Search found 10 matches

by battousai
Wed May 11, 2005 10:57 pm
Forum: Public Releases
Topic: ***New Release***Battousai Crosshair Program
Replies: 0
Views: 326

***New Release***Battousai Crosshair Program

This is a crosshair chooser program, lets you choose crosshair in-game play. There's different crosshairs you can choose. More info in the Read Me file which is in your zip file when you download it.

Link from FileFront: http://files.filefront.com/BaTtOuSaIs_EaSyPiCk_CrOsShAir/;3852662;5;/fileinfo ...
by battousai
Wed May 11, 2005 10:26 pm
Forum: Scripting
Topic: Dog Sounds
Replies: 11
Views: 728

awwwww. I just read it and it say it don't work for Spearhead. Now i got to find ways to make it work for sh.......... :roll:
by battousai
Wed May 11, 2005 9:56 pm
Forum: Scripting
Topic: Dog Sounds
Replies: 11
Views: 728

woooooohoooo. I was just looking around the forums and found the new ubersound work around. Let me try that to see if it works.
by battousai
Wed May 11, 2005 8:46 pm
Forum: Scripting
Topic: Dog Sounds
Replies: 11
Views: 728

Alright i just tested the precache thing. It still didn't work. Do i have to exec in the map file.scr. Let say i have obj/obj_team2.scr. And obj_team2_precache.scr. I put in cache models/sound/dogsounds.tik.

Here are some of ss, tell me if anything is wrong. Also, the bomb obj step on the v2 don't ...
by battousai
Wed May 11, 2005 8:12 pm
Forum: Scripting
Topic: Dog Sounds
Replies: 11
Views: 728

thanks guys, i try your way five boy, i figure out that in the uberfolder, if i make a .scr file that is called dogsounds.scr, then when i use my in game server laucher, yes the sounds work, so when i give it to my friend to test it, he runs a deciated server, he says it still don't work. I finally ...
by battousai
Wed May 11, 2005 12:58 am
Forum: Scripting
Topic: Dog Sounds
Replies: 11
Views: 728

um i don't want it on a single player map. I have dogs in multiplayer and the dog sounds don't work. Any how i can fix this overflow. Or if someone can please show me how to precache the dog sounds in the tiki format and exec or something like that.


This website here say i should precache, how can ...
by battousai
Mon May 09, 2005 11:08 pm
Forum: Scripting
Topic: Dog Sounds
Replies: 11
Views: 728

It says weapon sound overflow when i try to test it.
by battousai
Sun May 08, 2005 8:23 pm
Forum: Scripting
Topic: Dog Sounds
Replies: 11
Views: 728

Dog Sounds

Hello, I imported ubersound.scr in the ubersound folder in my pk3 file. I have dog spawns, but the sounds are not working. This is for spearhead. Any ideas how to get it working???
by battousai
Wed Apr 27, 2005 11:46 pm
Forum: Scripting
Topic: V2 Rocket Facility Lauch
Replies: 9
Views: 498

can you give me an example pk3 file or write the code here plz?
I heard that jv_map is good wit this and he had one. I think his is tdm. Its not obj.....
by battousai
Wed Apr 27, 2005 11:33 pm
Forum: Scripting
Topic: V2 Rocket Facility Lauch
Replies: 9
Views: 498

V2 Rocket Facility Lauch

This is probably a hard thing to do I am guessing. On the map V2 Rocket Facility. You know how the rocket explodes when the bomb is place. Well I'm a pretty good scripter but I just don't know where to start. I want the rocket to fly when you place the bomb, not explode. I want it in obj style. No ...