Hi guys!
I slowly get into working with sounds ;)
Now i managed to build a bar with a jukebox which can change the played music and a toilet with triggerable toilet flush sounds etc.
I presumed already that the developers forgot something, but yours is the right answer, thank you!
By the way ...
Search found 10 matches
- Wed Feb 04, 2009 2:27 pm
- Forum: Scripting
- Topic: Sound works for Allied Assault, but not for Spearhead
- Replies: 7
- Views: 705
- Thu Dec 18, 2008 9:30 am
- Forum: Scripting
- Topic: Sound works for Allied Assault, but not for Spearhead
- Replies: 7
- Views: 705
Mission accomplished
Ok, fellows, i got it working now! At first, thank you for your help!
Yesterday I looked around in Spearhead-Maps searching some sounds, finding heaven on earth in mp_druckkamern_dm. There's a generator sound in the middle of the u-boat. I changed it so, that Spearhead is able to play my own sounds ...
Yesterday I looked around in Spearhead-Maps searching some sounds, finding heaven on earth in mp_druckkamern_dm. There's a generator sound in the middle of the u-boat. I changed it so, that Spearhead is able to play my own sounds ...
- Wed Dec 17, 2008 12:53 pm
- Forum: Scripting
- Topic: Sound works for Allied Assault, but not for Spearhead
- Replies: 7
- Views: 705
Sound works for Allied Assault, but not for Spearhead
Hi together!
A little time ago i created a few sound speakers for a river in one of my maps. Like the topic says, in Allied Assault it works perfectly, but not in Spearhead. I still realized that there is a difference between AA and SH in playing ambient sounds (I remember the little radio in ...
A little time ago i created a few sound speakers for a river in one of my maps. Like the topic says, in Allied Assault it works perfectly, but not in Spearhead. I still realized that there is a difference between AA and SH in playing ambient sounds (I remember the little radio in ...
- Fri Jun 03, 2005 10:48 am
- Forum: Map Reviews
- Topic: CaptainDen Mapping
- Replies: 15
- Views: 8236
Maybe not in Allied Assault, but in past time not many clans did manage to defeat us. I've just realised that I did'nt articulate exactly; I meant we are one of the best in Germany. Sorry for that :roll: If you wanna have a look, you can visit www.69th.de , but don't interpret this as a promotion ...
- Fri Jun 03, 2005 6:01 am
- Forum: Map Reviews
- Topic: CaptainDen Mapping
- Replies: 15
- Views: 8236
- Wed Jun 01, 2005 9:54 am
- Forum: Mapping
- Topic: Moving Grass
- Replies: 5
- Views: 332
- Tue May 31, 2005 12:29 pm
- Forum: Map Reviews
- Topic: CaptainDen Mapping
- Replies: 15
- Views: 8236
CaptainDen Mapping
Hi there! :)
Now it's my turn to show you my maps!
I started mapping in June 2003, but still never finished one of my maps,
because I was too dumb in building clear brushes and stuff :D
I hope you like them, especially "Netzwald", where I put the most of my work on! And I still believe, that one ...
Now it's my turn to show you my maps!
I started mapping in June 2003, but still never finished one of my maps,
because I was too dumb in building clear brushes and stuff :D
I hope you like them, especially "Netzwald", where I put the most of my work on! And I still believe, that one ...
- Tue May 31, 2005 10:02 am
- Forum: Mapping
- Topic: Moving Grass
- Replies: 5
- Views: 332
Moving Grass
Hi!
In an included map in the Hell in the pacific - mod I saw grass moving in the wind. I think it was made by normal brushes!? Could someone tell me how that works?
In an included map in the Hell in the pacific - mod I saw grass moving in the wind. I think it was made by normal brushes!? Could someone tell me how that works?
- Wed Apr 27, 2005 12:54 pm
- Forum: Skinning / Modelling
- Topic: animated textures?making fx?
- Replies: 9
- Views: 796
- Wed Apr 27, 2005 12:23 pm
- Forum: Mapping
- Topic: Big Problems with VIS
- Replies: 1
- Views: 189
Big Problems with VIS
Hi!
I hope you can help me a little bit with your big knowledge concerning working on MoHAA maps! Within the last months I've created many good looking maps for MoHAA and I almost reached the completion of every map. But a few problems were set up while working with MoH:Radiant. Before the maps were ...
I hope you can help me a little bit with your big knowledge concerning working on MoHAA maps! Within the last months I've created many good looking maps for MoHAA and I almost reached the completion of every map. But a few problems were set up while working with MoH:Radiant. Before the maps were ...