Dude, post some pics... I never DL a map unless I see some screen shots of it first...
Search found 104 matches
- Sun Feb 23, 2003 8:14 pm
- Forum: Mapping
- Topic: Battle of the Trench beta 1
- Replies: 32
- Views: 652
- Sun Feb 23, 2003 8:10 pm
- Forum: Public Releases
- Topic: The Release of =Iron Tusk= Beta
- Replies: 55
- Views: 4182
EasyGen
How do you enlarge the scale of a texture in EasyGen?
If anyone can help, thnx~!
If anyone can help, thnx~!
- Wed Feb 12, 2003 2:51 am
- Forum: Mapping
- Topic: Lighting question
- Replies: 10
- Views: 449
- Tue Feb 11, 2003 10:56 pm
- Forum: Mapping
- Topic: Lighting question
- Replies: 10
- Views: 449
Lighting question
in my map, on one of my buildings, the light makes it look all different shades. Each brush has a different shade to it, some are darker than others... I dont want it to do that. I want it spread out evenly and smoothly. Is there a way to fix this?
The only lighting that im using is:
suncolor 45 45 ...
The only lighting that im using is:
suncolor 45 45 ...
- Mon Feb 10, 2003 12:42 am
- Forum: Mapping
- Topic: SH Textures in AA
- Replies: 11
- Views: 269
- Sun Feb 09, 2003 11:05 pm
- Forum: Mapping
- Topic: SH Textures in AA
- Replies: 11
- Views: 269
k, i did
but my problem is that when I compile the map, the brushes with that window texture looked all messed up (all black and yellow weird-like). Then I found out that it was a SH texture, so now im trying to include all the files for that window texture into my maps pk3 file, so they will work ...
but my problem is that when I compile the map, the brushes with that window texture looked all messed up (all black and yellow weird-like). Then I found out that it was a SH texture, so now im trying to include all the files for that window texture into my maps pk3 file, so they will work ...
- Sun Feb 09, 2003 6:18 pm
- Forum: Mapping
- Topic: SH Textures in AA
- Replies: 11
- Views: 269
- Sun Feb 09, 2003 5:41 pm
- Forum: Mapping
- Topic: SH Textures in AA
- Replies: 11
- Views: 269
- Sun Feb 09, 2003 6:24 am
- Forum: Mapping
- Topic: SH Textures in AA
- Replies: 11
- Views: 269
- Sat Feb 08, 2003 8:40 pm
- Forum: Mapping
- Topic: SH Textures in AA
- Replies: 11
- Views: 269
SH Textures in AA
How can I get a set of spearhead window textures to work in my Allied Assault map?
there are 5 files: 2 .tga files - 2 .dds files - 1 .fcm file
I put them in my map pk3 file in this folder: textures/(mapname)
and it wont work, am i doing something wrong?
thnx!
there are 5 files: 2 .tga files - 2 .dds files - 1 .fcm file
I put them in my map pk3 file in this folder: textures/(mapname)
and it wont work, am i doing something wrong?
thnx!
- Thu Jan 16, 2003 12:00 am
- Forum: Mapping
- Topic: WTF is this?
- Replies: 12
- Views: 357
- Wed Jan 15, 2003 11:50 pm
- Forum: Mapping
- Topic: Window health
- Replies: 23
- Views: 505
- Wed Jan 15, 2003 12:58 am
- Forum: Mapping
- Topic: Window health
- Replies: 23
- Views: 505
- Tue Jan 14, 2003 10:38 pm
- Forum: Mapping
- Topic: Window health
- Replies: 23
- Views: 505
