Search found 10 matches

by Captain Den
Wed Feb 04, 2009 2:27 pm
Forum: Scripting
Topic: Sound works for Allied Assault, but not for Spearhead
Replies: 7
Views: 705

Hi guys!
I slowly get into working with sounds ;)
Now i managed to build a bar with a jukebox which can change the played music and a toilet with triggerable toilet flush sounds etc.

I presumed already that the developers forgot something, but yours is the right answer, thank you!

By the way ...
by Captain Den
Thu Dec 18, 2008 9:30 am
Forum: Scripting
Topic: Sound works for Allied Assault, but not for Spearhead
Replies: 7
Views: 705

Mission accomplished

Ok, fellows, i got it working now! At first, thank you for your help!
Yesterday I looked around in Spearhead-Maps searching some sounds, finding heaven on earth in mp_druckkamern_dm. There's a generator sound in the middle of the u-boat. I changed it so, that Spearhead is able to play my own sounds ...
by Captain Den
Wed Dec 17, 2008 12:53 pm
Forum: Scripting
Topic: Sound works for Allied Assault, but not for Spearhead
Replies: 7
Views: 705

Sound works for Allied Assault, but not for Spearhead

Hi together!
A little time ago i created a few sound speakers for a river in one of my maps. Like the topic says, in Allied Assault it works perfectly, but not in Spearhead. I still realized that there is a difference between AA and SH in playing ambient sounds (I remember the little radio in ...
by Captain Den
Fri Jun 03, 2005 10:48 am
Forum: Map Reviews
Topic: CaptainDen Mapping
Replies: 15
Views: 8236

Maybe not in Allied Assault, but in past time not many clans did manage to defeat us. I've just realised that I did'nt articulate exactly; I meant we are one of the best in Germany. Sorry for that :roll: If you wanna have a look, you can visit www.69th.de , but don't interpret this as a promotion ...
by Captain Den
Fri Jun 03, 2005 6:01 am
Forum: Map Reviews
Topic: CaptainDen Mapping
Replies: 15
Views: 8236

Thanks for your replies ;)

I will improve my maps and will make use of the experience, that i got since I registered here :)

I don't wanna map for CoD, cause 1. I don't have the game 2. Our Clan is one of the best in MohAA, so there would be more than one difficulty :?

In a few days I'll bring ...
by Captain Den
Wed Jun 01, 2005 9:54 am
Forum: Mapping
Topic: Moving Grass
Replies: 5
Views: 332

Ah okay ! Thx for your help! I will test it immediately when I'm back from work ;)
By the way - does this grass-action have an influence on the fps?
by Captain Den
Tue May 31, 2005 12:29 pm
Forum: Map Reviews
Topic: CaptainDen Mapping
Replies: 15
Views: 8236

CaptainDen Mapping

Hi there! :)

Now it's my turn to show you my maps!
I started mapping in June 2003, but still never finished one of my maps,
because I was too dumb in building clear brushes and stuff :D
I hope you like them, especially "Netzwald", where I put the most of my work on! And I still believe, that one ...
by Captain Den
Tue May 31, 2005 10:02 am
Forum: Mapping
Topic: Moving Grass
Replies: 5
Views: 332

Moving Grass

Hi!
In an included map in the Hell in the pacific - mod I saw grass moving in the wind. I think it was made by normal brushes!? Could someone tell me how that works? :)
by Captain Den
Wed Apr 27, 2005 12:54 pm
Forum: Skinning / Modelling
Topic: animated textures?making fx?
Replies: 9
Views: 796

Hey i can help you concerning this problem!
I've just used Television in my map...
-If you still need help....
by Captain Den
Wed Apr 27, 2005 12:23 pm
Forum: Mapping
Topic: Big Problems with VIS
Replies: 1
Views: 189

Big Problems with VIS

Hi!
I hope you can help me a little bit with your big knowledge concerning working on MoHAA maps! Within the last months I've created many good looking maps for MoHAA and I almost reached the completion of every map. But a few problems were set up while working with MoH:Radiant. Before the maps were ...