//CALLED BY BSP WHEN BOMB IS PLANTED
if (level.bomb_appeared == 1)
{
if (level.bomb_set == 1)
end
level.bomb_set = 1
$explosive_off hide
$explosive_on show
$explosive_on playsound plantbomb
$explosive_on loopsound bombtick
waitthread global/items.scr::remove_item "explosives"
$player ...
Search found 10 matches
- Tue Aug 09, 2005 5:07 am
- Forum: Scripting
- Topic: help with bomb
- Replies: 8
- Views: 433
- Mon Aug 08, 2005 5:15 pm
- Forum: Scripting
- Topic: help with bomb
- Replies: 8
- Views: 433
- Mon Aug 08, 2005 12:43 pm
- Forum: Scripting
- Topic: help with bomb
- Replies: 8
- Views: 433
here is ,,, scriipt
//
//
// LOGIC FOR OBJECTIVE BASED DEATHMATCH ENTITIES
//
//
//***********************************************
// initialization thread...
//***********************************************
bomb_thinker:
// Steve says planting time = 6 seconds
// defusing time = 12 second
// tick time = 36 seconds ...
//
// LOGIC FOR OBJECTIVE BASED DEATHMATCH ENTITIES
//
//
//***********************************************
// initialization thread...
//***********************************************
bomb_thinker:
// Steve says planting time = 6 seconds
// defusing time = 12 second
// tick time = 36 seconds ...
- Mon Aug 08, 2005 10:52 am
- Forum: Scripting
- Topic: help with bomb
- Replies: 8
- Views: 433
help with bomb
heres where im at ,,, im trying to add objective to a singleplayer map(training)
bomb works 90% - the bomb blows up, ticks, stopwatch appears,level ends
only the tank disapear
is it possible to have tank spawn destroyed after exsplosion
but heres the kicker the tank is apart of the map
it can be ...
bomb works 90% - the bomb blows up, ticks, stopwatch appears,level ends
only the tank disapear
is it possible to have tank spawn destroyed after exsplosion
but heres the kicker the tank is apart of the map
it can be ...
- Tue Aug 02, 2005 11:50 pm
- Forum: Scripting
- Topic: Is It Possible to script
- Replies: 1
- Views: 157
Is It Possible to script
Is It Possible to script boards over windows like dm/mohdn6 "stalingrad"
or add boards instead of crate lids ?
or add boards instead of crate lids ?
- Mon Aug 01, 2005 7:55 am
- Forum: Scripting
- Topic: m1l3c help
- Replies: 3
- Views: 170
m1l3c help
Im converting m1l3c and trying to get this code to apply to the map
without much luck : (
plz help or steer me in right direction
elevator_movedown1:
if ($clip1 istouching $player)
end
thread triggers_off
$elevator_switch anim turn
$elevator_switch anim waittill animdone
$elevator_switch anim on ...
without much luck : (
plz help or steer me in right direction
elevator_movedown1:
if ($clip1 istouching $player)
end
thread triggers_off
$elevator_switch anim turn
$elevator_switch anim waittill animdone
$elevator_switch anim on ...
- Sat Jul 30, 2005 9:57 pm
- Forum: General Discussion
- Topic: Heres Problem
- Replies: 1
- Views: 365
Heres Problem
Heres Problem ,,,, i got a 3.6 gig intel
4 gigs ddr 3 mb line dsl with a router{efficent]
sygate firewall ,,,, xp firewall disabled
I can not get gamespy to see my server or in game menu
which i think is gamespy aswell
ive searched cant seem to locate correct ports to foward
if someone could ...
4 gigs ddr 3 mb line dsl with a router{efficent]
sygate firewall ,,,, xp firewall disabled
I can not get gamespy to see my server or in game menu
which i think is gamespy aswell
ive searched cant seem to locate correct ports to foward
if someone could ...
console
im getting these errors and was wondering if i could some how cache them in map script
heres a few
tiki loadfile couldnt load model/player/allied_oss_fps.tik
tiki loadfile couldnt load model/player/allied_oss.tik
ive tried adding to pre_cache map file but doesnt seem to change errors in console
heres a few
tiki loadfile couldnt load model/player/allied_oss_fps.tik
tiki loadfile couldnt load model/player/allied_oss.tik
ive tried adding to pre_cache map file but doesnt seem to change errors in console
- Thu Jul 28, 2005 9:03 pm
- Forum: Scripting
- Topic: removing unwanted stuff
- Replies: 2
- Views: 166
- Thu Jul 28, 2005 7:51 pm
- Forum: Scripting
- Topic: removing unwanted stuff
- Replies: 2
- Views: 166
removing unwanted stuff
Im Redoing Single Player Converted Maps ,,,,,, there is a few things
i would like to delete from maps and have tried to remove ,,,, as follows
training.scr there is grenades i cant remove ,,, and for some reason theres a player start
------------- i cant find and remove (starts off of map)
m1l1.scr ...
i would like to delete from maps and have tried to remove ,,,, as follows
training.scr there is grenades i cant remove ,,, and for some reason theres a player start
------------- i cant find and remove (starts off of map)
m1l1.scr ...