Search found 10 matches

by [Rock]TM
Tue Aug 09, 2005 5:07 am
Forum: Scripting
Topic: help with bomb
Replies: 8
Views: 433

heres tank script from default scr

//CALLED BY BSP WHEN BOMB IS PLANTED
if (level.bomb_appeared == 1)
{
if (level.bomb_set == 1)
end
level.bomb_set = 1

$explosive_off hide
$explosive_on show
$explosive_on playsound plantbomb
$explosive_on loopsound bombtick

waitthread global/items.scr::remove_item "explosives"
$player ...
by [Rock]TM
Mon Aug 08, 2005 5:15 pm
Forum: Scripting
Topic: help with bomb
Replies: 8
Views: 433

println "self.target.destroyed_model = " self.target.destroyed_model

local.damaged = self.target thread spawn_damaged self.target.destroyed_model


self is the bomb
self.target is the flak or tank whatever

So set the self.target.destroyed_model key to the model you want to see when objective is ...
by [Rock]TM
Mon Aug 08, 2005 12:43 pm
Forum: Scripting
Topic: help with bomb
Replies: 8
Views: 433

here is ,,, scriipt

//
//
// LOGIC FOR OBJECTIVE BASED DEATHMATCH ENTITIES
//
//

//***********************************************
// initialization thread...
//***********************************************

bomb_thinker:
// Steve says planting time = 6 seconds
// defusing time = 12 second
// tick time = 36 seconds ...
by [Rock]TM
Mon Aug 08, 2005 10:52 am
Forum: Scripting
Topic: help with bomb
Replies: 8
Views: 433

help with bomb

heres where im at ,,, im trying to add objective to a singleplayer map(training)
bomb works 90% - the bomb blows up, ticks, stopwatch appears,level ends
only the tank disapear

is it possible to have tank spawn destroyed after exsplosion
but heres the kicker the tank is apart of the map
it can be ...
by [Rock]TM
Tue Aug 02, 2005 11:50 pm
Forum: Scripting
Topic: Is It Possible to script
Replies: 1
Views: 157

Is It Possible to script

Is It Possible to script boards over windows like dm/mohdn6 "stalingrad"
or add boards instead of crate lids ?
by [Rock]TM
Mon Aug 01, 2005 7:55 am
Forum: Scripting
Topic: m1l3c help
Replies: 3
Views: 170

m1l3c help

Im converting m1l3c and trying to get this code to apply to the map
without much luck : (
plz help or steer me in right direction

elevator_movedown1:
if ($clip1 istouching $player)
end

thread triggers_off
$elevator_switch anim turn
$elevator_switch anim waittill animdone
$elevator_switch anim on ...
by [Rock]TM
Sat Jul 30, 2005 9:57 pm
Forum: General Discussion
Topic: Heres Problem
Replies: 1
Views: 365

Heres Problem

Heres Problem ,,,, i got a 3.6 gig intel

4 gigs ddr 3 mb line dsl with a router{efficent]

sygate firewall ,,,, xp firewall disabled

I can not get gamespy to see my server or in game menu

which i think is gamespy aswell



ive searched cant seem to locate correct ports to foward

if someone could ...
by [Rock]TM
Fri Jul 29, 2005 5:22 pm
Forum: Scripting
Topic: console
Replies: 1
Views: 120

console

im getting these errors and was wondering if i could some how cache them in map script
heres a few

tiki loadfile couldnt load model/player/allied_oss_fps.tik
tiki loadfile couldnt load model/player/allied_oss.tik

ive tried adding to pre_cache map file but doesnt seem to change errors in console
by [Rock]TM
Thu Jul 28, 2005 9:03 pm
Forum: Scripting
Topic: removing unwanted stuff
Replies: 2
Views: 166

Thank You ,,,,, Help Much Appreciated
by [Rock]TM
Thu Jul 28, 2005 7:51 pm
Forum: Scripting
Topic: removing unwanted stuff
Replies: 2
Views: 166

removing unwanted stuff

Im Redoing Single Player Converted Maps ,,,,,, there is a few things
i would like to delete from maps and have tried to remove ,,,, as follows

training.scr there is grenades i cant remove ,,, and for some reason theres a player start
------------- i cant find and remove (starts off of map)
m1l1.scr ...