I noticed my post was moved. Sorry about posting in the wrong forum.
Posey
Search found 8 matches
- Mon May 16, 2005 2:25 am
- Forum: Mapping
- Topic: Tree problem
- Replies: 3
- Views: 211
- Sun May 15, 2005 9:42 pm
- Forum: Mapping
- Topic: Door Sound
- Replies: 7
- Views: 364
- Sun May 15, 2005 8:46 pm
- Forum: Mapping
- Topic: Tree problem
- Replies: 3
- Views: 211
Tree problem
I have a tree problem. I do not remember if I changed any settings, but my trees used to be scaled to about 1024 high, but when I reopened my map, the bounding box for the tree is still that high, but the actual model in the 2d pane is only about 64 high. Any idea what would be causing this. I have ...
- Fri May 13, 2005 3:53 pm
- Forum: Mapping
- Topic: Door Sound
- Replies: 7
- Views: 364
- Sun May 01, 2005 12:00 am
- Forum: General Discussion
- Topic: Minimum map requirements: need to know
- Replies: 7
- Views: 404
- Sat Apr 30, 2005 10:32 pm
- Forum: General Discussion
- Topic: Minimum map requirements: need to know
- Replies: 7
- Views: 404
Guys,
Thanks for the awesome input.
I've narrowed it down to the spawns. When I have an info_player_axis and an info_player_allied spawn point, it dies after the loading screen and goes back to the fan room. When I put a info_player_deathmatch in, I can enter the game in spectate, but as soon as I ...
Thanks for the awesome input.
I've narrowed it down to the spawns. When I have an info_player_axis and an info_player_allied spawn point, it dies after the loading screen and goes back to the fan room. When I put a info_player_deathmatch in, I can enter the game in spectate, but as soon as I ...
- Sat Apr 30, 2005 5:49 pm
- Forum: General Discussion
- Topic: Minimum map requirements: need to know
- Replies: 7
- Views: 404
Minimum map requirements: need to know
Hi all... I have combed the forums with little success on finding a solution to my problem.
I am creating a map. I have all of my folder structure set up and all of my scripts are correct. THe reason I know this is that I took a .bsp file from another .pk3 file, renamed it to the name of my map ...
I am creating a map. I have all of my folder structure set up and all of my scripts are correct. THe reason I know this is that I took a .bsp file from another .pk3 file, renamed it to the name of my map ...