- Sat May 07, 2005 8:13 pm
- Forum: Mapping
- Topic: High Density, High FPS grass :)
- Replies: 24
- Views: 548