Search found 243 matches

by PsychoE
Tue Sep 04, 2007 10:16 pm
Forum: Mapping
Topic: ERROR : func_door :: move to : speed is negative
Replies: 2
Views: 561

ERROR : func_door :: move to : speed is negative

I did the tut for locakable doors and got a CTD with this message when I tried to open the door before unlocking it. The only other thing related that I found was for an elevator.

Any ideas?
by PsychoE
Tue Sep 04, 2007 12:03 am
Forum: Scripting
Topic: SP multiple objectives
Replies: 2
Views: 644

I was going to use these as a base line, but how do I have, lets say, 5 targets to blow up?

On top of that, is there a damaged model of the gmc truck or jeep?
by PsychoE
Mon Sep 03, 2007 8:27 pm
Forum: Scripting
Topic: SP multiple objectives
Replies: 2
Views: 644

SP multiple objectives

Wanted to blow up a bunch of tanks as an objective in a SP map. I haven't seen any tuts on it - anyone know of a topic or tut to deal with this (including finding the bombs/explosives)? On top of that, I wanted another objective (assasination) after the tanks are destroyed.
by PsychoE
Mon Sep 03, 2007 1:12 am
Forum: Scripting
Topic: elevator tutorial by Erick
Replies: 7
Views: 767

Thanks everyone for the assistance. Setthread worked perfectly. Now I have this in my script:
movedown:
$down_trigger waittill trigger// waits until the player triggers the trigger

if (level.elepos == 1)// if the elevator is on floor 1 then end because it cant go down anymore
end

$up_trigger ...
by PsychoE
Mon Sep 03, 2007 12:38 am
Forum: Scripting
Topic: elevator tutorial by Erick
Replies: 7
Views: 767

Just as a test, I took out the "thread movedown" out of the equation and now the elevator moves up to each of the 5 floors.

What I want to happen is if I am on floor 2, I want the option of going to floor 3 or 1 (etc for the other floors). Now that I took the movedown out, I can't get back down a ...
by PsychoE
Sun Sep 02, 2007 7:27 pm
Forum: Scripting
Topic: elevator tutorial by Erick
Replies: 7
Views: 767

elevator tutorial by Erick

Followed the instructions for the multiple floor elevator, but once in game the elevator goes to the second floor and back to the first floor without stopping. I named all my stuff according to the tut. Here is the script:

main:
exec global/ai.scr
exec global/cardgame.scr
exec global/door ...
by PsychoE
Sun Sep 02, 2007 12:58 pm
Forum: Scripting
Topic: level.elepos
Replies: 3
Views: 592

level.elepos

I am trying to have 2 elevators in a SP map (One multiple floor and one 2 floor). I am not very good at scripting, so I rely heavily on the tuts and have been using Erick's elevator tut.

I noticed that for both the multiple floor and 2 floor tutorials the scripting shows this:

level.elepos = x ...
by PsychoE
Sun Sep 02, 2007 12:46 pm
Forum: Scripting
Topic: how do you create a .scr file :S
Replies: 18
Views: 2010

You can go into notepad, goto file, open. Point the directory to where your script is saved. In the bottom, type in *.scr or goto "Files of type" and select "All files". Now just choose your script and open.
by PsychoE
Fri Aug 19, 2005 8:41 pm
Forum: General Discussion
Topic: Been gone for a while
Replies: 1
Views: 404

Been gone for a while

What are some good maps with bots, new mods etc.

Too many posts since last visit to go through all of them.

Any help is appreciated.

Thx

E!
by PsychoE
Sun Dec 12, 2004 6:29 pm
Forum: General Discussion
Topic: MOH: PA DVD vs CD
Replies: 8
Views: 237

MOH: PA DVD vs CD

Walking around Walmart and noticed that PA has a regular version and a DVD version.

Is there any difference other than one uses a DVD player instead of CD?

*EDIT: or anywhere I can read on it?
by PsychoE
Fri Aug 20, 2004 4:17 pm
Forum: Scripting
Topic: Another Precache Problem
Replies: 14
Views: 380

It is for AA. You are correct. The errors are something like that.
by PsychoE
Fri Aug 20, 2004 4:01 am
Forum: Scripting
Topic: Another Precache Problem
Replies: 14
Views: 380

re-opening an old topic

PsychoE wrote:1.cache models/static/hedgehog.tik

2.cache models/static/hedgehog/hedgehog.tik
Which line above is the proper method for a precache.scr?

If i use #1, all my models disappear. If I use #2, they are all there, but I think the console is stating an error (will confirm later)
by PsychoE
Fri Aug 20, 2004 1:28 am
Forum: Mapping
Topic: Lighting questions
Replies: 10
Views: 332

Hard for me to explain, but maybe I will get some ideas from people after some testing (which won't be for a while, but as soon as I can).
by PsychoE
Thu Aug 19, 2004 12:26 pm
Forum: Mapping
Topic: Lighting questions
Replies: 10
Views: 332

That part is all sorted out, but I need more of a radius for the light.
by PsychoE
Thu Aug 19, 2004 3:19 am
Forum: Mapping
Topic: Lighting questions
Replies: 10
Views: 332

You can delete parts of the entity


Not sure how I would, if u could please tell...

What I was getting at with the overbright_range was that I thought that was the radius of the light. I have a larger room with a lightswitch and the corona doesn't give off enough light for the room. I don't have ...