Search found 71 matches

by kkcahdcakcyt
Sat Jan 14, 2006 5:27 pm
Forum: Scripting
Topic: passing values
Replies: 2
Views: 311

i got it working just using
local.dude = parm.other

but now when the health would go below zero, game crashes because of that
and saying

error command overflow: possible infinite loop.
by kkcahdcakcyt
Sat Jan 14, 2006 5:23 pm
Forum: Scripting
Topic: passing values
Replies: 2
Views: 311

passing values

nvm figured out myself
i was just doing something very
inefficiently
by kkcahdcakcyt
Mon Dec 26, 2005 10:41 pm
Forum: Scripting
Topic: A dancing skinned character ?
Replies: 8
Views: 510

wow thanks
by kkcahdcakcyt
Mon Dec 26, 2005 9:21 pm
Forum: Scripting
Topic: A dancing skinned character ?
Replies: 8
Views: 510

ah, confusing

ok
so if i wanted to use it could i...

make a dancer.tik

animation
{
$path models/human/animation
dance01 scripted/sledgehammer/working_move01.skc random
dance02 scripted/sledgehammer/working_move02.skc random
dance03 scripted/sledgehammer/working_move03.skc random
dance04 misc ...
by kkcahdcakcyt
Sun Dec 25, 2005 11:09 pm
Forum: Mapping
Topic: weird texture glitch
Replies: 20
Views: 1086

I'll go search for some tutorials, tell you guys if i find any
by kkcahdcakcyt
Sun Dec 25, 2005 8:45 pm
Forum: Mapping
Topic: weird texture glitch
Replies: 20
Views: 1086

that i know, i meant in creating a custom railing texture
how to you make the part that becomes transparent.

I know mohaa has a 'black' that disappears, or should you in creating of the texture leave parts transparent
by kkcahdcakcyt
Sun Dec 25, 2005 5:56 pm
Forum: Scripting
Topic: A dancing skinned character ?
Replies: 8
Views: 510

i've tried utilizing that animation but it won't work

anim specialmove doesn't do anything, yet i've seen it for myself in the m2l2a

does it only work in allied assault?
i'm trying in spearhead
by kkcahdcakcyt
Sun Dec 25, 2005 4:47 pm
Forum: Mapping
Topic: weird texture glitch
Replies: 20
Views: 1086

ah....there we go...explains why this was happening to my ladder before too. Yeah I just divided it up into smaller pieces and it worked.

For making railing textures, how do you make the part that would become see through?

Do you just leave it transparent in the paint shop (gimp w/e)

How does ...
by kkcahdcakcyt
Sun Dec 25, 2005 1:22 am
Forum: Mapping
Topic: weird texture glitch
Replies: 20
Views: 1086

i'v remade it multiple times, still comes up weird. It's not odd dimensions either I'm just drawing a brush 512 x 488x 8 and no matter how many times i remake it, it won't work.......

Image
by kkcahdcakcyt
Sat Dec 24, 2005 10:03 pm
Forum: Mapping
Topic: weird texture glitch
Replies: 20
Views: 1086

I removed all .pk3 and it was still there, except for the .pk3 that contains the map and its own custom textures.

Removed those still there.
It won't go away
by kkcahdcakcyt
Sat Dec 24, 2005 8:49 pm
Forum: Mapping
Topic: weird texture glitch
Replies: 20
Views: 1086

what would that have to do with anything? Its a stock texture, and in game a single brush does this no matter what texture I put on.

I think it might have something to do with the brush, but I've remade it and even deleted it causing another one to do it.
by kkcahdcakcyt
Sat Dec 24, 2005 7:30 am
Forum: Mapping
Topic: weird texture glitch
Replies: 20
Views: 1086

That would make sense if the texture didn't work for all brushes. But it works for them all except this one. When i deleted this one, the one adjacent to it began the same problem, even when i changed the texture.

So I suppose its not really a texture problem, but the brush is on normal grid size 8 ...
by kkcahdcakcyt
Sat Dec 24, 2005 6:05 am
Forum: Mapping
Topic: weird texture glitch
Replies: 20
Views: 1086

weird texture glitch

I've made some brushes and get this weird glitch in game, it disappears and connects a bunch of grey and white squares to screen, its not the texture because its used in other places and works fine. I've remade the brush many times, deleted it only ot have the next one do the same thing

http ...
by kkcahdcakcyt
Fri Dec 23, 2005 4:44 am
Forum: Mapping
Topic: leak from no where
Replies: 6
Views: 284

yeah, i've used caulk before no prob. plus it reduces textures comp has to do. I don't know what it was.

Third time was the charm. I just deleted the sky box and made a whole new one
by kkcahdcakcyt
Fri Dec 23, 2005 12:03 am
Forum: Mapping
Topic: leak from no where
Replies: 6
Views: 284

I've replaced it numerous times, even divided it up since it was a rather long piece. I've checked the textures too, it's just caulk with one side with sky