Search found 5 matches
- Thu Mar 31, 2005 12:27 am
- Forum: Mapping
- Topic: Getting my map to work!!!
- Replies: 10
- Views: 363
- Wed Mar 30, 2005 12:19 am
- Forum: Mapping
- Topic: Getting my map to work!!!
- Replies: 10
- Views: 363
ok a little more on my map. Pretty much right now its a platfrom inside a block. I have 2 allied starting points and 2 axis. i have a .map file, a .bak file, a builder.bat, a .prt, a .vis and a .bsp. THats it.
When i look at the console now it tells me it cant find player spawned point name "" or ...
When i look at the console now it tells me it cant find player spawned point name "" or ...
- Tue Mar 29, 2005 11:42 pm
- Forum: Mapping
- Topic: Getting my map to work!!!
- Replies: 10
- Views: 363
- Tue Mar 29, 2005 6:29 am
- Forum: Mapping
- Topic: Getting my map to work!!!
- Replies: 10
- Views: 363
- Tue Mar 29, 2005 2:50 am
- Forum: Mapping
- Topic: Getting my map to work!!!
- Replies: 10
- Views: 363
Getting my map to work!!!
OK ive made my map and when i compile i get problems in all tree sections. PLz tell me how to fix them.
C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm>"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -gamed
ir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\Halo2Locko
ut.map
---- q3map ----
----- FS ...
C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm>"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -gamed
ir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\Halo2Locko
ut.map
---- q3map ----
----- FS ...