Search found 5 matches

by xgunner
Thu Mar 31, 2005 12:27 am
Forum: Mapping
Topic: Getting my map to work!!!
Replies: 10
Views: 363

thnxs for the help i think im just going to make it for now and ill get this mess sorted out wen im done
by xgunner
Wed Mar 30, 2005 12:19 am
Forum: Mapping
Topic: Getting my map to work!!!
Replies: 10
Views: 363

ok a little more on my map. Pretty much right now its a platfrom inside a block. I have 2 allied starting points and 2 axis. i have a .map file, a .bak file, a builder.bat, a .prt, a .vis and a .bsp. THats it.

When i look at the console now it tells me it cant find player spawned point name "" or ...
by xgunner
Tue Mar 29, 2005 11:42 pm
Forum: Mapping
Topic: Getting my map to work!!!
Replies: 10
Views: 363

NOpe i took out all my custom .pk3s and yes i do have my entdefs installed
by xgunner
Tue Mar 29, 2005 6:29 am
Forum: Mapping
Topic: Getting my map to work!!!
Replies: 10
Views: 363

Thnk i did that but i still get that last error about too many surface edges how would i get that increased? Also when i load the map it says in the console it cannot find the bsp even though i have it in the main\maps\dm folder with all the other map's files wats the deal?
by xgunner
Tue Mar 29, 2005 2:50 am
Forum: Mapping
Topic: Getting my map to work!!!
Replies: 10
Views: 363

Getting my map to work!!!

OK ive made my map and when i compile i get problems in all tree sections. PLz tell me how to fix them.


C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm>"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -gamed
ir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\Halo2Locko
ut.map
---- q3map ----
----- FS ...