Search found 22 matches

by sorridstroker
Tue Mar 14, 2006 6:43 pm
Forum: Scripting
Topic: when using the spawn creator mod....
Replies: 5
Views: 538

you need to have developer mode set to 1

:)

Code: Select all

set developer 1
by sorridstroker
Thu Dec 01, 2005 7:36 am
Forum: Scripting
Topic: Camera @ tik
Replies: 11
Views: 606

it was only a quick mod and I didn't do any fps anims.
by sorridstroker
Wed Nov 30, 2005 10:15 pm
Forum: General Discussion
Topic: TMT hacked?
Replies: 46
Views: 3656

down again?

:cry:
by sorridstroker
Wed Nov 30, 2005 9:59 am
Forum: Scripting
Topic: Camera @ tik
Replies: 11
Views: 606

ive done some uploading/reorganising myself as all the tmt attachments no longer exist :shock:
by sorridstroker
Wed Nov 30, 2005 9:17 am
Forum: Scripting
Topic: Camera @ tik
Replies: 11
Views: 606

ill send you the login details.

its for tmt users to store there stuff.

so long as you don't abuse the space you can store what you want there....


obv other ppl have access so don't store anything you wouldn't mind loosing...
by sorridstroker
Tue Nov 29, 2005 4:16 pm
Forum: Off Topic
Topic: Firefox 1.5 out today
Replies: 5
Views: 305

THE INQUIRER wrote:There are also more security enhancements than you can poke a stick at.

:lol:
by sorridstroker
Tue Nov 29, 2005 3:33 pm
Forum: General Discussion
Topic: TMT hacked?
Replies: 46
Views: 3656

General Death wrote:This morning pdwebs is back up and running. Thats Trents company that was also attacked along with TMT. Its a good sign that things are getting restored. I am still trying to get in touch with him.

Sorry to hear his business was affected too that is not good news.
by sorridstroker
Mon Nov 28, 2005 11:14 pm
Forum: Scripting
Topic: Anything auto dl'ed by clients on server connect?
Replies: 14
Views: 544

hehe sounds good
by sorridstroker
Mon Nov 28, 2005 7:54 pm
Forum: Scripting
Topic: has lightmap and is rendered twice error?
Replies: 8
Views: 422

well, that certainly did not work well. Every part of the game suddenly was whitish looking that used that shader file.

However, using the spawn script or targetname from above, is there a way to use the command surfaceparm nolightmap that I found in the shader file 1_1_groundPortal.shader ...
by sorridstroker
Mon Nov 28, 2005 6:53 pm
Forum: Scripting
Topic: has lightmap and is rendered twice error?
Replies: 8
Views: 422

yup you can eliminate that error in the servers console :)


you have to find the correct shader file...

then edit/remove the lightmap data
by sorridstroker
Sun Nov 27, 2005 10:06 pm
Forum: Scripting
Topic: new aa server sound problems
Replies: 4
Views: 345

I did do a fix for this yes :)

and yep the latest version (which was the best) was on tmt and I have no back up :s (unless I can find a copy on my old laptop)

there is an old version on mods-r-us

perhaps ssuk has the newer version.... (I think he downloaded it)


If you ran the AA sp maps on SH ...
by sorridstroker
Sat Nov 26, 2005 2:37 pm
Forum: Scripting
Topic: AA axis and allies primary weapon select?
Replies: 12
Views: 1086

check the console error for specific errors.

if not its a case for searching through the shaders.

here is a func_crate out of stalingrad..


// entity 6
{
"debristype" "0"
"health" "50"
"classname" "func_crate"
// brush 0
{
( 26.069702 512 216.901459 ) ( -118.101151 512 317.850922 ) ( -118.101151 ...
by sorridstroker
Fri Nov 25, 2005 11:42 pm
Forum: Scripting
Topic: CGM buffer for client 0 is full
Replies: 19
Views: 1253

yup globalwidgetcommand is very usefull :D

shame their are not many usable widgets...

although I did think of away to increase the usabilty of each widget if you want them for simple text based menu's - it's a little tricky to implement but seems to work ok :)

create a custom tik file something ...
by sorridstroker
Fri Nov 25, 2005 11:35 pm
Forum: Scripting
Topic: AA axis and allies primary weapon select?
Replies: 12
Views: 1086

all you have to do is edit/remove the lightmap data out of the relevant shaders..

so if its barrels do the barrel shaders etc etc

will only affect the server of course. (most clients don't have developer on tho so they will never notice)
by sorridstroker
Fri Nov 25, 2005 2:04 pm
Forum: Scripting
Topic: AA axis and allies primary weapon select?
Replies: 12
Views: 1086

lol cheers dude.

heres the link:

Weapon Thing