Search found 22 matches

by LeBabouin
Mon Jun 11, 2007 10:33 pm
Forum: Scripting
Topic: Question: Is This Possable?
Replies: 7
Views: 823

Image
You can get this here.
by LeBabouin
Mon Jun 11, 2007 10:17 pm
Forum: Scripting
Topic: Grenade explosion 'shake' effect
Replies: 5
Views: 693

shakeItToMe local.kaboom:
iprintln "Kaboom !"
for(local.player=1;local.player<=$player.size;local.player++)
{
if(vector_within local.kaboom $player[local.player].origin 550 && $player[local.player].health != 0)
{
iprintln "in the area : quake4me coming!"
local.player exec global ...
by LeBabouin
Mon Feb 12, 2007 7:15 pm
Forum: Scripting
Topic: bad rotation of model attached to player
Replies: 6
Views: 711

Nugget's script
Is it a serverside mod?
by LeBabouin
Wed Apr 12, 2006 8:52 pm
Forum: Scripting
Topic: Huddraw Problem in MP
Replies: 7
Views: 643

setcvar "cg_3rd_person" "1" doesn't do anything on me, in BT. grrr
by LeBabouin
Mon Apr 10, 2006 6:01 pm
Forum: Scripting
Topic: Huddraw Problem in MP
Replies: 7
Views: 643

And your setcvar "cg_3rd_person" "1" , does it work ?
by LeBabouin
Sat Feb 18, 2006 2:43 am
Forum: Scripting
Topic: how do i tell if player has hit a trigger - not waittill
Replies: 11
Views: 572

tltrude wrote:

Key: setthread
Value: thethreadname
That's what i don't get. Is it for scripting or mapping?
by LeBabouin
Tue Feb 14, 2006 12:10 am
Forum: Scripting
Topic: how do i tell if player has hit a trigger - not waittill
Replies: 11
Views: 572

tltrude, could you please provide an example, cos i don't get it, sorry. Thanks in advance.
by LeBabouin
Tue Feb 07, 2006 11:47 pm
Forum: Scripting
Topic: Disable trigger for...
Replies: 8
Views: 462

Which player? anyone? You? What distinguishes that player from the others? And what game for?
by LeBabouin
Sat Jan 28, 2006 11:31 am
Forum: Scripting
Topic: Setting The Setsize Of A Player
Replies: 3
Views: 296

Maybe you could bind a setsized trigger to the players with appropriate spawnflags?
by LeBabouin
Sun Jan 22, 2006 3:06 am
Forum: Scripting
Topic: Im really going crazy...
Replies: 19
Views: 998

Problem:


//initialising sound
local.master = spawn ScriptMaster
local.master aliascache fin_count sound/items/final_countdown.wav soundparms 0.7 0.0 1.0 0.0 10000 10000 local loaded maps "dm moh obj"

Want to play it here:
for(local.timer=0; local.timer<10; local.timer++)
{
if(local.p.origin[2 ...
by LeBabouin
Wed Jan 18, 2006 9:49 pm
Forum: Scripting
Topic: Teleporting to a random destination
Replies: 2
Views: 385

Re: Teleporting to a random destination




tele_porter:

local.player = parm.other

for(local.i=1;local.i <= $endtrigger.size;local.i++)
{
if($endtrigger[local.i].isused != 1)
{
local.player thread tele_player $endtrigger[local.i]
end
}
}
end

tele_player local.spot:

self tele local.spot.origin

local.spot.isused = 1 ...
by LeBabouin
Sat Jan 14, 2006 5:46 pm
Forum: Scripting
Topic: passing values
Replies: 2
Views: 311

add a waitframe before:

}
end
by LeBabouin
Tue Dec 27, 2005 10:47 am
Forum: Scripting
Topic: spawning func _ladder
Replies: 18
Views: 1090

spawn models/animate/Af_P_CargoNetting.tik "origin" "2995 -320 -525" "angles" "0 270 0" "classname" "script_model" "targetname" "filet"
spawn func_ladder "classname" "func_ladder" "origin" "3000 -323 -238" "angle" "90" "model" "*filet" "targetname" "Ladder1"
$Ladder1 setsize ( -30 -1 -240 ) ( 30 ...
by LeBabouin
Mon Nov 28, 2005 12:13 am
Forum: Scripting
Topic: AA axis and allies primary weapon select?
Replies: 12
Views: 1086

Re: AA axis and allies primary weapon select?

Does anyone know where I can find the file to enable me to choose between axis and allies stock weapons for either side? I was on a AA server that allowed me to choose either axis or an allie weapon from either team side. Thanks in advance for any advice.

Or you can just spawn them in both the ...
by LeBabouin
Wed Nov 23, 2005 11:32 pm
Forum: General Discussion
Topic: TMT hacked?
Replies: 46
Views: 3670

It really doesn't help to call them names or slag them off.

They are incredibly talented at what they do, so your threats mean nothing to them.

It's best just to admit defeat and ask them to stop doing it in a civilised manner.



No talent needed for Apache hacking, only knowledge and time ...