Search found 9 matches

by Porkchop
Wed Jun 22, 2005 12:26 pm
Forum: Scripting
Topic: server side transporters
Replies: 24
Views: 807

The problem is, specifically, that it won't run Mefy's script. The map runs, server runs, it just ignores the freezetag part and does round base.


So, if I add this to Mefy's freeze tag script, where would it go?
by Porkchop
Wed Jun 22, 2005 4:49 am
Forum: Scripting
Topic: server side transporters
Replies: 24
Views: 807

oops- unforseen problem. We're currently running mefy's freeze-tag mod on this server- and when I upload the file, it drops to round base instead of FT. Causing major problems.

Ideas and thoughts on how to get around this?
by Porkchop
Tue Jun 21, 2005 11:30 pm
Forum: Scripting
Topic: server side transporters
Replies: 24
Views: 807

will do, thank you
by Porkchop
Tue Jun 21, 2005 2:34 pm
Forum: Scripting
Topic: server side transporters
Replies: 24
Views: 807

Woot it works!


ty guys.


Now, for my next trick.. adding in boxes and such. This'll take quite a bit more work, I imagine. What is the best way of going about doing this?

Additionally, Are there any effects I can give to my orbs to make them stand out more? different colors.. glowing.. flashing ...
by Porkchop
Tue Jun 21, 2005 4:09 am
Forum: Scripting
Topic: server side transporters
Replies: 24
Views: 807

woot, ty guys. I'll be testing this out. I assume placement for boxes to provide just a little bit of cover in key places would be simular- in that script file, correct?


We don't want to go nuts- but we've been playing spearhead for so long we just wanna add some twists to the maps. I'm also ...
by Porkchop
Tue Jun 21, 2005 12:01 am
Forum: Scripting
Topic: server side transporters
Replies: 24
Views: 807

spearhead.


And I upload the .pk3 file to the server and it'll automatically load onto the server? No one needs to download this, right?


y'all makin' this sound simple :) there's gotta be something I'm missing hmm
by Porkchop
Mon Jun 20, 2005 9:48 pm
Forum: Scripting
Topic: server side transporters
Replies: 24
Views: 807

EDIT of the EDIT: No, do not modify anything that was installed with your game, simply make a new .zip folder, and name it what your mod will be. say your mod will be named couchPotato, then name that .zip file exactly like this




Okay... so, step by step because I'm a moron- I plan on doing ...
by Porkchop
Mon Jun 20, 2005 6:20 pm
Forum: Scripting
Topic: server side transporters
Replies: 24
Views: 807

Thanks for the replies without flames :)

This is incredibly nubbishm, so bare with me. The extent of my coding knowledge is basic html.


Where to put the coding and what to do beyond that- I'm not completely sure. I know in my main directory there is a pak5.pk3 file that contains maps. the .bsp ...
by Porkchop
Mon Jun 20, 2005 4:54 am
Forum: Scripting
Topic: server side transporters
Replies: 24
Views: 807

server side transporters

Okay, I've been searching for about 3 hours now- stumbling through scripting webpages, map making pages, and forums and none of what I'm reading makes any freaking sense.


My clan currently is running a spearhead server on our box so we have complete access to all the files. I am hoping to create a ...