Search found 15 matches

by [FNFP] SSG Malthazar
Sun May 22, 2005 8:03 am
Forum: Mapping
Topic: Compiling error....
Replies: 13
Views: 373

Well i think i dicovered the problem. I think when I used the MOH BSP to MOH Map it made a bunch of duplicated planes. As I am not yet experienced enough to fix this problem I guess I will delay this project untill I am further learned in the map making ways. lol
by [FNFP] SSG Malthazar
Sat May 21, 2005 4:55 am
Forum: Mapping
Topic: Is it possible to mod or extend existing MOHAA maps?
Replies: 3
Views: 180

Hey yea welcome to .map. First off i would like to say the multiplayer stock maps are easy to mod (just get the .map files from ea) as for the single player maps those area bit harder and I have not quite figured them out yet. (note: I am a begining mapper my self so be cautious at to heading my ...
by [FNFP] SSG Malthazar
Sat May 21, 2005 4:50 am
Forum: Mapping
Topic: How do I modify Allied Assaults original Single Player maps?
Replies: 6
Views: 249

ahhh this will require some scripting. Scripting of wich I am still no good at. Best of luck to you.
by [FNFP] SSG Malthazar
Thu May 19, 2005 1:10 am
Forum: Mapping
Topic: Compiling error....
Replies: 13
Views: 373

Does any one know how to get the Find/reaplace texture to work or at least know hot to track it down manualy
by [FNFP] SSG Malthazar
Thu May 19, 2005 12:47 am
Forum: Mapping
Topic: How do I modify Allied Assaults original Single Player maps?
Replies: 6
Views: 249

Yes I was working on a single player map and was trying to turn it multiplayer. I simply opened the .pk3 with pakscape (do a searchin google to find it) and i decompiled the .bsp with MOHBSPTOMOHMAP (this is a program that decomompiles BSP's. I dont know how to find it....best guess would be a ...
by [FNFP] SSG Malthazar
Thu May 19, 2005 12:43 am
Forum: Mapping
Topic: Compiling error....
Replies: 13
Views: 373

Sadly no...:( it did not find the brush.....Mabey this feature is not working for some reason
by [FNFP] SSG Malthazar
Tue May 17, 2005 8:53 pm
Forum: Mapping
Topic: Compiling error....
Replies: 13
Views: 373

YAY :) thanx for explaining
by [FNFP] SSG Malthazar
Tue May 17, 2005 8:14 pm
Forum: Mapping
Topic: Compiling error....
Replies: 13
Views: 373

I have 3 views....one that says "XY Top" another that says "XZ Front" and one more that says "XY Side". Wich one of theses is X, Y, and Z and do I use the numbers on the top of the screen or the side?
by [FNFP] SSG Malthazar
Thu May 12, 2005 4:38 am
Forum: Mapping
Topic: Compiling error....
Replies: 13
Views: 373

Ok 2 questions.....How do i find the referance point, and where do i find a plugin like (rouges)
by [FNFP] SSG Malthazar
Mon May 09, 2005 11:07 pm
Forum: Mapping
Topic: Compiling error....
Replies: 13
Views: 373

Yea I kinda knew that the thing that is getting me is the other part. What are these nodes and why do they have portals or whatever in them. LOL
by [FNFP] SSG Malthazar
Sat May 07, 2005 9:27 pm
Forum: Mapping
Topic: Compiling error....
Replies: 13
Views: 373

Compiling error....

I am trying to edit a stock map but I keep getting these errors.

First i get
float plane: bad normal

then at the end of compiling I get

Warning: node without a volume
node has two tiny portals
node referance point -893.29 -2131.12 1030.43
entity reached from outside -- no filling ...
by [FNFP] SSG Malthazar
Sat May 07, 2005 8:52 pm
Forum: Mapping
Topic: Custom textures.
Replies: 14
Views: 265

:) I have been learning from there too. Did not realize they had a tut on this subject though.
by [FNFP] SSG Malthazar
Sat May 07, 2005 8:43 pm
Forum: Mapping
Topic: Custom textures.
Replies: 14
Views: 265

Custom textures.

I am sure this must have been asked before but how do i get a custom texture to show up in radiant?
by [FNFP] SSG Malthazar
Sat May 07, 2005 8:35 pm
Forum: Mapping
Topic: High Density, High FPS grass :)
Replies: 24
Views: 548

Hey thanks for the welcome. Just started mapping a little bit ago and this seems like one of the best place to learn things. The scripting is a bit hard, but I think im learning.
by [FNFP] SSG Malthazar
Sat May 07, 2005 8:13 pm
Forum: Mapping
Topic: High Density, High FPS grass :)
Replies: 24
Views: 548

Looks awesome!