Search found 11 matches

by Practikill
Fri Aug 12, 2005 8:08 pm
Forum: Public Releases
Topic: New Map: Mountain Radar Beta
Replies: 20
Views: 1488

Thanks! I will try them out as soon as I can.The reason for the 2200 fogplane was more to limit visibility, for gameplay, and performance issues, also I had some issues with the culling system where some things would just disapear, I tried putting farplane cull to "no" but it didn't work. I worry ...
by Practikill
Fri Aug 12, 2005 12:07 pm
Forum: Public Releases
Topic: New Map: Mountain Radar Beta
Replies: 20
Views: 1488

Here, I've fixed the lighting, everythings the same except I upped the ambient light. Please let me know how this is, I set my r_gamma to 1.2 for testing and it was clear, and it looked fine, not washed out, at my gamma of 1.65.Thanks to all for your input and advice I appreciate it.If this lighting ...
by Practikill
Thu Aug 11, 2005 12:49 pm
Forum: Public Releases
Topic: New Map: Mountain Radar Beta
Replies: 20
Views: 1488

I wanted to add a bright moon actually. but i havent figured out how to add it the way I want it yet. This would also give me shadows.If you know how to insert an image of the moon, and place it high in the sky, let me know. And thanks for your input, I do play with high lighting.Also all my doors ...
by Practikill
Wed Aug 10, 2005 8:07 pm
Forum: Public Releases
Topic: New Map: Mountain Radar Beta
Replies: 20
Views: 1488

Enhanced for brightness.

It really isn't that dark in game, but the ss came out that way.


http://files.photojerk.com/Practikill/ss1.jpg

http://files.photojerk.com/Practikill/ss2.jpg

http://files.photojerk.com/Practikill/ss3.jpg

http://files.photojerk.com/Practikill/ss4.jpg

http://files.photojerk.com ...
by Practikill
Mon Aug 08, 2005 11:54 am
Forum: Public Releases
Topic: New Map: Mountain Radar Beta
Replies: 20
Views: 1488

Here is the final version, there doesn't seem to be much interest in it, but here it is none the less. Hopefully it will be up on our clan server soon, so you can play it. I'll post that when it happens. I got rid of the docs obj, cause the docs system sucks in moh. Added a V2 obj, added secondary ...
by Practikill
Thu Jul 14, 2005 9:18 pm
Forum: Public Releases
Topic: New Map: Mountain Radar Beta
Replies: 20
Views: 1488

Here is the final beta, like i said about the caves, and radar equipment.
Please dl it and check it out. I would appreciate any feed back.Just unzip, and place to two versions(dm and obj) in your main folder

http://saturn.walagata.com/w/bpark/mtrdr_b5.zip
by Practikill
Wed Jul 06, 2005 6:09 pm
Forum: Public Releases
Topic: New Map: Mountain Radar Beta
Replies: 20
Views: 1488

Sorry for the hassel but here is some vastly improved obj and dm versions.I packed up the wrong ones. Fixed crappy wires, gap in road, tried to add plane(nemisis tut),probably not going to stay. fixed doors. rename to *.pk3

http://saturn.walagata.com/w/bpark/MtRdr_b2.pk3

http://saturn.walagata.com ...
by Practikill
Wed Jul 06, 2005 12:40 pm
Forum: Public Releases
Topic: New Map: Mountain Radar Beta
Replies: 20
Views: 1488

Thanks!
One of my clan members was nice enough to host my files, I didn't want ot bug him to host pics. Please keep in mind it's mostly outside, in the mountains, so a lot of things were kept simple to facilitate it's size, I'll complicate things as it's needed. For now I want to sort out gameplay ...
by Practikill
Tue Jul 05, 2005 10:16 pm
Forum: Public Releases
Topic: New Map: Mountain Radar Beta
Replies: 20
Views: 1488

I can't figure out how to get some pics to show up, if I have to have them hosted somewhere else then that won't happen any time soon. each map is only like 75k so, take a chance.Sorry, if i could get some pics up I would. And for any one who does check it out, please be be aware that it is a beta ...
by Practikill
Tue Jul 05, 2005 2:31 pm
Forum: Public Releases
Topic: New Map: Mountain Radar Beta
Replies: 20
Views: 1488

New Map: Mountain Radar Beta

Hi, I have made a map of a mountain radar installation.It seems to work with both SH and BT,I mainly play SH. there seems to be a culling issue in AA, fogplane looks fine in SH and BT. It's still in beta, but all the terrain, and areas are for the most part how they will stay. My only major goal is ...