Search found 880 matches
- Mon Aug 26, 2013 2:56 am
- Forum: Mapping
- Topic: elevator help
- Replies: 7
- Views: 1611
Re: elevator help
I'll take you up on your offers. sometime during the next week or 2 when I have time I'll load mohaa and radiant and look to see if I saved any of my stuff and try to add the sound.
- Sun Aug 25, 2013 2:11 pm
- Forum: Mapping
- Topic: elevator help
- Replies: 7
- Views: 1611
Re: elevator help
I made a .map already. ( see link to TMT above ) have most things ironed out except making sound I want work when elevator moves. ........ or maybe an "elevator" move on a 45degree angle. still working on that one.
I don't script very well. that's why I try to make as much work as possible within ...
I don't script very well. that's why I try to make as much work as possible within ...
- Sun Aug 25, 2013 1:04 pm
- Forum: Mapping
- Topic: elevator help
- Replies: 7
- Views: 1611
Re: elevator help
sorry J.V. no .map file included in pk3 file. a lot of those listed as having .map files don't.
- Sun Aug 25, 2013 12:57 pm
- Forum: Mapping
- Topic: elevator help
- Replies: 7
- Views: 1611
Re: elevator help
thanks, I'll take a look when I get a chance. I did make 3 elevators in a map for practice ( see tmt ) but don't currently have moh loaded due to "spring cleaning"
http://www.modtheater.com/threads/elevator.38913/
got it to work with an "origin" brush too. saw a few tut's where it wouldn't or ...
http://www.modtheater.com/threads/elevator.38913/
got it to work with an "origin" brush too. saw a few tut's where it wouldn't or ...
- Sat Jun 29, 2013 1:05 pm
- Forum: Mapping
- Topic: elevator help
- Replies: 7
- Views: 1611
elevator help
from topic at TMT. (moh/mapping/elevator) w/pic
also, how do you trigger the sound for the elevator in radiant?
EDIT: how do you set speed at which the elevator climbs?
I have one elevator that goes from left to right...(following the floor ).. How do you make the trigger travel along with it ...
also, how do you trigger the sound for the elevator in radiant?
EDIT: how do you set speed at which the elevator climbs?
I have one elevator that goes from left to right...(following the floor ).. How do you make the trigger travel along with it ...
- Tue Jun 04, 2013 3:33 am
- Forum: Mapping
- Topic: I need the syntax for a shader
- Replies: 6
- Views: 709
Re: I need the syntax for a shader
digital guns in school.................. gonna lose your job?........ as crazy as it sounds, they suspend and humiliate 5 year old's for lego guns and for a pop tart that looks like a gun..........
- Sun Apr 21, 2013 7:27 pm
- Forum: Mapping
- Topic: Lightray3d 1.3.5 / 1.4
- Replies: 1
- Views: 262
Re: Lightray3d 1.3.5 / 1.4
sxcreations/downloads........... has a mohaa exporter too I think. ??
- Fri Apr 12, 2013 3:51 pm
- Forum: Mapping
- Topic: how to play a map i created
- Replies: 29
- Views: 795
Re: how to play a map i created
"caulk" and "blank_lightmap" look the same. make sure you select "caulk.
- Mon Mar 25, 2013 4:30 pm
- Forum: Public Releases
- Topic: DM Courtyards
- Replies: 3
- Views: 2082
Re: DM Courtyards
I don't play the game anymore but I do appreciate the effort put forth. nice to see new things. looks pretty good.
- Wed Jan 09, 2013 10:47 pm
- Forum: Mapping
- Topic: MOHRadiant Crashes Inserting Actor
- Replies: 5
- Views: 3947
Re: MOHRadiant Crashes Inserting Actor
the models in radiant (AA) and the SDK (SH)......... some are different I believe. so , if you open your AA map in the SDK you might have to remove and/or replace all the AI and recompile.
you should be able to open the .map in either.
I know you can have problem if you try to run a SH made map ...
you should be able to open the .map in either.
I know you can have problem if you try to run a SH made map ...
- Sat Dec 08, 2012 5:34 pm
- Forum: Mapping
- Topic: Map won't load
- Replies: 3
- Views: 592
Re: Map won't load
so you put a light bulb in it. when the light bulb is still highlighted you need to open the entity inspector ( N ) key on keyboard............
next to "key" type light
next to "value" type 75......... or 100 or 500......... this gives light.
so info player start as stated above and light.
next to "key" type light
next to "value" type 75......... or 100 or 500......... this gives light.
so info player start as stated above and light.
- Mon Oct 15, 2012 7:09 am
- Forum: Public Releases
- Topic: The Madhouse
- Replies: 4
- Views: 679
Re: The Madhouse
nice imagination.
- Sun Jun 17, 2012 7:00 pm
- Forum: Scripting
- Topic: AI! YAY!!!!
- Replies: 4
- Views: 612
Re: AI! YAY!!!!
[quote="jv_map"]Yeah, it's not as busy as it used to be. I'm keeping the forums online in the hope that the content is still useful for someone, somewhere :)
and there are those of us that appreciate it. time comes when you decide to jump ship please make these available as downloads. would hate to ...
and there are those of us that appreciate it. time comes when you decide to jump ship please make these available as downloads. would hate to ...
- Sat Jun 16, 2012 7:47 am
- Forum: Public Releases
- Topic: The Crossroads Extreme
- Replies: 2
- Views: 331
Re: The Crossroads Extreme
shows a lot of imagination. I can respect and appreciate all the work. this is my rendition if you care to look.. ?
http://www.tntreloading.com/filecabinet/dm4_snipers_heaven_2.pk3
i thought the other map downloaded but it's not in my download file. will try again later.
nice to see new mappers ...
http://www.tntreloading.com/filecabinet/dm4_snipers_heaven_2.pk3
i thought the other map downloaded but it's not in my download file. will try again later.
nice to see new mappers ...
- Mon Mar 12, 2012 6:15 pm
- Forum: Off Topic
- Topic: The Taz_Cook
- Replies: 3
- Views: 549