Search found 880 matches

by neillomax
Mon Aug 26, 2013 2:56 am
Forum: Mapping
Topic: elevator help
Replies: 7
Views: 1611

Re: elevator help

I'll take you up on your offers. sometime during the next week or 2 when I have time I'll load mohaa and radiant and look to see if I saved any of my stuff and try to add the sound.
by neillomax
Sun Aug 25, 2013 2:11 pm
Forum: Mapping
Topic: elevator help
Replies: 7
Views: 1611

Re: elevator help

I made a .map already. ( see link to TMT above ) have most things ironed out except making sound I want work when elevator moves. ........ or maybe an "elevator" move on a 45degree angle. still working on that one.

I don't script very well. that's why I try to make as much work as possible within ...
by neillomax
Sun Aug 25, 2013 1:04 pm
Forum: Mapping
Topic: elevator help
Replies: 7
Views: 1611

Re: elevator help

sorry J.V. no .map file included in pk3 file. a lot of those listed as having .map files don't.
by neillomax
Sun Aug 25, 2013 12:57 pm
Forum: Mapping
Topic: elevator help
Replies: 7
Views: 1611

Re: elevator help

thanks, I'll take a look when I get a chance. I did make 3 elevators in a map for practice ( see tmt ) but don't currently have moh loaded due to "spring cleaning"

http://www.modtheater.com/threads/elevator.38913/

got it to work with an "origin" brush too. saw a few tut's where it wouldn't or ...
by neillomax
Sat Jun 29, 2013 1:05 pm
Forum: Mapping
Topic: elevator help
Replies: 7
Views: 1611

elevator help

from topic at TMT. (moh/mapping/elevator) w/pic

also, how do you trigger the sound for the elevator in radiant?

EDIT: how do you set speed at which the elevator climbs?

I have one elevator that goes from left to right...(following the floor ).. How do you make the trigger travel along with it ...
by neillomax
Tue Jun 04, 2013 3:33 am
Forum: Mapping
Topic: I need the syntax for a shader
Replies: 6
Views: 709

Re: I need the syntax for a shader

digital guns in school.................. gonna lose your job?........ as crazy as it sounds, they suspend and humiliate 5 year old's for lego guns and for a pop tart that looks like a gun..........
by neillomax
Sun Apr 21, 2013 7:27 pm
Forum: Mapping
Topic: Lightray3d 1.3.5 / 1.4
Replies: 1
Views: 262

Re: Lightray3d 1.3.5 / 1.4

sxcreations/downloads........... has a mohaa exporter too I think. ??
by neillomax
Fri Apr 12, 2013 3:51 pm
Forum: Mapping
Topic: how to play a map i created
Replies: 29
Views: 795

Re: how to play a map i created

"caulk" and "blank_lightmap" look the same. make sure you select "caulk.
by neillomax
Mon Mar 25, 2013 4:30 pm
Forum: Public Releases
Topic: DM Courtyards
Replies: 3
Views: 2082

Re: DM Courtyards

I don't play the game anymore but I do appreciate the effort put forth. nice to see new things. looks pretty good.
by neillomax
Wed Jan 09, 2013 10:47 pm
Forum: Mapping
Topic: MOHRadiant Crashes Inserting Actor
Replies: 5
Views: 3947

Re: MOHRadiant Crashes Inserting Actor

the models in radiant (AA) and the SDK (SH)......... some are different I believe. so , if you open your AA map in the SDK you might have to remove and/or replace all the AI and recompile.

you should be able to open the .map in either.

I know you can have problem if you try to run a SH made map ...
by neillomax
Sat Dec 08, 2012 5:34 pm
Forum: Mapping
Topic: Map won't load
Replies: 3
Views: 592

Re: Map won't load

so you put a light bulb in it. when the light bulb is still highlighted you need to open the entity inspector ( N ) key on keyboard............

next to "key" type light
next to "value" type 75......... or 100 or 500......... this gives light.

so info player start as stated above and light.
by neillomax
Mon Oct 15, 2012 7:09 am
Forum: Public Releases
Topic: The Madhouse
Replies: 4
Views: 679

Re: The Madhouse

nice imagination.
by neillomax
Sun Jun 17, 2012 7:00 pm
Forum: Scripting
Topic: AI! YAY!!!!
Replies: 4
Views: 612

Re: AI! YAY!!!!

[quote="jv_map"]Yeah, it's not as busy as it used to be. I'm keeping the forums online in the hope that the content is still useful for someone, somewhere :)

and there are those of us that appreciate it. time comes when you decide to jump ship please make these available as downloads. would hate to ...
by neillomax
Sat Jun 16, 2012 7:47 am
Forum: Public Releases
Topic: The Crossroads Extreme
Replies: 2
Views: 331

Re: The Crossroads Extreme

shows a lot of imagination. I can respect and appreciate all the work. this is my rendition if you care to look.. ?

http://www.tntreloading.com/filecabinet/dm4_snipers_heaven_2.pk3

i thought the other map downloaded but it's not in my download file. will try again later.

nice to see new mappers ...
by neillomax
Mon Mar 12, 2012 6:15 pm
Forum: Off Topic
Topic: The Taz_Cook
Replies: 3
Views: 549

Re: The Taz_Cook

http://www.modtheater.com/

thought i saw you on there today ? or was it twitter ?