I've been working on a map and a freind of me made some new moddels with LR 3d. We want to load those models into my map but we just cant figure out how
Can you guys give me a link to a tut, or just give me the fast instructions
Ok, I tested this in the map v2 and I'm afraid you are rong rookie_one.
When there are only 15 sec left but the allies plant a bomb you'll get a message saying 'a bomb is still planted' and the game will continu! Even when all the allied soldiers are dead. All the bombs must have been defused for ...
Ok, the script seems to be working damn well. Accept for one part:
When you play v2 and the bomb is planted right before the 5min have expended, the round will last untill the bomb is diffused or has exploded. In this script the round will just end after the 4 min, even when a bomb is already set ...
The meaning is that when 1 connon is blown the allies win. But when I tested the game, nothing heapened after the explosion. Even when I'd blown up the second bomb, nothing heapened!
Unknown command "logifle" "logfile" is:"2" default:"0" LOCALIZATION ERROR: 'dm/mohdm1' does not have a localization entry LOCALIZATION ERROR: 'Select a Map' does not have a localization entry LOCALIZATION ERROR: 'harbor' does not have a localization entry LOCALIZATION ERROR ...
and it's telling me to add a lot of lines to the _precache.src file
But I havent got a clue what this file is. Rookie_one made it and added a few lines to it: cache models/vehicles/stuka_fly.tik cache models/fx/fx_flak88_explosion.tik cache models/items ...
Ok, so I opened up my console and here is what is says. I haven't builded this cripted, rookie_one did. But he seems to have disapeared from the earth :?
can somebody tell me why this script doesn't work?? // harbor // ARCHITECTURE: Lukas vaes aka the r@t, fixes & additions by Rookie One // SCRIPTING: Rookie One
main: setcvar "g_obj_alliedtext1" "Destroy one of" setcvar "g_obj_alliedtext2" "the Flak 88" setcvar "g_obj_alliedtext3" "cannons ...
Thx, I gave every brush with the same texture as the buggy brush another one. The I looked for it in the .map file with wordpad, but It couldnt find any brush with that texture anymore...
And quess what, the bug's gone 8-) :D
Just wanna say: I love this forum!! Great and smart people, fast ...
It heapenens every time. I can't remove it cause I cant see it! I've deleted the entire roof and I'm compiling atm. Maybe this will also delete the bug. I'll just have to draw another roof then.
while finishing my map (harbor) I stumbeled on another problem!
For some reason every time I compile a roof is drawn dubble and not on the same place (hope you understand). I've checked my .map. I've reloaded the map in a new project. I checked my filters. None of these things fixed it.