Search found 19 matches
- Tue May 01, 2007 7:16 am
- Forum: Scripting
- Topic: Killtread isn't working
- Replies: 14
- Views: 1138
- Mon Apr 30, 2007 10:13 am
- Forum: Scripting
- Topic: Killtread isn't working
- Replies: 14
- Views: 1138
- Sun Apr 29, 2007 8:43 pm
- Forum: Scripting
- Topic: Killtread isn't working
- Replies: 14
- Views: 1138
Killtread isn't working
Huy !
Let me anybody say: why killthreaddidn't work in singleplayer map (i.e. when soldier is dead thread didn't work). Functionisalivei don't want to use.
P.S.:where i can read tutorial about hitting and exploding static vehicles (for example, airfield m1l3b AA)
Let me anybody say: why killthreaddidn't work in singleplayer map (i.e. when soldier is dead thread didn't work). Functionisalivei don't want to use.
P.S.:where i can read tutorial about hitting and exploding static vehicles (for example, airfield m1l3b AA)
- Thu Jul 13, 2006 6:31 pm
- Forum: Scripting
- Topic: Used (pressed) keys
- Replies: 1
- Views: 306
Used (pressed) keys
Huy all!
I don't understand how works getboundkey1 :(
It means I want that during the game player use some keys ("q", "w" or some else ) and then something happyning or doing.
For example, player use the key "t" and will playing the music, used again the music will stopped. And i don't want to ...
I don't understand how works getboundkey1 :(
It means I want that during the game player use some keys ("q", "w" or some else ) and then something happyning or doing.
For example, player use the key "t" and will playing the music, used again the music will stopped. And i don't want to ...
- Sun Jul 09, 2006 5:46 pm
- Forum: Mapping
- Topic: again, ALARM problem!
- Replies: 13
- Views: 579
- Sun Jul 09, 2006 1:06 am
- Forum: Mapping
- Topic: again, ALARM problem!
- Replies: 13
- Views: 579
- Sat Jul 08, 2006 6:19 pm
- Forum: Mapping
- Topic: again, ALARM problem!
- Replies: 13
- Views: 579
- Sat Jul 08, 2006 4:13 pm
- Forum: Mapping
- Topic: again, ALARM problem!
- Replies: 13
- Views: 579
- Sun Jul 02, 2006 6:08 pm
- Forum: Mapping
- Topic: Only SH levels..
- Replies: 26
- Views: 1074
- Sun Jul 02, 2006 5:51 pm
- Forum: Mapping
- Topic: again, ALARM problem!
- Replies: 13
- Views: 579
again, ALARM problem!
Huy all!
Make alarm mission (read Mohaa/main/global/alarmer.scr). Question:
can somebody say, why when i turn on alarm my game is frozen or someelse my mission didn't loaded (write's
ERROR: Level::AllocEdict: no free edicts
).
What's a problem?
Make alarm mission (read Mohaa/main/global/alarmer.scr). Question:
can somebody say, why when i turn on alarm my game is frozen or someelse my mission didn't loaded (write's
What's a problem?
- Sun Jan 15, 2006 5:53 pm
- Forum: Mapping
- Topic: Compiling Errors - List 'em and their solutions
- Replies: 188
- Views: 40020
- Fri Jan 13, 2006 7:22 pm
- Forum: Mapping
- Topic: Compiling Errors - List 'em and their solutions
- Replies: 188
- Views: 40020
- Wed Oct 12, 2005 5:46 pm
- Forum: Mapping
- Topic: Sliding_door_up_&_down
- Replies: 7
- Views: 359
- Tue Oct 11, 2005 11:56 pm
- Forum: Mapping
- Topic: Sliding_door_up_&_down
- Replies: 7
- Views: 359
RE:Sliding_door_up_&_down_2
1) Okey, I did the func_door with lip -1 & -2, but the door against slides only in XY plane :cry: and nothing in Z PLANE ( :?: :?: ).
2)RE: back then, houses didn't have doors that slide up and down... do they even today?
In my map the bunkers doors'll be sliding
3) func_rotatingdoor rotate door ...
2)RE: back then, houses didn't have doors that slide up and down... do they even today?
In my map the bunkers doors'll be sliding
3) func_rotatingdoor rotate door ...
- Sun Oct 09, 2005 1:24 pm
- Forum: Mapping
- Topic: Sliding_door_up_&_down
- Replies: 7
- Views: 359
Sliding_door_up_&_down
Huy! I want to change the rotating axis in door ( i want that the door slides up & down). Who know this or can say where I can find the description of "func_door" in files of game ?